Multiplayer
- [p]Singleplayer saves hosted later in multiplayer now receive proper server names.[/p][/*]
- [p]Fixed password widget.[/p][/*]
- [p]Improved how multiplayer sessions start and connect players.[/p][/*]
- [p]Fixed cases where dialogue could not start, became stuck, or looped infinitely (especially with Razvan).[/p][/*]
- [p]Fixed quest progression issues causing duplicated popups and missing late-game quest triggers.[/p][/*]
- [p]Fixed character visibility and identity issues (e.g., no more “everyone looks like Dragos” or invisible characters after respawn).[/p][/*]
- [p]Fixed synchronisation of workstation usage, animations, counterattacks, buffs/debuffs, ruin destruction, Mark Victim, finishers, and building interactions.[/p][/*]
- [p]Fixed item duplication exploits and simultaneous workstation interactions.[/p][/*]
- [p]Fixed item duplication exploit at merchants.[/p][/*]
- [p]Fixed villagers missing hair.[/p][/*]
- [p]Fixed Stronghold state desynchronization after takeover.[/p][/*]
- [p]Fixed cases where Overseer ending dialogues or region/ending dialogues failed to appear.[/p][/*]
- [p]Fixed issues where combat sound effects did not play correctly for other players.[/p][/*]
- [p]Grass now clears properly under activated Strongholds.[/p][/*]
- [p]Added female character titles to the TAB menu.[/p][/*]
Stability & Crashes
- [p]Fixed several crashes related to finishers and interaction sequences.[/p][/*]
- [p]Fixed a crash that could happen while using building or painting menus.[/p][/*]
- [p]Building & Stronghold[/p][/*]
- [p]Fixed issues with placing doors and ornaments in certain structures and crypt locations.[/p][/*]
- [p]Replaced the building customization color wheel with more precise color sliders.[/p][/*]
- [p]Fixed blocked storage stations and item containers that would remain occupied forever.[/p][/*]
- [p]Fixed missing resources in the Stronghold build window and improved buildable price/order balance.[/p][/*]
- [p]Improved how NPCs move through narrow paths (stairs, Stronghold areas).[/p][/*]
- [p]Restored proper visuals when previewing buildings before placing them.[/p][/*]
NPCs & World
- [p]Fixed villagers in Fey Marshes, Hell’s Chasm, and Grove of Sorrows standing still after reaching their destination.[/p][/*]
- [p]Fixed strange behavior during NPC conversations and village chatter overlapping with Dragos dialogue.[/p][/*]
- [p]Fixed villagers using incorrect models, speaking wrong region chatter, or having double headgear.[/p][/*]
- [p]Villagers now say short lines that match the region they live in.[/p][/*]
- [p]Fixes for trauma animations in Hell’s Chasm burned village.[/p][/*]
- [p]Coachman and traders no longer have mismatched head/face materials.[/p][/*]
Vampires & Servants
- [p]Vampires now return resources more frequently (QoL).[/p][/*]
- [p]Added clearer descriptions explaining what servant tools do and what bonuses they give.[/p][/*]
- [p]Improved vampire interaction logic and made workstation interactions feel faster and more reliable.[/p][/*]
- [p]Fixed missing SFX for some gathering actions.[/p][/*]
UI / UX
- [p]Improved Beast Vision to detect all resource types.[/p][/*]
- [p]Fixed tooltip layering and item description overlap with management panel.[/p][/*]
- [p]Fixed scrollbar visibility and scrolling speed in inventory.[/p][/*]
- [p]Fixed HUD elements showing during cutscenes.[/p][/*]
- [p]Added warning for unsaved gameplay when exiting.[/p][/*]
- [p]Added missing item icons.[/p][/*]
- [p]Updated skill-up sound.[/p][/*]
- [p]Corrected tomes description and potion effect information.[/p][/*]
Gamepad
- [p]Multiple improvements for controller navigation in dialogue, stations, and the management panel.[/p][/*]
- [p]Improved lobby focus and controller navigation between slots, stations, and menus.[/p][/*]
- [p]Fixed controller issues when choosing amounts and splitting item stacks.[/p][/*]
- [p]Improved inventory and menu scrolling behavior for both controller and keyboard/mouse.[/p][/*]
- [p]Reworked shortcuts for assigning and managing characters and added unassign actions for coffin and station assignments.[/p][/*]
Miscellaneous
- [p]Fixed various clothing/clipping issues.[/p][/*]
Known issues
- [p]Sometimes players may see NPC frozen in A pose in a multiplayer session.[/p][/*]
- [p]Some incorrect behaviour from the NPC may still be observed mostly related to navigation.[/p][/*]
- [p]Game is playable with the controller but some minor issues still occur. The most visible one is poor navigation in the character selection window.[/p][/*]
- [p]Some closed stone destructible doors are not visible to the player[/p][/*]
- [p]On some occasions in multiplayer session players can get disconnected and have issues re-joining, on such occasions reloading the game will fix the problem.[/p][/*]
- [p]Vampire builders may sometimes not be able to finish more complex structures such as some of the workstations (for example the Furnace)[/p][/*]
- [p]In some particular scenarios in multiplayer sessions players may appear as levitating to other players[/p][/*]
- [p]In multiplayer session, there may be some minor differences in display of the Vampire management tab between game host and other players.[/p][/*]
- [p]Some minor localization gaps may be observed.[/p][/*]
