News Liste Warhammer 40,000: Darktide

Introducing: Dev Blog: Arbites Talent Tree
Warhammer 40,000: Darktide
13.06.25 15:09 Community Announcements

Hello everyone!

[p][/p][p]This is one of several developer blogs centered around different aspects of the recently announced upcoming class, the Arbites! This dev blog will focus on the class’ talent tree![/p][p][/p][p]We’ve interviewed Design Director Victor and Game Designer Gunnar to get their insight into its design, and the three distinct styles that can be found in it.[/p][p][/p][p]“I’m Victor, I’m the Design Director at Darktide. I’ve been at Fatshark for 16 years, working as a designer in different ways.” - Victor[/p][p][/p][p]“My name is Gunnar and I am currently a Game Designer, but I started at Fatshark in 2018 as a Gameplay Coder on Vermintide, and a few years ago I switched to become a Designer instead.” - Gunnar[/p][p]
[img src="https://clan.akamai.steamstatic.com/images/38365286/a65c70af1027202631df9d22270d8a366b72f32d.png"][/img][/p]

What was the process for making the Arbites’ talent tree?

[p]The class rework from Patch #13 was our first dive into the style of talent tree that we now have, with plenty of choices and flexibility but also a defined design goal behind it. We’ve learned a lot since then, and we hope that reflects on the Arbites’ tree.[/p][p][/p][p]We looked at the existing talent trees and we considered what worked and what was necessary to build the core skeleton of the tree. Once that was done, we built from that foundation into the various talents and choices you’ll have available. We purposely aimed to not overextend with the amount of nodes available and tried to focus on making each node meaningful and impactful.
[/p][p]“As you’re going through the tree you’re not just looking at stat bonuses, you’re looking at ‘what would your Arbites in the Warhammer: 40,000 universe do or be good at.” - Gunnar
[/p][p]A key aspect that guided the design of the tree is enabling different Player Fantasies, the cool thing that each individual player is seeking to do while playing Arbites. This is what resulted in the three distinct gameplay styles mentioned earlier, but it also made us focus on enabling anything in between. The system is meant to be flexible and players are encouraged to come up with their own variation of a build, and that goes for all of the existing talent trees.[/p][p][/p][p]“It’s up to the players to figure out and come up with their own sort of playstyle of fantasy of how THEY think their dream Arbites (in this case) functions.” - Victor[/p][p][/p][p][img src="https://clan.akamai.steamstatic.com/images/38365286/a65c70af1027202631df9d22270d8a366b72f32d.png"][/img][/p]


The Three Paths

[p][/p][p]Due to the nature of the talent trees, players are free to mix and match whatever talents they wish, provided they have the points and can path their way down the tree. However, as with our existing classes, there are three distinct gameplay & combat styles that the main branches of the tree embody, and players can focus on these paths to specialize in these styles.[/p][p][/p][p]While they don’t have an official name, for this dev blog we can refer to them as Subjugator, Exterminator, and Investigator.[/p][p][/p]

Subjugator

[p]Following the right side of the talent tree you will find talents that will allow you to dive into the thick of combat to break apart the formations of the criminal scum, tapping into an identity akin to riot police. These talents focus heavily on melee, staggering enemies and tanking.[/p][p][/p][p]Sneak peak at some of the talents:[/p]
  • [p]Hammer of Judgement: Increased Attack Speed when hitting multiple enemies with a single Melee Attack.[/p][/*]
  • [p]Suppression Protocols: Hitting multiple enemies with a single Melee Attack grants Toughness Damage reduction.[/p][/*]
  • [p]Target the Weak: Enemies staggered by your Melee Attacks take more damage from Melee.[/p][/*]
[p][/p]

