
Steam Achievements
Steam achievements allow us to reward the players with a completionist outlook on things with a few tokens. We’ve been very careful not to include any achievements that will subtract from the teamplay aspect of the game in a major form and we will continue to tread very carefully indeed when/if we add more to the game. For the achievement art, we’ve opted to go with an old-timey photo style (and a hand painted, as was tradition during the era, for when an achievement is unlocked).
Update 181 Achievement List
Blue Name? Meet a developer on the field of battle. To War! Join the battle in War of Rights! Tactician Watch a recorded match replay. Dress Up Create a customized uniform. Barbershop Visit Create a customized head. Skirmisher Play 100 games of Skirmish. Conqueror Play 100 games of Conquest. Patroller Play 100 games of Picket Patrol. Untrampled Pick up a flag from a fallen flag bearer. Bullseye Score a bullseye on a drill camp target.Performance Improvements
Rendering for common world objects such as fences, buildings and vegetation is now binned to be rendered in instanced batches. This results in a significant CPU overhead reduction on the render thread, especially noticeable in areas with far view distances. In addition to the world rendering overhead being reduced, the per-frame setup of dynamic render objects is now much faster. Here are a few off/on comparisons captured with a Ryzen 1700X paired with an RTX 3060 running the very high graphic preset setting:





Update 181 Patch Notes
- Added 10 Steam achievements.
- Added major performance improvements via instanced batching.
- Increased the max view distance of trees and bushes by 25%.
- Increased the max view distance of all non-vegetation objects by 40%.
- Drastically increased the max amount of rendered character shadows (from 30 to 150 on very high for instance).
- Increased the view distance of indirect light bounces (SVOTI) by 300%.
- Added 2nd Mississippi, 3rd Alabama, 14th Brooklyn and 20th Maine to the pool of customizable units.
- Added base spawn tags to drill camp picket patrol spawn points.
- Fixed a number of missing fence ledges and proxy walls, Limestone Bridge & Waterways Conquest areas, Antietam.
- Doubled the resolution of the speaker, muted and demoted icons on the name tags.
- Added a new grass model variant to the mix.
- Reduced camera movement on exit “at the ready”, melee mode and when selecting the revolver.
- Fixed a few potential issues with the overlook point at Harpers Ferry.
- Added 2nd Mississippi, 30th Virginia and 5th Alabama BTN national flags.
- Fixed the flipped artillery battery spawn positions in the Forest Stream Conquest area, Antietam.
- Fixed a flipped morale count during the battle report playback when playing the Skirmishes game mode.
- Cocking a revolver no longer causes the automatic freelook to kick in (if this feature is enabled).
- Servers running 150 or more player slots will now continuously warn their admins about possible performance issues if their hardware hasn’t been upgraded (this is free) by contacting Gportal.
- When getting killed and triggering last stand, thus causing an instant respawn, the player should now be able to move about just fine.
- The character customization level is no longer loaded immediately when starting the game or when leaving a server, but only while the character customization is to be shown, resulting in faster game startup times.
- Fixed an issue with joining a Skirmish server during a round transition after the battle report has finished resulting in the client remaining stuck in the static spectator camera.