We're back! We have a new update for you that we'd like to test on the beta branch before releasing it into the wide-open spaces of the prairie. So, without further ado:
How do I play on a beta branch?
- A quick guide:
- Prerequisite: You must have Wild West Dynasty in your library – of course.
- Open your games library. Right-click on Wild West Dynasty.
- Open the ‘Properties’ menu.
- Click on the ‘BETA’ tab.
- Use the drop-down menu and select ‘Public Staging Branch’. This is the beta version of the game.
- Click ‘Close’.
- Steam should now download this version of the game.

Changelog:
Added
- The ability to move settlers to different houses
- A panel to manage houses in Management tab
- The ability to have more than one settler in one house
- The ability to assign a house to yourself
- Indicator in radial menu showing that crafting multiple is RMB
- Resource list the player needs for buildings in the building wheel
- Added more save slots and the ability to label them. Saves can now be deleted.
- The ability to name horses
- The ability to destroy just tents
- The ability to paint the roof triangle on a house
- Added 32 new investigation recipes (for cooking)
- More saddles are available for purchase at Four Nines
Changes
- Removed Annie's mail from the ground
- Horse options to mount/dismount and a horse menu
- The map is centring on the player when opened
- Local transport now does not cost any money (in range of a city)
- Transport system has been updated – after removing a city, every transport will be updated. If the destination for a transport is a removed city – the transport will be cancelled and will return to the starting point.
- Removed the seeds tutorial/tip
- Removed Ed's and Roger's tutorial/tip
Fixes
- Annie now marks her promised location.
- All fires supply warmth now
- The first fire should not have the Analyse option
- Created a marker for “can be eaten” for NPCs in the menu. It is a checkmark instead of an X.
- Granger’s behaviour when dead
- Items stacking is now working
- All the buildings are now destructible. Including the warehouse! And the Barn!
- Fixed an issue where post-processing was not working in animal’s buildings (barn/pigsty/ranch/stable)
- Fixed an issue where the detection of animal buildings was not working properly (player could not see name or health of the building)
- Fixed an issue where the Barn was not showing its name and health and could not be destroyed
- Fixed wrong names displayed on animal’s buildings
- Fixed an issue with loading map state after save/load
- Fixed an issue with loading Granger’s state
- Fixed an issue where the Barn’s marker was not visible on the map after loading a saved file
- Fixed an issue where the Windmill marker was not visible on the map after loading a saved file
- Fixed an issue where the Mine marker was not visible on the map after loading a saved file
- Fixed the de-synchronisation of animals
- Fixed an issue with roof material in winter
- Food now is updated on a daily basis, instead of every hour (food loses 40 points of condition per day)
- Fixed an issue where items prepared with the cookbook were not transferred into rotten food if their condition reached 0
- Granger, Owl and Grama Lucy now offer things to buy after reaching a certain point in the storyline
- Fixed an issue with scroll in the Journal and notes panel