Exterminator

[p]“Then we’ve also always been keen on fulfilling the shotgun fantasy of being this unstoppable force… walking down a corridor… just blasting everything that gets within range.” - Gunnar[/p][p][/p][p]Relevant talents for shotgun gunplay can be found all over the talent tree, but it is the middle branch that has the most focus on it. This gameplay style focuses on high firepower at close range, blasting enemies of the Law with unflinching and implacable impunity.[/p][p][/p][p]Sneak peak at some of the talents:[/p]
  • [p]Withering Fire: Improved Ranged Damage after Reloading.[/p][/*]
  • [p]Up Close: Replenish toughness on Close Kill.[/p][/*]
  • [p]March: Increased Movement Speed on Ranged Hit.[/p][/*]
[p][/p]

Investigator

[p]Found on the left side of the tree, this playstyle focuses on eliminating high priority targets. Elites, Specials, even Monsters. It’s about being ‘on the chase’, relentlessly hunting down a perp and bringing them the Emperor’s Justice.
[/p][p]The talents here are quite varied and flexible. There’s a mix of melee and ranged talents, as well as some support nodes. This is also where most (but not all!) of the talents related to the Cyber Mastiff are (although you can easily build into the Investigator branch without picking them!)[/p][p][/p][p]Sneak peak at some of the talents:[/p]
  • [p]No Escape: Improved Damage and Movement Speed after killing a Special or Elite.[/p][/*]
  • [p]Canine Morale: Killing enemies Pounced by your Cyber Mastiff grants Toughness and Toughness Damage Reduction to Allies in Coherency.[/p][/*]
  • [p]Serrated Maw: Your Cyber Mastiff applies Brittleness on attack.[/p][/*]
[p][/p][p]“That was also an important point \[...] We wanted to make sure that no matter if you went left, right or middle, you could always create a build that interacted with your Mastiff - So that you didn’t lock yourself out of playing with your Mastiff just because you also wanted to be melee focused, or because you wanted to do well with the shotgun.” - Gunnar[/p][p][/p][p][img src="https://clan.akamai.steamstatic.com/images/38365286/a65c70af1027202631df9d22270d8a366b72f32d.png"][/img][/p][p]
While there’s three distinct identities to be found for the Arbites if you focus on a particular talent tree path, it’s important for us that the tree itself remains flexible and allows players to combine talents as they wish and develop the playstyle that best suits them.
[/p][p]For that reason, we took great care in making sure that any of the three options for your Combat Ability, your Blitz and your Coherency aura are easily accessible regardless of what path you’re going down, and easily connect to any of the three paths. You can then think of them as independent of those three playstyles, even if there’s a niche that they fit best into.[/p][p]
[/p]

Coherency Aura

[p][/p]

Base Coherency Aura: Ruthless Efficiency

[p]Simple, but effective: this is the initial Aura for the Arbites and it gives you and your Allies in Coherency a bonus to reload speed.[/p][p][/p]

Part of the Squad

[p]For those focusing on the Cyber Mastiff, this option makes your loyal companion count as an Ally for the purposes of Coherency. Additionally, this talent also gives every Ally in Coherency a small bonus to Toughness Damage Reduction.[/p][p][/p]

Breaking Dissent

[p]This Coherency Aura increases the damage dealt by you and Allies in Coherency against enemies that are currently Staggered.[/p][p][/p]

Blitz

[p][/p]

Base Blitz: Arbites Grenade

[p]The default Blitz that all Arbites players start with is a standard issue Arbites Grenade. Compared to the Veteran’s frag grenades, it packs a stronger punch but has a smaller radius and explodes on impact rather than after a delay.[/p][p][/p]

Remote Detonation

[p]The Remote Detonation Blitz requires some coordination with your loyal companion! Upon activating it, an electric discharge will burst from your Cyber Mastiff’s position, dealing damage and heavy stagger impact.[/p][p][/p][p]“It has quite a powerful stagger as well, so if your Mastiff is in the middle of attacking a Monster, like on the Plague Ogryn’s back, and you use it, the Plague Ogryn will stagger forward, disrupting its attacks. So it’s a lot about timing and keeping track of where your Mastiff is to get the most benefit out of it.” - Gunnar[/p][p][/p][p]This Blitz also recharges on a cooldown, rather than by picking up a Grenade Box.[/p][p][/p]

