
Grim Protocols - Patch Notes Pt. 1

Hey Everyone,
We're trying something new and including a TL;DR section.TL;DR for Grim Protocols
- New Game Mode - Havoc: Think you’ve mastered the threat over Tertium? Think again. Havoc is a new end-game experience that will test the resolve of the most seasoned operative. Be ready to face daunting challenges and earn new cosmetic rewards.[/*]
- New Mission - Dark Communion: Return to the Carnival and explore its darkest corners. Steel yourself as you face hordes of cultists who will stop at nothing to achieve their dark communion.[/*]
- Three New Weapon Families: tear through waves of enemies by wielding the destructive might of the Two-Handed Force and Power Swords, and the Ogryn Heavy Stubber.[/*]
- Anniversary Special Event: to celebrate the second anniversary of Warhammer 40,000: Darktide, the game will host an event that will reward players with a unique weapon trinket.[/*]
- And more: including the expansion of the Penance progression track with new challenges and rewards, as well as quality of life improvements such as an extension of the Party Finder feature.[/*]
New Game Mode: Havoc
Listen up, Rejects! You've all had it too easy so far. At least, that's what Commissar Dukane thinks. You've had your training in weapons handling, and now it's time to put that to use. The Commissar has declared this mission now under the purview of the Astra Militarum and intends for it to be carried out in a manner befitting its illustrious reputation. Report to the 53rd tactical command to receive your orders. Perform well and there might even be a medal in it for you. But I wouldn't hold your breath.

- Cranial Corruption[/*][list]
- A percentage of enemies have been afflicted with a Cranial parasite leaving them with no fear or thought; these enemies are immune against suppression and will explode if killed by headshot.[/*]
- Infected Moebian 21ths replaces poxwalkers and newly infected. [/*]
- A percentage of enemies have been blessed with hardened skin rendering them more protected against ranged attacks.[/*]
- A percentage of the enemies have been afflicted with a nasty Nurgle plague, turning them into gooey liquid upon death with a chance to infect nearby enemies.[/*]







New Mission - Dark Communion
Interrogator Rannick sends you back into the dingy alleys of the Carnival on the trail of the Tainted Stimms. But a storm rages over the Cathedrum of Messelina Vengeant and ritual bells peal across the empty streets. What fresh horror have the heretics mustered behind the Cathedrum doors?
New In-Game Event: Cry Havoc!
Commissar Dukane means to forge untested fighters into reliable soldiers and soldiers into trustworthy veterans. To make progress in the event, either complete Havoc missions; or complete any mission with new Rejects (aka Rejects under Trust Level 30). This event will start on Tuesday, December 3, 2024. The rewards will be Ordo dockets, Plasteel and Diamantine. Those who complete the last tier of the event will receive a new Weapon Trinket.

New Weapons
We are introducing three new weapon families into Darktide! Tear through waves of enemies by wielding the destructive might of the Two-Handed Force and Power Swords, and the Ogryn Heavy Stubber.2h Powersword - Relic Blade

