Gameplay & Player Experience
- [p]Fixed the Petrification Elixir not applying its effects properly.[/p][/*]
- [p]Disabled the “Take All (E)” shortcut for buildable chests on Castle Hill and in Strongholds to prevent unintended withdrawal of all global storage resources. World chests remain unchanged.[/p][/*]
World, NPCs & Immersion
- [p]Fixed chest interaction being blocked by collision in Malak’s Cave.[/p][/*]
- [p]Added missing coffins at the starting location.[/p][/*]
- [p]Fixed an issue where a limestone boulder could unexpectedly appear on the road after loading a save.[/p][/*]
- [p]Fixed an issue where the Vampire Tear was placed inside cave geometry and could not be collected.[/p][/*]
- [p]Fixed a placeholder mesh being visible in Hell’s Chasm from certain positions.[/p][/*]
- [p]Fixed a floating flag near the Grove of Sorrows Stronghold.[/p][/*]
- [p]Fixed a hole in the landscape mesh near the first unlocked Core.[/p][/*]
- [p]Fixed a gap behind the first Coffin that could cause players to get stuck.[/p][/*]
- [p]Fixed a small hole in the first Inquisitor fight area.[/p][/*]
- [p]Fixed a serpent clipping into rocks near the Treasure Room in Hell’s Chasm.[/p][/*]
- [p]Fixed missing rock mesh near Hell’s Chasm South Mausoleum that allowed players to leave map boundaries.[/p][/*]
- [p]Fixed missing rock mesh in the Treasure Room in Hell’s Chasm that allowed players to go out of bounds.[/p][/*]
- [p]Fixed a pit near the platforming puzzle in Fey Marshes that players could fall into.[/p][/*]
- [p]Fixed chest clipping through a ruined house wall near Sinner’s Chasm Mausoleum.[/p][/*]
- [p]Fixed floating axe prop near Medresti North-West Mausoleum.[/p][/*]
- [p]Fixed an issue where some chests could not be looted in specific locations.[/p][/*]
- [p]Improved collision on selected rock meshes to prevent clipping and unintended character penetration.[/p][/*]
- [p]Fixed an issue where players could get stuck in a cave near Castle Hill.[/p][/*]
- [p]Fixed gaps in lava and mountain terrain in Hell’s Chasm that allowed players to leave the playable area.[/p][/*]
- [p]Fixed an issue where a Fire Crystal could spawn inside an Iron Deposit near Iulius Camp.[/p][/*]
UI, Controls
- [p]Added a camera position slider in Settings.[/p][/*]
- [p]Added an “Unstuck” option to the pause menu.[/p][/*]
- [p]Fixed an issue where the crosshair would not appear on Castle Hill when the “Show only in Building Mode” option was enabled.[/p][/*]
- [p]Fixed an issue where no notification was displayed after taking items from chests.[/p][/*]
- [p]Fixed an issue where the Loom was missing its interaction prompt and could only be accessed via the management window.[/p][/*]
- [p]Fixed an issue where frame presets for Curved Windowed Walls and Curved Doorframes did not visually refresh in the customization preview.[/p][p][/p][/*]
Visuals & Animation
- [p]Fixed animation clipping issues with the Moonweaver DLC outfit.[/p][/*]
- [p]Fixed a missing grass texture near the Castle Hill Core (north-facing view).[/p][/*]
- [p]Fixed transparent texture issue on Sacred Willow logs.[/p][/*]
- [p]Fixed missing textures on the cradle in the abandoned house near Medresti North-West Mausoleum.[/p][/*]
- [p]Fixed incorrect road texture appearing on a tree in Medresti.[/p][/*]
- [p]Fixed an issue where the Castle Core’s light and reflections were visible through walls on highest graphics settings.[/p][/*]
Audio
- [p]Added more ambient sounds to the cemetery near Medresti.[/p][/*]
- [p]Improved the sound effect when collecting items from a chest using “Take All”.[/p][/*]
- [p]Improved Durata Tooth plant sounds.[/p][/*]
- [p]Added sounds to the outhouse.[/p][/*]
Multiplayer
- [p]Fixed an issue in multiplayer where vampires assigned to guard a Stronghold were displayed as jobless for clients.[/p][/*]
- [p]Vampires assigned to guard a Stronghold may briefly behave incorrectly in Multiplayer.[/p][/*]
Controller / Gamepad
- [p]Fixed an issue on gamepad where Journal categories could not be expanded.[/p][/*]
- [p]Fixed a persistent highlight frame appearing on the "Resume" and "Singleplayer" tabs.[/p][/*]
- [p]Fixed an issue on gamepad where players could lose movement control after using RB in the Select Amount window.[/p][/*]
- [p]Fixed an issue where players couldn’t navigate the Library using a gamepad (including moving books between Library and Inventory).[/p][/*]
- [p]Fixed an issue on gamepad where external links (Survey/Feedback, Discord, Steam Store page) could not be opened.[/p][/*]
- [p]Fixed an issue where item consumption with a controller on PC was triggered on button release instead of button press.[/p][/*]
Steam Deck
- [p]Fixed intro cutscene playback for Steam Deck[/p][/*]
- [p]Added default quality setting for Steam Deck[/p][/*]
- [p]Optimized controller input for Steam Deck[/p][/*]
Known Issues
- [p]Vampires or villagers may occasionally have pathfinding or navigation issues.[/p][/*]
- [p]In rare cases, animals may become stuck inside environment geometry (walls, rocks, terrain).[/p][/*]