Voltaic Shock Mine

[p]Choosing Voltaic Shock Mines as your Blitz will allow you to set up proximity mines on the ground at spots of your choosing. As enemies draw close to it, it will activate and shock anything that comes near it for a sustained duration. Compared to the Zealot’s Shock Grenade, it has a smaller radius but lasts a lot longer.
[/p][p]“It’s one of the first Blitzes that we have that allow you to actually prepare for what’s to come. So if you come into an event area and you know that they’re gonna come from that door, or that direction, you can set up before engaging with the event.” - Victor[/p][p]
[/p]

Combat Abilities

[p][/p]

Base Combat Ability: Nuncio-Aquila

[p]The default Combat Ability for the Arbites is Nuncio-Aquila, which brings forth a booming loudspeaker on a specific point you aim it at. It will blast the word of the Imperial Law at full blast, empowering nearby allies and debilitating nearby enemies.[/p][p][/p][p]“It’s like that scene in a movie, where the bad guys are hiding in a house and the police turn on the speakers and start telling them ‘You better give up, you’re surrounded.’, so they start freaking out.” ~ Victor[/p][p][/p]

Castigator’s Stance

[p]This Ability turns you into an unstoppable juggernaut, unleashing the Emperor’s Judgement on the enemy as you walk menacingly forward, unflinching and unphased. Entering the stance removes your ability to sprint, but increases your base movement speed and massively reduces your damage taken for a time.[/p][p][/p]

Break the Line

[p]This Ability makes your Arbites perform a short lunge forwards and then bash every enemy in front of you with your equipped Melee weapon, staggering enemies in a wide area in front of you but without dealing any damage.[/p][p][/p][p]This Ability is on a very short cooldown (the shortest in the game!) so make sure to use it often to clear the way and subjugate the criminal mob![/p][p][/p][p][img src="https://clan.akamai.steamstatic.com/images/38365286/a65c70af1027202631df9d22270d8a366b72f32d.png"][/img][/p]

Design and Development

[p][/p]

Were there any noteworthy changes in design that happened during development?

[p]Originally, the base Combat Ability was going to be the Castigator’s Stance! However, during playtesting we found that it was very unintuitive for players just starting out, as visually it doesn’t really convey all of the effects that it has and it’s hard to tell how it’s meant to be used or what it’s doing for you. Nuncio-Aquila is far more straightforward and easier to understand without having to read its description, while still being sufficiently iconic for the Arbites, so we ended up changing the default Ability to that one.[/p][p][/p][p]Another thing is that at one point, a chunk of the tree was dedicated to talents about picking your Arbites’ armour, based on various options from the lore or tabletop. So you’d pick things like what kind of visor your Arbites wore, or from what areas was the gear made, and so on. In the end we weren’t happy with how that was turning out in practice, but it was an interesting aspect that we explored.
[/p][p]At the time of writing, the talent tree was on version #16, so it’s definitely been through its fair share of iteration and polishing! Granted, as we approach the end development, the later versions involved less drastic changes and more fine-tuning and adjustments.[/p][p][/p]

What was the most fun part of designing the talent tree for you?

[p]“It’s just very fun to path down a talent tree. \[...] I think it’s even more fun to build it yourself; it’s a creative process of mixing and matching nodes or creating these crazy structures \[…] I just think it’s a lot of fun to create a tree, in itself.” - Gunnar
[/p][p]“This goes for pretty much all of them: the first time most of the nodes are working and you can for the first time actually start theory-crafting in the game. Like actually making your first build, not just in theory. \[...] That’s the most fun I think, ‘cause that’s very exciting.” - Victor.[/p][p][/p]

Of all the talents, what’s your personal favorite?

