
Added
- Hoof sounds
- Additional plant and flower seeds, season specific (new seeds can be bought in Taxation)
- Dung (can be picked up near the cows in Taxation and used as fertilizer)
- Flowerpots (crafted at Workbench (Tinkerer))
- Collectible flowers on the map
- Box-trap to catch live rabbits
- The player can now kill a rabbit in his inventory – doing so yields the related resources.
- Changed house modules from section B (planks) and from section C (stones) to a brand-new look
- The player can craft paints on the tinkerer table
- Floor module now also starts with a frame-skeleton (same as wall modules)
- The player can craft fertilizer on the tinkerer table
- Visual representation for some farming-related seeds (such as cotton)
- Feature to paint a house for several colours.
Updated
- Moved the sun
- Adjusted map
- Changes to starter cave
- Streamlined quest indicators on compass
- Items after picking up full chest will be returned to inventory
- Blood decals for several animals
- Removed unused NPCs
- Improved thunder mug counting (early pick up will not break quest)
- Bucket weight
- Muzzle flash for all colt models, missing hit layer for rifle
- Made bigger animals harder to kill
- Optimized shop window (looks, mechanics and performance)
- Fields can now be placed and used without a barn
- New decals for field states (fresh, seeds, watered, plants)
- Fields now need fertilizer (craft from Dung at Workbench (Tinkerer))
- Dryer and pantry functionality: dryer turns harvested plants into seeds, food items stored in the pantry spoil more slowly
- Crashed wagon destruction
- Changes to directional keys work on foot and on horseback
- Improvements to first person tool animations
- Improved horse movement (less chances of getting stuck)
- Rabbits spawn further away from Taxation and will no longer terrorize the citizens there
- Plants now need 2 seasons to grow
- More resources can be bought in Taxation (seeds, dung, and fertilizer)
- All languages
- When selecting a module for a house, the player sees the full visual representation of the module instead of the green ghost- Shader for modules have been changed and improved
- The UI for the building system has been updated
- Vendors in Taxation are right now split into 3 categories. Those categories are food, building resources and decoration and paints.
Fixed
- Ghost material not appearing on every LOD of walls
- Loading of houses if game was saved in a different language than used for loading
- Disappearing fences on save/load
- Settler assignment issues on save/load
- Disappearing arms in first person for several items
- Tool animation in first person (stone axe, wooden hammer)
- Disappearing mother in certain camera angles
- Several buildings could not be destroyed
- Work benches not showing in inventory after crafting
- Vendor interaction prompt missing for Momma J.
- Improved butter cookies to make them eatable
- Recipes using wrong type of corn
- Healed wounded boars on the prairie
- Lake collider
- Ranged weapon damage (+ headshot damage multiplier)
- Weapon weight
- Falling and teleporting Roger
- Dialogue loop with The Stranger (A Friend in Need)
- Player crafted oil barrel functionality
- Bed indicator
- Potential fix for “spreading blackness” issue in specific cases
- Placing farm plot on another farm plot
- Water tower requiring city to build
- Floating planks in several buildings
- Floating thunder mug
- Key binds cannot be exited with ESC
- Key binds not always saving correctly
- Jack Just’s disappearing head
- Some floating plants
- Galloping with the horse should now feel much smoother (improved obstacle detection system)
- Some floating building elements