News Liste Warhammer 40,000: Darktide

Hotfix #70 (1.8.2)
Warhammer 40,000: Darktide
Heute 12:03 Community Announcements
[p][/p][p][img src="https://clan.akamai.steamstatic.com/images/38365286/b946614a20957cd8af2f5eb5416a8e360d0a0310.png"][/img][/p]

Hey Everyone, 

[p][/p][p]Hotfix #70 (1.8.2) is currently rolling out across our platforms. In the meantime, you can read the notes below.
[/p][p]General Fixes[/p]
  • [p]Fixed banter frequency: banter has been increased for all classes during missions. [/p][/*]
  • [p]Solved a common crash that could occur when browsing companion skins.[/p][/*]
  • [p]Fixed an issue that was causing the server to crash when players would step in specific locations in several missions.[/p][/*]
  • [p]Fixed the description of Fan the Flames blessing so that the correct values are displayed.[/p][/*]
  • [p]Fixed an issue that was causing weapon names to be cut off when inspecting them.[/p][/*]
  • [p]Fixed an issue that was preventing tagging from working properly.[/p][/*]
  • [p]More improvements to how cosmetics and rewards are displayed in the inventory.[/p][/*]
  • [p]Fixed an issue where some debug strings were visible in the tactical overlay.[/p][/*]
  • [p]Fixed an issue where Psyker 'on critical hit' talents would trigger when burn stacks are active on enemies.[/p][/*]
  • [p]Fixed an issue that was causing part of the character to become invisible while changing cosmetics.[/p][/*]
  • [p]Updated descriptions of the “Lightning Reflex” and “Counterattack” blessings to consistently use “Perfect Block”.[/p][/*]
  • [p]Fixed an issue where some lines in the Orthus Offensive mission would be inaudible.[/p][/*]
  • [p]Fixed the Zealot “Hexorcist's Breeches” lowerbody cosmetic item having the wrong footstep modulation.  [/p][/*]
  • [p]Fixed the incorrect inclusion of the Radio Operator in the “Elitist” penance.  [/p][/*]
  • [p]Fixed an issue where an incorrect skull icon would be shown in the Mission Request popup.  [/p][/*]
  • [p]Fixed the icons for experience and Ordo dockets being in the wrong order on the Mission Terminal.  [/p][/*]
  • [p]Difficulties can now be swapped by pressing on the diamond shapes in The Meat Grinder.  [/p][/*]
  • [p]Fixed an issue where the “New Weekly Contracts” notification would show up even when Sire Melk’s Requisitorium was not yet unlocked.  [/p][/*]
  • [p]Increased the spacing between the text and the border on the right-hand side of the special condition text.  [/p][/*]
  • [p]Lightened up the vignette effect on the zoomed-in view of the Mission Terminal in order to see more of the hive. [/p][/*]
  • [p]Changed the default value of the settings for the companion nameplate: all player Companion nameplates are now visible by default in the Mourningstar.[/p][/*]
  • [p]Heavily reduced the pixelated effect from mission board thumbnails.[/p][/*]
  • [p]Fixed an issue where the skybox would occasionally be visible after completing a Campaign mission.
  • [/p][/*]
[p]Auric Difficulty Changes[/p][p]New High Intensity added which will be active during High Intensity missions on the Auric level difficulty; this change will bring higher enemy count and increased spawn rate, more frequently occurring specials and hordes spawning.[/p][p] [/p][p]Dev Note: Auric used to be Damnation with the guarantee of modifiers with High Intensity applied, that intensity has been applied as a baseline to new Auric, thus missions on the Auric Board may now appear as both High Intensity and Non-High Intensity.
[/p][p]Cosmetic & Animation Fixes[/p]
  • [p]Fixed an issue where parts of the Infantry, Helbore, and Recon Lasguns did not show with texture quality settings set to "High".[/p][/*]
  • [p]Fixed an issue where some Cyber-Mastiff animations were blending with the player character in End of Round poses.[/p][/*]
  • [p]Several improvements to player animations.[/p][/*]
  • [p]Fixed an issue causing swing trails to be missing on Shock Maul and Suppression Shield weapons.[/p][/*]
  • [p]Fixed an issue that was causing headgear to overlap and cover the entire head.[/p][/*]
  • [p]Fixed an issue where the lower plate and cloth on the Psyker “Detio's War Plate” upperbody cosmetic clips with the chest piece while crouching.  [/p][/*]
  • [p]Fixed some deformation issues on the Psyker “Vostroyan Chain Hood with Psykana Collar” headgear cosmetic.[/p][/*]
  • [p]Fixed an issue where the Veteran “Ocular Augmetic and Blue Face Mask” headgear cosmetic would remove too much hair.[/p][/*]
  • [p]Fixed instances of hair clipping on the Veteran “Witchhunter's Hat with Mask” and Zealot “Witchhunter's Hat” headgear cosmetics.
  • [/p][/*]