[p]“I really like the shock mine. It allows you to sort of pre-emptively strike, which I think is really cool. I also really like the Nuncio-Aquila; it allows you to ‘place’ a buff and then you can move in and out of it and you can be tactical about where you place it. - Victor
[/p][p]“One that is quite interesting is the Coherency - the aura - that is related to the Cyber Mastiff \[...]. As one of its effects it will make your Mastiff count as one in the coherency pool, so it more easily chains and you get the increased regeneration… and, if you have four Arbites with that aura, you can up to a total eight in your Coherency pool.” - Gunnar[/p][p][/p][p][img src="https://clan.akamai.steamstatic.com/images/38365286/a65c70af1027202631df9d22270d8a366b72f32d.png"][/img]That’s all we have for today! Stay tuned for the next Dev Blog on the Arbites! [/p][p]This is the Will of the Lex.[/p][p][/p][p]We’ll see you on the Mourningstar.[/p][p][/p][p]Wishlist the Arbites Class today on Steam.[/p][p][dynamiclink href="https://store.steampowered.com/app/3710910/Warhammer_40000_Darktide__Arbites_Class/"][/dynamiclink]– The Darktide Team[/p]
Logo for Warhammer 40,000: Darktide
Release:30.11.2022 Genre: Actionspiel Entwickler: Fatshark AB Vertrieb: Fatshark Engine:keine Infos Kopierschutz:keine Infos Franchise: Warhammer 40,000
Einzelspieler Mehrspieler Koop

