Bug Fixes
- [p]Fixed a bug causing retreating enemies to cluster in the middle of the arena.[/p][/*]
- [p]Ship positions should now remain consistent after loading a game saved during combat.[/p][/*]
- [p]Prevented a case where non-spotted enemy fleets appeared on the campaign map.[/p][/*]
- [p]Attack orders are now cleared once their target is destroyed.[/p][/*]
- [p]Fixed minimap order lines not updating in some cases.[/p][/*]
- [p]The enemy will no longer know the starting location of submerged player submarines.[/p][/*]
- [p]Torpedo tubes will now reload when outside of combat.[/p][/*]
- [p]Corrected an issue where the enemy speed and bearing label could get stuck.[/p][/*]
- [p]Intelligence reports are now localised correctly.[/p][/*]
- [p]Removed a misleading sound clip from the sabotage failure popup.[/p][/*]
- [p]Fixed a rare save game issue affecting fleet loading.[/p][/*]
- [p]Prevented the airfield autofill button from instantly constructing aircraft.[/p][/*]
- [p]Stopped flights being shot down before the battle popup appears.[/p][/*]
- [p]Ensured the squadron list displays correctly in the carrier operations tutorial.[/p][/*]
Gameplay Improvements
- [p]Added neutral ports in Sweden, allowing Germany to collect supplies.[/p][/*]
- [p]Submersible tankers can now resupply fleets with all ammunition types.[/p][/*]
- [p]Cargo ships may also resupply fleets with ammunition.[/p][/*]
- [p]Slowed build and repair times for bombers.[/p][/*]
- [p]Enemy ships detected but not visually confirmed now appear as silhouettes.[/p][/*]
- [p]Improved aircraft steering controls.[/p][/*]
- [p]Retreating fleets won’t fire torpedoes in autoresolved combats.[/p][/*]
- [p]Fleets cruise at half speed on the bridge level; enemy convoy ships maintain cruise speed in combat.[/p][/*]
- [p]Fleet attack orders are no longer cleared when losing sight of a target fleet.[/p][/*]
- [p]Improved coastal pathfinding on the campaign map.[/p][/*]
- [p]Torpedo hits now deal flooding damage, slowing ships until repairs are made.[/p][/*]
- [p]Formation movement is now less strict, favouring speed over rigid positioning.[/p][/*]
- [p]Enemy surface ships now start combat in motion.[/p][/*]
- [p]Ships won’t throttle to zero in combat unless specifically ordered.[/p][/*]
- [p]Enemy spotters now scout the arena instead of landing immediately.[/p][/*]
- [p]Reduced the accuracy of civilian ships’ gunnery.[/p][/*]
- [p]Withdrawing from combat without losses after sinking an enemy now counts as a victory.[/p][/*]
- [p]Silent running now limits a submersible’s throttle instead of its maximum speed.[/p][/*]
- [p]The combat end cutscene will play if the player withdraws without damage.[/p][/*]
UI & Quality of Life
- [p]Added a toggle option for click-to-move on the sea.[/p][/*]
- [p]Key bindings can now be cleared in the options screen.[/p][/*]
- [p]Added explanatory tooltips to campaign objectives.[/p][/*]
- [p]Clicking a fleet counter highlights all squadrons in that fleet.[/p][/*]
- [p]New togglable alerts for completed fleet repairs.[/p][/*]
- [p]Added a tooltip showing time remaining for ship repairs.[/p][/*]
- [p]Alert icons on the bridge can now be dismissed with a close button.[/p][/*]
- [p]Ship stats now display torpedo tube placement and internal torpedo capacity for submersibles.[/p][/*]
- [p]Oxygen and battery warnings no longer show for surfaced subs.[/p][/*]
- [p]Renamed “Retreat” button to “Withdraw.”[/p][/*]
- [p]Renamed "AMES" to "Radar Station."[/p][/*]
- [p]Added speed and bearing labels to fleets on the campaign map.[/p][/*]
- [p]Alert toggle panel is hidden during combat.[/p][/*]
Visual Updates
- [p]Reduced the intensity of the sharpen post-processing effect and disabled hard light blending.[/p][/*]
- [p]Added a fallback ocean shader for systems that can’t render volumetric materials.[/p][/*]