Update 178: Conquest & Customization - Released!

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Update 178 Patch Notes
- Added Conquest, a brand new game mode for War Of Rights. This game mode focuses on taking control of points scattered strategically throughout the map. Capturing them with the use of the pivotal Flag Bearer class by interacting with the flagpoles. The team that controls the fewest points will suffer a morale drain.
- Featured with Conquest are 8 exciting new areas: Smokestacks, Forest Stream, Framing Fencelines and Farmland to Antietam and Corn Crib, Farm Lane, Railroad Cut and Towering Trunks to the Drill Camp level.

- Added the first implementation of uniform customization, featuring 8 fully customizable regiments: 6th Wisconsin, 69th New York, 72nd Pennsylvania, 8th Ohio, 1st Texas, 6th Louisiana, 3rd South Carolina and 27th North Carolina. Additionally, a photo mode to let your artistic talents fully capture your custom character in the way you want.

- The first implementation of character head customization with a wide range of options to create your perfect civil war digital self.

- Greatly improved the quality of shadows on characters and buildings.
- Reduced the specular on all distance trees for a less washed out look.
- Added a slight color variation to all trees.
- Reduced the amount of wind bending on leaves.
- Replaced the cornfield distance model.
- Increased the depth buffer from 24 bit to 32 bit, reducing the amount of shadow and volumetric fog banding as well as shading artifacts.
- Developers can now download the latest server crash memory dump, making it easier to debug server crashes.
- If a client should crash, it will now put its memory dump into a new Diagnostics folder in the game directory.
- When deploying on a flagbearer, the deploy timer will now display the estimated time to deployment, taking the queue size into account. If the flag bearer is In Formation and you are number 4 in the queue, it will estimate your time to spawn to be 40 seconds, if the flag bearer is skirmishing, the estimated time to spawn will be 80 seconds.This also means that the estimated time to deploy may change drastically as the flagbearer continuously switches from being Skirmishing, to being In Formation.
- Made flag bearers able to wave their flag. It can be done by pressing and holding the left mouse button.
- Fixed the flag cloth sometimes turning invisible, resulting in flag bearers just running around with a stick.
- Updated the benchmark to be more representative of the larger servers.
- Increased the camera shake from artillery explosions.
- Replaced the default view system with a new camera system, no more freezing into cutscene cameras.
- Replaced the localization system and updated the file structure of all localization.
- Added a star icon to the officer of your company to more easily locate your officer. It can be seen by pressing T.
- Replaced all icons with dynamic ones that now follow the entity they belong to.
- Added a new icon to all skirmish and conquest areas, indicating the location of your teams main spawn.
- The round timer and morale state indicator on the deploy screen is now able to display exactly the same info as the compass ingame, counter attack, overtime, overtime timer and capture progress.
- On the Skirmish gamemode, the UI will now display Capturing in the bottom right corner when you are close enough to the capture point to assist in its capture. Likewise it will now say Defending, if you are close enough to help keep it in your teams favor.
- The flag bearer position of your company will now be highlighted on the map on the deploy screen as an orange flag. Friendly flag bearers of other companies will be displayed as a blue or red flag for the Union or the Confederacy.
- Rewrote the user graphics and keybindings saving to be more reliable (Your current settings will be wiped)
- Fixed the tabview not scrolling to the top when typing into the search field.
- Fixed the chat sometimes losing focus while it’s active, forcing the player to hit enter twice to get rid of it.
- Added a graphics option that disables collisions between corpses, greatly improving their performance on heavily populated servers. It defaults to on.
- Added an option in the sounds menu to disable the tinnitus effect.
- Officer order chat messages will now only display to players in the same company.
- Updated the steam rich presence for the menus, showing what you are doing on the menu to your steam friends.
- Added an advanced mode to the framerate display to give more information.
- Fixed players occasionally getting stuck on the wrong side of a fence when vaulting.
- Potential fix for placing shells sometimes removing the artillery sponge rammer item.
- Reduced the amount of network transmissions whenever a player is interacting with the artillery or limber.