Aktuelle Steam News
Neue Steam News in der ePrison Datenbank

Hotfix #70 (1.8.2)
Warhammer 40,000: Darktide
30.06.25 12:03 Community Announcements
Hotfix #69 (1.8.1) - Patch Notes
Warhammer 40,000: Darktide
24.06.25 12:02 Community Announcements
Arbites Class - Out Now!
Warhammer 40,000: Darktide
23.06.25 13:56 Community Announcements
Special Event Live Now: Inferno
Warhammer 40,000: Darktide
23.06.25 12:00 Community Announcements
Free Update: Battle for Tertium - Out Now! (Patch Notes)
Warhammer 40,000: Darktide
23.06.25 08:06 Community Announcements
Dev Blog: Arbites Weaponry
Warhammer 40,000: Darktide
20.06.25 09:56 Community Announcements
Free Update - Battle For Tertium
Warhammer 40,000: Darktide
19.06.25 09:29 Community Announcements
June Update: Early Balance Look
Warhammer 40,000: Darktide
17.06.25 15:10 Community Announcements
Introducing: Dev Blog: Arbites Talent Tree
Warhammer 40,000: Darktide
13.06.25 15:09 Community Announcements
Extended Arbites Gameplay
Warhammer 40,000: Darktide
12.06.25 16:19 Community Announcements
Arbites - Dev Blog: The Voices of the Lex
Warhammer 40,000: Darktide
11.06.25 10:58 Community Announcements
Arbites Gameplay Reveal & Deluxe Edition Announcement
Warhammer 40,000: Darktide
08.06.25 20:45 Community Announcements
Behind The Arbitrators - BTS Dev Blog
Warhammer 40,000: Darktide
06.06.25 09:01 Community Announcements
Introducing: The Cyber-Mastiff - Dev Blog
Warhammer 40,000: Darktide
04.06.25 09:03 Community Announcements
Hotfix #68 (1.7.6) - Patch Notes
Warhammer 40,000: Darktide
26.05.25 12:32 Community Announcements
Arbites Class Coming June 23
Warhammer 40,000: Darktide
22.05.25 16:35 Community Announcements
Special Event to Celebrate Skulls 2025! Tune in tonight for our big reveal!
Warhammer 40,000: Darktide
22.05.25 11:27 Community Announcements
Hotfix #67 (1.7.5) - Patch Notes
Warhammer 40,000: Darktide
20.05.25 10:18 Community Announcements
Tune in at Skulls
Warhammer 40,000: Darktide
13.05.25 16:02 Community Announcements
The Void Meets The Hive – Darktide X Rogue Trader Crossover Event
Warhammer 40,000: Darktide
30.04.25 11:46 Community Announcements
Communication Breakdown!
Warhammer 40,000: Darktide
24.04.25 15:10 Community Announcements
Hotfix #66 (1.7.4) - Patch Notes
Warhammer 40,000: Darktide
16.04.25 12:10 Community Announcements
Hello, I'm Kitefin
Warhammer 40,000: Darktide
15.04.25 10:24 Community Announcements
Hotfix #65 (1.7.3) - Patch Notes
Warhammer 40,000: Darktide
08.04.25 12:00 Community Announcements
Changes to Havoc - Derank - Comms
Warhammer 40,000: Darktide
08.04.25 10:45 Community Announcements
Earn the Protector of Tertium Cosmetics
Warhammer 40,000: Darktide
02.04.25 14:07 Community Announcements
Hotfix #64 (1.7.2) - Patch Notes
Warhammer 40,000: Darktide
01.04.25 11:36 Community Announcements
Hotfix #63 (1.7.1)
Warhammer 40,000: Darktide
27.03.25 10:02 Community Announcements
A Day At The Theatre!
Warhammer 40,000: Darktide
25.03.25 17:38 Community Announcements
Nightmares & Visions - OUT NOW!
Warhammer 40,000: Darktide
25.03.25 12:09 Community Announcements
Introduction: Mortis Trials - Dev Blog
Warhammer 40,000: Darktide
21.03.25 13:55 Community Announcements
Updates to Havoc - Dev Blog
Warhammer 40,000: Darktide
14.03.25 14:30 Community Announcements
Nightmares & Visions - Early Balance Look - Dev Blog Pt. 1
Warhammer 40,000: Darktide
07.03.25 14:04 Community Announcements
Nightmares & Visions - Early Balance Look - Dev Blog Pt. 2
Warhammer 40,000: Darktide
07.03.25 14:04 Community Announcements
Nightmares & Visions - Early Balance Look - Dev Blog Pt. 3
Warhammer 40,000: Darktide
