Multiplayer
Singleplayer saves hosted later in multiplayer now receive proper server names.
Fixed password widget.
Improved how multiplayer sessions start and connect players.
Fixed cases where dialogue could not start, became stuck, or looped infinitely (especially with Razvan).
Fixed quest progression issues causing duplicated popups and missing late-game quest triggers.
Fixed character visibility and identity issues (e.g., no more “everyone looks like Dragos” or invisible characters after respawn).
Fixed synchronisation of workstation usage, animations, counterattacks, buffs/debuffs, ruin destruction, Mark Victim, finishers, and building interactions.
Fixed item duplication exploits and simultaneous workstation interactions.
Fixed item duplication exploit at merchants.
Fixed villagers missing hair.
Fixed Stronghold state desynchronization after takeover.
Fixed cases where Overseer ending dialogues or region/ending dialogues failed to appear.
Fixed issues where combat sound effects did not play correctly for other players.
Grass now clears properly under activated Strongholds.
Added female character titles to the TAB menu.
Stability & Crashes
Fixed several crashes related to finishers and interaction sequences.
Fixed a crash that could happen while using building or painting menus.
Building & Stronghold
Fixed issues with placing doors and ornaments in certain structures and crypt locations.
Replaced the building customization color wheel with more precise color sliders.
Fixed blocked storage stations and item containers that would remain occupied forever.
Fixed missing resources in the Stronghold build window and improved buildable price/order balance.
Improved how NPCs move through narrow paths (stairs, Stronghold areas).
Restored proper visuals when previewing buildings before placing them.
NPCs & World
Fixed villagers in Fey Marshes, Hell’s Chasm, and Grove of Sorrows standing still after reaching their destination.
Fixed strange behavior during NPC conversations and village chatter overlapping with Dragos dialogue.
Fixed villagers using incorrect models, speaking wrong region chatter, or having double headgear.
Villagers now say short lines that match the region they live in.
Fixes for trauma animations in Hell’s Chasm burned village.
Coachman and traders no longer have mismatched head/face materials.
Vampires & Servants
Vampires now return resources more frequently (QoL).
Added clearer descriptions explaining what servant tools do and what bonuses they give.
Improved vampire interaction logic and made workstation interactions feel faster and more reliable.
Fixed missing SFX for some gathering actions.
UI / UX
Improved Beast Vision to detect all resource types.
Fixed tooltip layering and item description overlap with management panel.
Fixed scrollbar visibility and scrolling speed in inventory.
Fixed HUD elements showing during cutscenes.
Added warning for unsaved gameplay when exiting.
Added missing item icons.
Updated skill-up sound.
Corrected tomes description and potion effect information.
Gamepad
Multiple improvements for controller navigation in dialogue, stations, and the management panel.
Improved lobby focus and controller navigation between slots, stations, and menus.
Fixed controller issues when choosing amounts and splitting item stacks.
Improved inventory and menu scrolling behavior for both controller and keyboard/mouse.
Reworked shortcuts for assigning and managing characters and added unassign actions for coffin and station assignments.
Miscellaneous
Fixed various clothing/clipping issues.
Known issues
Sometimes players may see NPC frozen in A pose in a multiplayer session.
Some incorrect behaviour from the NPC may still be observed mostly related to navigation.
Game is playable with the controller but some minor issues still occur. The most visible one is poor navigation in the character selection window.
Some closed stone destructible doors are not visible to the player
On some occasions in multiplayer session players can get disconnected and have issues re-joining, on such occasions reloading the game will fix the problem.
Vampire builders may sometimes not be able to finish more complex structures such as some of the workstations (for example the Furnace)
In some particular scenarios in multiplayer sessions players may appear as levitating to other players
In multiplayer session, there may be some minor differences in display of the Vampire management tab between game host and other players.
Some minor localization gaps may be observed.
