
Hello everyone,
Today, we’re pleased to be bringing you the 195th alpha update to War of Rights! After more than 2 years of testing player counts at 400 on the Official War of Rights Test Server and countless of optimization focused updates brought to you, we are now - at long last - at a point where we feel confident about raising the officially supported max player count on a server from 300 to 350. We opted to go with an incremental increase of an additional 50 players for this update because, as it stands, client performance for the last 50 players from 350 to 400 takes too big a toll, especially when not using the latest and greatest of hardware. However, fear not if you long for additional increases in the future: Our march towards a bigger and better performing digital battle will continue on throughout the lifetime of the game. The new 350 player cap is now live and accessible via your server settings page at the G-portal site. Update 195 contains a host of updates and tweaks to character models, buildings and animations, as well as several quality of life additions. Let’s dive into the details!Update 195 Patch Notes
- Increased the player cap from 300 to 350 for even bigger and more immersive Civil War battles.
- Added Nicodemus barn to the game, replacing the placeholder Pry barn model used up until now. No photographs or drawings of the Nicodemus barn exist, and we have only the vaguest description of the structure, that it had a thatched-roof. Fortunately, journalists photographed and sketched both the exterior and interior of the nearby Smith barn while it served as a field hospital following the Battle of Antietam. Our model is inspired by these photographs and sketches of Smith barn, which also featured a thatched-roof.
- Updates to Sherrick Farm.
- Overhauled the Sherrick Summer Kitchen model and interior.
- Added some new glassware filler props to the game.
- Fixed LD Moore House Proxy: You should no longer become stuck in the stairwell.
- Fixed the cellar doors of R. Miller Farm missing their collision.
- Removed the legacy collision setup still present in some of the bushes at Harpers Ferry.
- Tightened up the auto kick feature whenever a player is AFK for a set period on time while on a server in order to lessen the amount of server slots wasted by inactive players and to reduce the admin workload in clearing them out manually.
- After more than a month of continual use with no downtime, it is now time for the backend server to replace the steam server browser in the game.
- Fixed up a few potentially exploitable console commands that would give the user an unfair advantage.
- Artillery canister team damage punishment effects now behave identically to artillery case and shell team damage as intended.
- Joining a server mid-game will no longer result in bayonets not getting correctly updated, and thus appearing as if everyone in bayonet melee mode was in fact in rifle club melee mode for the joinee.
- Fixed up the bullseye steam achievement not working reliably.
- Artillery is no longer pushed when getting hit by small arms projectiles.
- Artillery elevation screw inputs are now only applied when the player is fully seated and not during the enter/exit transition.
- Exit melee mode animation fixes for when using the artillery sponge/rammer.
- Animation corrections for fixing bayonets when standing and kneeling as well as when using shorter rifles.
- Added artillery sponge/rammer melee idle exit animations.
- Added sword and revolver specific fall and stand up animations, instead of just using the rifle ones.
- Added a fall animation when you are kneeled and too close to an artillery blast.
- Animations updates and tweaks for selecting/deselecting binoculars, pistols & swords.
- Tweaks and fixes to the following animations: In Place Rest, Melee Mode Bayonet, Melee Mode Rifle, Order Arms Rifle, Parade Rest Rifle, At the Ready Rifle.
- Animations updates to changing into Melee Mode using the rifle as a club while in sprint and back out of it again.
- Animation fixes when standing up/kneeling down while wielding a pistol, binoculars, sword, sponge/rammer and colors.
- Adjusted several movement animations while using a fife, bugle and drum.
- Overhauled the 4th Alabama National “Bread flag” following a research trip to the Alabamian State Archives and personally inspecting the real world artifact.
- Added the 20th Georgia and 20th North Carolina to the customizable units roster.
- Several animation issue fixes related to canceling a reload mid-reload, resulting in spinning rifles (some issues are still present).
- Added vault specific animations for vaulting while wielding a pistol, binocular, sword and flag.
- Updated hair textures and materials (darkened the texture, sharpened the normals, increased the gloss, adjusted mipmap and alpha coverage). Also darkened the eyebrow materials.
- Improved the McDowell cap model, matching its real world counterpart to a greater degree. Embroidery for officer’s McDowell caps will be added at a later time.
- Updated the uniforms and kepi textures of the 8th Florida.
- Various CSA rank insignia clipping issue fixes.
- Changed the rank insignia shoulder board color of the 20th New York from sky blue to green.
- Fixed artillery rounds being rotated 90 degrees in mid-flight.
- Players now ragdollize and become corpses rather than disappear when they disconnect.

Bradley’s Bread Flag Recipe/State Archives Research Trip
Many folks will shrug at an updated texture, but a good deal of work and history can sometimes go into these ostensibly minor changes. Today, I want to bring you along on a recent research trip to the state archives in Montgomery, Alabama. From February to May 1861, Alabama's capitol served as the first capitol of the Confederacy before it was moved to Richmond. The Department of Archives & History and the Museum of Alabama are located across the street from the capitol.





Celebrate the +50 with 50% off!