07.03.25 14:03 Community Announcements
Announcing Nightmares & Visions - Releasing March 25, 2025
Warhammer 40,000: Darktide
05.03.25 18:50 Community Announcements
Hotfix #62 (1.6.9) - Patch Notes
Warhammer 40,000: Darktide
25.02.25 12:32 Community Announcements
Return of the Unrelenting Hordes - Special Event
Warhammer 40,000: Darktide
18.02.25 19:40 Community Announcements
Hotfix #61 (1.6.8) Patch Notes
Warhammer 40,000: Darktide
18.02.25 12:48 Community Announcements
Darktide 101: Enemy Character Art - Dev Blog
Warhammer 40,000: Darktide
11.02.25 17:40 Community Announcements
Hotfix #60 (1.6.7) Patch Notes
Warhammer 40,000: Darktide
05.02.25 12:42 Community Announcements
Hotfix #59 (1.6.6) - Patch Notes
Warhammer 40,000: Darktide
03.02.25 11:56 Community Announcements
Update on Hotfix #58 (1.6.5)
Warhammer 40,000: Darktide
27.01.25 18:18 Community Announcements
Hotfix #58 (1.6.5) - Patch Notes
Warhammer 40,000: Darktide
27.01.25 10:25 Community Announcements
Darktide 101: Creating the Sound of Darktide w/ Jesper Kyd
Warhammer 40,000: Darktide
24.01.25 16:04 Community Announcements
Special Event Live NOW - The Waking Giants!
Warhammer 40,000: Darktide
16.01.25 12:02 Community Announcements
Hotfix #56 (1.6.3) - Patch Notes
Warhammer 40,000: Darktide
12.12.24 10:16 Community Announcements
Hotfix #55 (1.6.2) - Patch Notes
Warhammer 40,000: Darktide
10.12.24 10:04 Community Announcements
Grim Protocols - Dark Communion Mission - Dev Blog
Warhammer 40,000: Darktide
06.12.24 16:44 Community Announcements
Hotfix #54 (1.6.1) - Patch Notes
Warhammer 40,000: Darktide
05.12.24 11:00 Community Announcements
Special Event Live NOW - Cry Havoc!
Warhammer 40,000: Darktide
03.12.24 17:34 Community Announcements
Havoc Update - Completing Auric Maelstrom Update
Warhammer 40,000: Darktide
03.12.24 16:57 Community Announcements
Grim Protocols Free Update OUT NOW - Patch Notes - Pt. 1
Warhammer 40,000: Darktide
03.12.24 10:24 Community Announcements
Grim Protocols Free Update OUT NOW - Patch Notes - Pt. 2
Warhammer 40,000: Darktide
03.12.24 10:24 Community Announcements
Ogryn Talent Tree Redistribution - Head's Up
Warhammer 40,000: Darktide
29.11.24 17:59 Community Announcements
Ritual & Prophecy - Narrative Dev Blog
Warhammer 40,000: Darktide
29.11.24 16:00 Community Announcements
Hotfix #53 (1.5.11) - Patch Notes
Warhammer 40,000: Darktide
27.11.24 10:03 Community Announcements
Grim Protocols - New Weapons - Dev Blog
Warhammer 40,000: Darktide
26.11.24 15:58 Community Announcements
Introduction to Havoc Q&A - Dev Blog
Warhammer 40,000: Darktide
21.11.24 16:53 Community Announcements
Announcing Grim Protocols - Free Update Releasing 3 December
Warhammer 40,000: Darktide
20.11.24 17:25 Community Announcements
Announcing Grim Protocols - Releasing 3 December
Warhammer 40,000: Darktide
19.11.24 17:07 Community Announcements
Special Live Event - The Grandfather's Gifts
Warhammer 40,000: Darktide
08.11.24 13:42 Community Announcements
Introduction to Havoc Game Mode - Dev Blog
Warhammer 40,000: Darktide
05.11.24 17:12 Community Announcements
Hotfix #52 (1.5.10) - Patch Notes
Warhammer 40,000: Darktide
05.11.24 13:49 Community Announcements
Commissar Report I & II
Warhammer 40,000: Darktide
29.10.24 19:00 Community Announcements
Darktide 101: The Sound of Darktide - Dev Blog
Warhammer 40,000: Darktide
23.10.24 15:23 Community Announcements
Hotfix #51 (1.5.4) - Patch Notes
Warhammer 40,000: Darktide
22.10.24 13:15 Community Announcements
Render Settings Reset Ahead of Hotfix 1.5.4
Warhammer 40,000: Darktide
22.10.24 10:26 Community Announcements
Only in Death Does Duty End
Warhammer 40,000: Darktide
