Risen Dead Event 07/10/2025 Patch notes
- [p align="justify"]The Drill Camp level is now available in Onslaught.[/p][/*]
- [p align="justify"]The XP screen is now shown at the end of the narration for Onslaught.[/p][/*]
- [p align="justify"]All players are now rewarded with an additional experience gain for collectively killed zombies.[/p][/*]
- [p align="justify"]Fixed the Inferno Titan not being stunned for the correct duration.[/p][/*]
- [p align="justify"]Fortifications should no longer cause stutters/freezes when placed or damaged.[/p][/*]
- [p align="justify"]Thrown zombie boulders now play impact sounds, and apply impulses to player corpses correctly.[/p][/*]
- [p align="justify"]Fix for audio and voice chat being muffled while in the follower spectate mode.[/p][/*]
- [p align="justify"]Killed zombies now respond correctly to the impact from bullets and explosions.[/p][/*]
- [p align="justify"]LeMat buckshot ammo is now replenished when Refill Ammo is purchased.[/p][/*]
Previous Hotfixes
[p][/p]Hotfix 1 - 04/10/2025
[p][/p]- [p]Increased the base payout from a completed wave from $200 to $300.[/p][/*]
- [p align="justify"]The wave bonus multiplier is increased from $50 to $100.[/p][/*]
- [p align="justify"]The retreat phase now awards 50% of the wave victory bonus.[/p][/*]
- [p align="justify"]Officer Ability costs reduced:[/p][olist]
- [p align="justify"]Concentrated Strike: $1250 -> $500[/p][/*]
- [p align="justify"]Blanket Barrage: $2500 -> $1250[/p][/*]
- [p align="justify"]Boost Morale: $2500 -> $750[/p][/*][/olist][/*]
- [p align="justify"]Fortification Limits Increased:[/p][olist]
- [p align="justify"]Cheval De Frise: 6 -> 8[/p][/*]
- [p align="justify"]Palisade Wall: 8 -> 10[/p][/*][/olist][/*]
- [p align="justify"]Reduced the distance at which Zombie Brutes will attempt to throw rocks.[/p][/*]
- [p align="justify"]Increased the velocity of Zombie Brute rocks from 20m/s to 30m/s[/p][/*]
- [p align="justify"]Reduced the supression effects from friendly teammate gunshots and bullet whizbys by 50%[/p][/*]
- [p align="justify"]Increased the volley window for Zombie Brutes from 1.5 seconds to 2.0 seconds.[/p][/*]
- [p align="justify"]Increased the volley window for the Inferno Titan from 1.0 seconds to 2.0 seconds.[/p][/*]
- [p align="justify"]Reduced the volley requirement for the Brute from 24 shots to 16 shots on a full server.[/p][/*]
- [p align="justify"]Extra pellets from Buck and Ball no longer count towards the Brute/Titan volley check.[/p][/*]
- [p align="justify"]Reduced Brute damage to fortifications from 800 to 300.[/p][/*]
- [p align="justify"]The Inferno Titan now has set spawns for each point and should no longer randomly despawn.[/p][/*]
- [p align="justify"]Dead players now get force-deployed when entering wave preparations.[/p][/*]
Hotfix 2 - 05/10/2025
[p][/p]- [p]Fortification Health Increased:[/p][olist]
- [p align="justify"]Gabions: 600 -> 800[/p][/*]
- [p align="justify"]Cheval De Frise: 1000 -> 1500[/p][/*]
- [p align="justify"]Palisade Wall: 2000 -> 3000[/p][/*][/olist][/*]
- [p align="justify"]Fortification Limits are increased for *each* lost point as follows.[/p][olist]
- [p align="justify"]Gabions: +5[/p][/*]
- [p align="justify"]Cheval De Frise: +4[/p][/*]
- [p align="justify"]Palisade Wall: +2[/p][/*][/olist][/*]
- [p align="justify"]Any flipped over artillery pieces and limber carts will now be removed at the end of a wave.[/p][/*]
- [p align="justify"]Limbers automatically refill their rounds after a wave.[/p][/*]
- [p align="justify"]During Final Push the morale boost is extended from 30 seconds to 180 seconds, and is upgraded to an instant-kill instead of double damage.[/p][/*]
- [p align="justify"]Reduce the volley shot requirement from 70 to 60 for the Inferno Titan.[/p][/*]
- [p align="justify"]Increased the duration of the Inferno Titan volley stun from 6.0 seconds to 8.0 seconds.[/p][/*]
- [p align="justify"]Increased the duration of the Inferno Titan artillery stun from 6.0 seconds to 20.0 seconds.[/p][/*]
- [p align="justify"]Artillery explosions and cannister now deal full damage to the Titan and Brutes even when not stunned.[/p][/*]
- [p align="justify"]Reduce preparation time from 2 minutes to 1.5 minutes on the first 5 waves.[/p][/*]
- [p align="justify"]Class restrictions can no longer be turned off for Onslaught.[/p][/*]
- [p align="justify"]Added flavor text to the Onslaught loading screens.[/p][/*]
- [p align="justify"]Potential fix for an issue where servers would hang indefinitely with VOIP still enabled.[/p][/*]
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