Arbites Fixes & Tweaks

[p][/p][p]General Fixes[/p]
  • [p]Updated localized description text for the following Arbites weapons.   [/p][list]
  • [p]Exterminator Shotgun Mk III + VIII.[/p][/*]
  • [p]Subductor Shotpistol and Riot Shield.[/p][/*]
[/*][*][p]Fixed a typo in the “That’s Not Fair!” Arbites Commendations Character Creation option.[/p][/*][*][p]Fixed instances of the Arbites class occasionally using voice lines from other classes.[/p][/*][*][p]Fixed an issue where it was not possible to deploy a Nuncio-Aquila while sprinting.[/p][/*][*][p]Fixed an issue with Cyber-Mastiff nameplate being displayed in missions even though interface setting was set to off.[/p][/*][*][p]Fixed an issue with the position of the Arbites Shock Maul on Hadron's table on the Empower menu.[/p][/*][*][p]Fixed a crash that might occur when throwing grenades with an Arbites character during Basic Training.  [/p][/*][*][p]Fixed an issue where the Cyber-Mastiff was spawning when looking at player cosmetics in the Commodore’s Vestures.[/p][/*][*][p]Fixed issue where 'Razor-Jaw Augment' didn't properly apply Bleed to all targets hit by the Pounce knockback.[/p][/*][*][p]Fixed an issue where Keeping Protocol talent was increasing damage to enemies other than Monstrosities.[/p][/*][*][p]Fixed an issue where the Shock Maul and Suppression Shield charge display was not showing any outline until the first bar was shown.[/p][/*][*][p]Fixed an issue where an incorrect message was displayed when changing the appearance of your Cyber-Mastiff in the Barber-Chirurgeon.[/p][/*][*][p]Fixed an issue where some enemy units were sliding on the floor after having been pounced by the Cyber-Mastiff.[/p][/*][*][p]Fixed an issue where the Nuncio Aquila effect failed to disappear in the end mission cutscene.[/p][/*][*][p]Fixed an issue that was causing the weapon rarity text to run off the UI window for the Exterminator Shotgun.[/p][/*][*][p]Fixed an issue where the Cyber-Mastiff could push Poxbursters even when not attacking anything.
[/p][/*][/list][p]Cosmetic & Animation Fixes[/p]
  • [p]Fixed some clipping issues on both versions of the Arbites “Arbitrator Revelatum Plate with Covert Ops Coat” upperbody cosmetic.  [/p][/*]
  • [p]Fixed an issue where the Arbites Precinct-specific decals would not always be applied correctly onto the related upperbody cosmetics.  [/p][/*]
  • [p]Fixed some issues with the Arbites Precinct-specific decals being stretched or cut off while being applied on the following upperbody cosmetic items.[/p][list]
  • [p]Arbitrator Patrol Plate.[/p][/*]
  • [p]Arbitrator Proctor Plate.[/p][/*]
[/*][*][p]Fixed an issue where the kneepads on the Arbites “Arbitrator Revelatum Fatigues (Lucis)” lowerbody cosmetic would appear slightly detached from the knee while squatting.[/p][/*][*][p]Fixed an issue where the trinket attachment points were incorrectly placed on the Arbites “Shock Maul and Suppression Shield” and “Shock Maul” weapons.[/p][/*][*][p]Fixed an issue where blood effects were not being applied on the Shock Maul and Suppression Shield head.[/p][/*][*][p]Fixed an issue where human Backpacks were not available to the Arbites Class. Players who previously purchased any of the following premium cosmetics (backpacks) will now be able to equip them on their Arbitrator:[/p]
  • [p]Pilgrim's Scroll Tube[/p][/*]
  • [p]Vox-Caster "Theta-901"[/p][/*]
  • [p]Enlightening Reading[/p][/*]
  • [p]Feretory With Sconces[/p][/*]
[/*][*][p]Players who previously purchased any of the following premium cosmetics (implants) will now be able to equip them on their Arbitrator:[/p]
  • [p]Spectrus VI Model Bionic Eye[/p][/*]
  • [p]MkIVz Occular Augmetic[/p][/*]
  • [p]MkIIg Occular Augmetic[/p][/*]
  • [p]Voicebox Rebreather (Osclum III Pattern)[/p][/*]
  • [p]Intra-Cranial Implant[/p][/*]
[/*][/list][p][img src="https://clan.akamai.steamstatic.com/images/38365286/a65c70af1027202631df9d22270d8a366b72f32d.png"][/img]
[/p][p]We’ll see you on the Mourningstar. 
[/p][p]– The Darktide Team[/p][p]
[/p]
Logo for Warhammer 40,000: Darktide
Release:30.11.2022 Genre: Actionspiel Entwickler: Fatshark AB Vertrieb: Fatshark Engine:keine Infos Kopierschutz:keine Infos Franchise: Warhammer 40,000
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