10.10.24 11:31 Community Announcements
Hotfix #50 (1.5.3) - Patch Notes
Warhammer 40,000: Darktide
07.10.24 09:30 Community Announcements
Hotfix #49 (1.5.2) - Patch Notes
Warhammer 40,000: Darktide
01.10.24 12:34 Community Announcements
Hotfix #48 (1.5.1) Patch Notes
Warhammer 40,000: Darktide
26.09.24 12:25 Community Announcements
Special Event - Unrelenting Hordes- NOW LIVE
Warhammer 40,000: Darktide
26.09.24 08:50 Community Announcements
Update on Maintenance for Unlocked and Loaded
Warhammer 40,000: Darktide
25.09.24 14:13 Community Announcements
Unlocked and Loaded - Patch Notes - Pt. 2 - OUT NOW!
Warhammer 40,000: Darktide
25.09.24 12:20 Community Announcements
Unlocked and Loaded - Patch Notes - Pt. 1 - OUT NOW!
Warhammer 40,000: Darktide
25.09.24 11:33 Community Announcements
Unlocked and Loaded - Patch Notes - Pt. 3 - OUT NOW!
Warhammer 40,000: Darktide
25.09.24 10:54 Community Announcements
Unlocked and Loaded - Patch Notes - Pt. 4 - OUT NOW!
Warhammer 40,000: Darktide
25.09.24 10:39 Community Announcements
Itemization Overview - Dev Blog
Warhammer 40,000: Darktide
23.09.24 12:59 Community Announcements
The Party Finder QoL Feature - Dev Blog
Warhammer 40,000: Darktide
20.09.24 17:59 Community Announcements
Hotfix #47 (1.4.13) Patch Notes
Warhammer 40,000: Darktide
10.09.24 12:26 Community Announcements
Unlocked & Loaded - Weapon, Blessing & Class Changes Balancing Patch Notes - PT2
Warhammer 40,000: Darktide
06.09.24 14:15 Community Announcements
Unlocked & Loaded - Weapon, Blessing & Class Changes Balancing Patch Notes - PT1
Warhammer 40,000: Darktide
06.09.24 14:15 Community Announcements
Darktide 101: Enemy Design and Prototyping - Dev Blog
Warhammer 40,000: Darktide
05.09.24 15:59 Community Announcements
Itemization Rework Q&A Part 2 - Dev Blog
Warhammer 40,000: Darktide
29.08.24 16:11 Community Announcements
Hotfix #46 (1.4.12) - Patch Notes
Warhammer 40,000: Darktide
28.08.24 12:14 Community Announcements
Announcing Unlocked and Loaded - Update (September 26, 2024)
Warhammer 40,000: Darktide
27.08.24 17:00 Community Announcements
Datascrape XVIIa/fxi: “Awakening” - Admonition Missive
Warhammer 40,000: Darktide
16.08.24 14:19 Community Announcements
Herald of Admonition
Warhammer 40,000: Darktide
16.08.24 13:47 Community Announcements
Hotfix #45 (1.4.11) Patch Notes
Warhammer 40,000: Darktide
14.08.24 11:57 Community Announcements
Hotfix #44 (1.4.10) Patch Notes
Warhammer 40,000: Darktide
13.08.24 12:10 Community Announcements
Back from Summer - Next Hotfix Update
Warhammer 40,000: Darktide
07.08.24 16:05 Community Announcements
Darktide 101: Voice Over Recording & Rules - Dev Blog
Warhammer 40,000: Darktide
01.08.24 15:06 Community Announcements
Itemization Rework Q&A Part 1 - Dev Blog
Warhammer 40,000: Darktide
19.07.24 15:17 Community Announcements
Darktide x Fractal x Mionix Steam Swedish Midsummer Giveaway
Warhammer 40,000: Darktide
15.07.24 17:01 Community Announcements
Darktide 101: Level Design and Cinematics - Dev Blog
Warhammer 40,000: Darktide
15.07.24 14:18 Community Announcements
Summer Announcement
Warhammer 40,000: Darktide
05.07.24 14:32 Community Announcements
Hotfix #43 (1.4.3) Patch Notes
Warhammer 40,000: Darktide
04.07.24 11:45 Community Announcements
Hotfix #42 (1.4.2) Patch Notes
Warhammer 40,000: Darktide
03.07.24 12:16 Community Announcements
Test Your Metal
Warhammer 40,000: Darktide
27.06.24 12:49 Community Announcements
Introduction to the Itemization Rework - Dev Blog
Warhammer 40,000: Darktide
26.06.24 17:49 Community Announcements
Hotfix #41 (1.4.1)
Warhammer 40,000: Darktide
26.06.24 12:20 Community Announcements
