Heyo Everyone,
Earlier this month, we released an Introduction to Itemization dev blog. After sharing the first looks of Itemization, we got a lot of messages from players. We collected over 13 pages of feedback, questions and concerns. As promised, we're following up on them. While we cannot answer all of those questions yet, as some things are still being decided and iterated upon, we wanted to answer a batch of them today. We will continue to share more answers as we move closer to release! We want to hear more of your feedback and opinions through this dialogue. Note: All of the questions we’re answering in this are pulled directly from the comments on the Forums, Reddit and Discord. We kept the players’ wording instead of writing our own questions. Before we dive in, we want to make it clear for those who might’ve missed prior communications: WE ARE BREAKING THE LOCKS WITH THIS REWORK. ????Questions From Players
Blessings / Transferring Weapons to New Systems
Question When StrawHat said that players will begin with a headstart in the new system, does that mean that we won't have access to blessings we did previously and therefore forcing us to grind for the tiers all over again? Answer No, the actual blessing sticker book will be translated to experience into Mastery. It does mean that you actually can even learn blessings you didn't before if wanted.


Mastery and Expertise Systems
Question How does Mastery XP work? Do you get more for higher difficulty missions? What if you fail a run? Answer The amount of Mastery XP is based on what difficulty the player plays. The higher the difficulty, the higher amount of XP is awarded. Experience gained will remain the same, no matter the weapon you use the most during a mission. If you fail a run, you will be awarded a portion of the XP just as with normal Experience and Ordo Docket rewards.



Miscellaneous Concerns
Question This system is the anti-choice system, it’s the system that forces you to grind every single weapon family before you can try a build. Answer The Mastery system is an addition to the existing crafting system that allows players to steadily unlock every Blessing for a weapon family, instead of relying exclusively on RNG to obtain them. True, there will be some grind to fully unlock all the blessings at their most powerful tier for a weapon family. The system however lets you have full freedom in which blessings you unlock, and in what order, so being able to unlock a specific blessing for a build should be a manageable time investment. We are still experimenting with the exact time investment needed to fully unlock all blessings for a certain weapons family. We are also adding more tiers to most blessings, making previously higher tier blessings available at lower tiers. Also, loot is still part of the system. The fact that we are still keeping the RNG loot system in place (Emperor's Gift, Sire Melk’s Requisitorium, The Armoury Exchange, and the ability to Consecrate weapons at Hadron’s Shrine with random upgrades, etc) will allow players to get to weapon builds that they have not unlocked in their Mastery before they actually get there. The loot system will be able to shortcut you to things that you have not yet unlocked.




Weapon Sharing
Question Sorry if this has been asked, but with this itemization rework, will characters that can use the same weapon archetypes have a shared inventory to those weapons? So no more fancy lasgun that only my Psyker can enjoy, now my Veteran and Zealot can too? This has been one of my biggest gripes. Answer No, it will remain as it is today, where any item is unique to the character that has it. However, we can say that we’re opening up more weapon families to be shared between all classes. It's still case by case, but for example, shotguns will be available for all classes.