- Automatically, when swapping out of the 2h Powersword.[/*]
- Manually, when performing the Special action while the weapon is already activated. [/*]
- Light 1 / Light 2: Moderately fast, horizontal Vanguard attacks with good cleave.[/*]
- Light 3: Fast stab Strikedown attack with good armour penetration and finesse multiplier.[/*]
- Light Sprint/Slide: Fast, diagonal uppercut Vanguard attack with good cleave (only available while in Sprint or Slide state).[/*]
- Push-attack: A stab Strikedown attack with similar properties as Light 3.[/*]
- Heavy 1 / Heavy 2: Slow, vertical Strikedown attacks with great damage and finesse multiplier.[/*]
- Heavy 3 / Heavy 4: Slow, horizontal Vanguard attacks with great cleave.[/*]
- Heavy Sprint/Slide: Long reaching stab Strikedown attack with good armour penetration and finesse multiplier (only available while in Sprint or Slide state); entering the windup animation for this attack gives a small speed boost.[/*]
Zitat:
L1 > L2 > H3 > H4 > H3 > …
L1 > L2 > Block cancel > L1 > L2 > …
… > H3 > L2 > …
Push > L2 > …
Push > H4 > H3 > …
Light Sprint/Slide > L2 > ...
Suggested Single Target combos
Zitat:
H1 > H2 > L3 > H1 > …
H1 > H2 > Block cancel > H1 > ...
Push-Attack > H2 > …
Heavy Sprint/Slide > H1 > …
Munitorum Mk X Relic Blade
This 2h Powersword mark trades access to fast Vanguard attacks for a plethora of Strikedown attacks.
The unique chains from Light 1 to Heavy 4, from Heavy 3 to Light 2, and from Heavy 4 to Heavy 3 allow to quickly loop together all the Strikedown attacks in free-flow combos.
Attacks
- Light 1 / Light 2: Moderately fast, vertical Strikedown attacks with good single target damage.[/*]
- Light 3: Moderately fast, slightly diagonal Vanguard attack with good cleave.[/*]
- Light Sprint/Slide: Fast, diagonal uppercut Vanguard attack with good cleave (only available while in Sprint or Slide state).[/*]
- Push-attack: A horizontal Vanguard attack with similar properties as Light 3.[/*]
- Heavy 1 / Heavy 2: Slow, slightly diagonal Vanguard attacks with great cleave.[/*]
- Heavy 3: Slow, uppercut Strikedown attack with good damage and great finesse multiplier.[/*]
- Heavy 4: Slow, vertical Strikedown attack with good damage and finesse multiplier.[/*]
- Heavy Sprint/Slide: Long reaching stab Strikedown attack with good armour penetration and finesse multiplier (only available while in Sprint or Slide state); entering the windup animation for this attack gives a small speed boost.[/*]
Zitat:
H1 > H2 > L3 > H2 > …
H1 > H2 > Block cancel > H1 > H2 > …
Push-Attack > L3 > …
Push-Attack > H1 > …
Push > H2 > …
Light Sprint/Slide > H2 > ...
Suggested Single Target combos
Zitat:
L1 > L2 > H3 > H4 > H3 > …
… > H3 > L2 > …
L1 > H4 > …
… > H4 > L1 > …
Push > L2 > …
Heavy Sprint/Slide > L2 > …
2h Forcesword - Blaze Force Greatsword
Overview A weapon for the truly incomparable minds, the Psyker 2-handed Forcesword inherits most of the speed and elegance of its smaller 1-handed sibling along with additional damage, reach and a very unique Special (continue reading below for further details). It has a deep moveset that rewards players who can master its quirky combos and conditional attack starts: both marks have unique chains with specific attacks only available during Sprint or Slide states, or even immediately after wielding the weapon. Weapon Special The Special of this weapon is divided into two parts:- Upon performing the Special action, the blade will be imbued with warp energy for a very short time. [/*]
- The first follow-up attack (either Light or Heavy) will always perform a horizontal swing that releases the stored energy as a ranged Warpshock Slash. [/*]
- Whenever an enemy is killed by damage from the 2h Forcesword swings, their life essence will be stored temporarily. Stronger enemies provide more essence when killed.[/*]
- Upon reaching a minimum essence gauge threshold, the next Special attack will be empowered. If the essence gauge is completely filled, the next Special attack will be empowered even further, granting a reality-tearing Warpshock Slash attack. [/*]
- When performing the Special action to imbue the blade with power, all essence is consumed. The Warpshock Slash attack's power is calculated based on the essence gauge threshold rounded down. [/*]
- The essence gauge will also slowly passively deplete if no additional essence is gained after a short period of time. [/*]
- Light 1: Diagonal Vanguard attack with good speed and cleave.[/*]
- Light 2: Diagonal Vanguard attack with good speed and cleave (also performed directly instead of Light 1 when in Sprint state).[/*]
- Light 3: Diagonal uppercut Vanguard attack with good speed and cleave, an improved finesse modifier and a unique chain to Heavy 3.[/*]
- Light 4: Vertical Strikedown attack with good damage and finesse modifier.[/*]
- Light Slide: Diagonal uppercut Vanguard attack with similar properties as Light 3; chains into Light 3 or Heavy 1 (only available while in Slide state).[/*]
- Light Wield: Diagonal uppercut Vanguard attack with similar properties as Light 1; chains into Light 1 or Heavy 1 (only available immediately after wielding the weapon).[/*]
- Push-attack: A single target force push, with good range and extremely high Impact.[/*]
- Light Push/Push-attack follow-up combo: Horizontal Vanguard attack with similar properties as Light 1; chains into Light 4 or Heavy 3 (only available when chained from a Push or a Push-attack).[/*]
- Heavy 1: Slow, vertical Strikedown attack with good damage and finesse multiplier.[/*]
- Heavy 2: Slow, stab Strikedown attack with great damage and finesse multiplier, and improved armour penetration; chains into Light 4 or Heavy 1.[/*]
- Heavy 3: Slow, slightly diagonal Vanguard attack with great cleave; chains into Light 1 or Heavy 1 (only available when chained from Light 3 and Light Push/Push-attack follow-up combo).[/*]
- Heavy Wield/Sprint/Slide: Vertical Strikedown with similar properties as Heavy 1; chains into Light 3 or Heavy 1 (only available while in Sprint or Slide state, and immediately after wielding the weapon).[/*]
Zitat:
L1 > L2 > L3 > H3 > L1 > …
L1 > L2 > Block cancel > L1 > ...
Push > Light followup > H3 > …
Push attack > Light followup > H3 > …
Light Slide > L3 > …
Light Wield > L1 > …
(While Sprinting) L2 > …
Suggested Single Target combos
Zitat:
H1 > H2 > H1 > …
H1 > L4 > H1 > …
… > H2 > L4 > H1 > …
Push Attack > H1 > …
Heavy Wield/Sprint/Slide > H1 > …
Covenant Mk VIII Blaze Force Greatsword