Secrets of the Machine God - OUT NOW - Pt. 2
Warhammer 40,000: Darktide
25.06.24 12:26 Community Announcements
Secrets of the Machine God - OUT NOW! - Pt. 1
Warhammer 40,000: Darktide
25.06.24 12:25 Community Announcements
Dev Blog: Clandestium Gloriana Level Design
Warhammer 40,000: Darktide
22.06.24 17:04 Community Announcements
An Update on Itemization
Warhammer 40,000: Darktide
20.06.24 16:11 Community Announcements
Hotfix #39 (1.3.11) Patch Notes
Warhammer 40,000: Darktide
30.05.24 12:03 Community Announcements
Skulls 2024 Summary: Announcing Secrets of the Machine God (June 25, 2024)
Warhammer 40,000: Darktide
23.05.24 16:28 Community Announcements
Hestia’s Decollation Crusade
Warhammer 40,000: Darktide
23.05.24 12:07 Community Announcements
Hestia’s Decollation Crusade - Skulls 2024 Live NOW
Warhammer 40,000: Darktide
23.05.24 12:05 Community Announcements
Hotfix #38 (1.3.3) Patch Notes
Warhammer 40,000: Darktide
15.05.24 12:41 Community Announcements
Hotfix #37 (1.3.2) Patch Notes
Warhammer 40,000: Darktide
30.04.24 13:02 Community Announcements
Hotfix #36 (1.3.1) Patch Notes
Warhammer 40,000: Darktide
18.04.24 09:35 Community Announcements
Path of Redemption - Live now!
Warhammer 40,000: Darktide
16.04.24 12:12 Community Announcements
Dev Blog: Hold Your Breath And Clear Your Mind
Warhammer 40,000: Darktide
12.04.24 16:36 Community Announcements
Path of Redemption Update, Coming Late April 2024
Warhammer 40,000: Darktide
04.04.24 16:03 Community Announcements
Hotfix #35 (1.2.34)
Warhammer 40,000: Darktide
04.04.24 09:36 Community Announcements
Hotfix #34 (1.2.33)
Warhammer 40,000: Darktide
22.03.24 08:59 Community Announcements
What’s coming up in Darktide?
Warhammer 40,000: Darktide
13.03.24 12:03 Community Announcements
Hotfix #33 (1.2.32)
Warhammer 40,000: Darktide
06.03.24 12:38 Community Announcements
Hotfix #32
Warhammer 40,000: Darktide
26.02.24 13:01 Community Announcements
Patch #17 Notes - Live now!
Warhammer 40,000: Darktide
21.02.24 12:57 Community Announcements
Hotfix #31
Warhammer 40,000: Darktide
06.02.24 13:05 Community Announcements
Hotfix #30
Warhammer 40,000: Darktide
23.01.24 12:56 Community Announcements
Darktide is in the 2023 Steam Awards - cast your vote!
Warhammer 40,000: Darktide
21.12.23 18:03 Community Announcements
Hotfix #29 (1.2.22)
Warhammer 40,000: Darktide
20.12.23 14:25 Community Announcements
The Orthus Offensive - NOW LIVE!
Warhammer 40,000: Darktide
13.12.23 11:09 Community Announcements
Hotfix #28 (1.2.21)
Warhammer 40,000: Darktide
12.12.23 12:43 Community Announcements
LIVE NOW: Karnak Twins Ambush
Warhammer 40,000: Darktide
05.12.23 14:59 Community Announcements
OUT NOW: The Traitor Curse Part 2 Anniversary Update
Warhammer 40,000: Darktide
05.12.23 13:53 Community Announcements
WARHAMMER 40,000: DARKTIDE - THE TRAITOR CURSE PART 2 - COMING DECEMBER 2023
Warhammer 40,000: Darktide
30.11.23 19:00 Community Announcements
Hotfix #27 (1.2.13)
Warhammer 40,000: Darktide
28.11.23 13:41 Community Announcements
Nominate Warhammer 40,000: DARKTIDE for Best Soundtrack
Warhammer 40,000: Darktide
21.11.23 18:02 Community Announcements
Hotfix #26 (1.2.12)
Warhammer 40,000: Darktide
20.11.23 14:16 Community Announcements
Hotfix #25 (1.2.11)
Warhammer 40,000: Darktide
16.11.23 13:44 Community Announcements
The Traitor Curse Part 1 Anniversary Update
Warhammer 40,000: Darktide
14.11.23 10:23 Community Announcements
DEV BLOG: THE CARNIVAL LEVEL DESIGN
Warhammer 40,000: Darktide
12.11.23 19:00 Community Announcements
THE TRAITOR CURSE - ANNIVERSARY UPDATE COMING IN NOVEMBER
Warhammer 40,000: Darktide
10.11.23 17:00 Community Announcements