- Light 1: Horizontal Vanguard attack with good speed and cleave.[/*]
- Light 2: Horizontal Vanguard attack with good speed and cleave; chains into Light 3 or Heavy 1.[/*]
- Light 3: Diagonal uppercut Vanguard attack with good speed, cleave and an improved finesse modifier.[/*]
- Light 4: Diagonal uppercut Vanguard attack with good speed, cleave and an improved finesse modifier (can also be accessed while in Slide state).[/*]
- Light Wield/Sprint: Diagonal Vanguard attack with similar properties as Light 1; chains into Light 1 or Heavy 1 (only available while in Sprint state and immediately after wielding the weapon).[/*]
- Push-attack: A single target force push, with good range and extremely high Impact; chains into Light or Heavy follow-up combo attacks.[/*]
- Light Push-attack follow-up combo: Fast stab Strikedown attack with good armour penetration and finesse multiplier (only available when chained from a Push-attack).[/*]
- Heavy Push-attack follow-up combo: Slow stab Strikedown attack with great damage, armour penetration and finesse multiplier (only available when chained from a Push-attack).[/*]
- Heavy 1: Slow, slightly diagonal Vanguard attack with great cleave.[/*]
- Heavy 2: Slow, vertical Strikedown attack with good damage and finesse multiplier.[/*]
- Heavy 3: Slow, vertical Strikedown attack with good damage and finesse multiplier; chains into Light 4 and Heavy 2.[/*]
- Heavy Wield/Sprint/Slide: Slightly diagonal Vanguard attack with similar properties as Heavy 1; chains into Light 1 or Heavy 1 (only available while in Sprint or Slide state, and immediately after wielding the weapon).[/*]
Zitat:
L1 > L2 > L3 > L4 > L1 > …
H1 > L2 > …
L1 > L2 > Block cancel > L1 or H1 > …
… > L2 > H1 > …
Light Wield/Sprint > L1 or H1 > …
(While Sliding) L4 > L1 or H1 > …
Heavy Wield/Sprint/Slide > H1 > …
Suggested Single Target combos
Zitat:
H1 > H2 > H3 > H2 > …
Push Attack > Light Followup > H1 or Push Attack > …
Push Attack > Heavy Followup > H1 or Push Attack > …
Ogryn Heavy Stubber

Quality of Life Additions
Player Reporting
Player Reporting was introduced in Hotfix #53 (1.5.11) and it goes live for all platforms today. To find the reporting option, players will need to open the player’s account details in the Social menu and select the Report entry. From there, you’ll be brought to the Report Player screen.

Disconnect Punishment for Leaving a Game
Disconnecting / ALT+F4:ing to circumvent being “downed” to complete harder penances (e.g. the Auric Storm Survivor penance) or bypass the downed/hogtied states has been an issue especially in higher difficulties, and to this end, we’ve introduced more checks when players reconnect. Players will now respawn back with the health count they had upon leaving, instead of being spawned with a minimal % of hp, and players who disconnect/ALT+F4 to get around being downed will now spawn back hogtied. Further, if a player leaves mid-mission without reconnecting, it will automatically count as a loss for that player. However, the players in the mission will still be able to complete the mission; and if they do, it will count as a win for the remaining players.