
Changes
- Changed an NPC's payment from daily to seasonal.
- If a building is in the range of any city, then items manufactured in this building will be directly delivered to the warehouse of this city without the need to create a separate transport route.
- The player can now sell animals in the animal's stable panel.
- Horse – Added an Assign/Take button for the horse context menu.
- Horse - Improved the saving system.
- Horse – Contrary to its behaviour in the stable the horse will feed and drink by itself if left alone in the wilderness.
- General Store – Available at City Level 2 [list]
- The player can place orders in the general store.
- Orders depend on the City Level (by upgrading the city, the player can request more offers).
- The NPC will now sell items from the general store's chest.
- The NPC will try to buy the items the player places in the general store's chest.
- Added a checkout inside to take money generated by the NPC.
- The player can buy stuff from the NPC like from a regular vendor.
- The NPC will generate random items for sale.
- Prepared a new UI in Management.
- If the player cancels an order, the player will get the money back.
- Changed the interior furniture to give the player more space to navigate.
- Added a saving system.
- Added a water tower which can help with the water issue.
- The water tower will be used by site-bound NPCs as a water source.
- A water tower placed near a windmill will automatically refill.
- The game will automatically indicate the range of all nearby windmills in placement mode.
- The player can assign an NPCs to work at the water tower.
- Added a saving system.
- The player can now assign a horse to the stable.
- Fixed a problem with flying elements.
- The player can assign an NPC to work at the stable.
- A Horse in a stable will feed there. If there is no more food or water and the horse’s health becomes zero, the horse will die.
- Stable UI properly shows amounts of food/water for any animal.
- Prepared an UI where the player can view horses and select a stable to assign the horse there.
- Added a saving system.
- Added water/food interaction points.
Fixes
- All Achievements should work now.
- Aid for Taxation: Animal farm - Added missing stable in Taxation.
- Aid for Taxation: Animal farm – The player can now buy horses in Taxation after this quest is completed.
Added
- The price of animals depends on their age.
- Added young cows.
- Added young goats.
- Added young pigs.
- Animals on a farm will grow automatically every year now.
- If the animal’s age is changed from 0 (baby) to 1, the animal will be replaced by a grown animal and will behave like a grown animal.
- To reproduce animals on a farm, there has to be at least one male and one female animal at the age of 1 at least.
- New animals will be created every 2 seasons (each stable has 5 slots maximum for animals)
- Small Animal Cages [list]
- Added a new view for small animal cages.
- The player can control the amount of food/water in the cage in the Animal Cage panel, now.
- The player can track the animal info in the Animal Cage panel now.
- The player can now sell small animals (such as rabbit/turkey/chicken) in the management panel.
- Base small animal price is 150$, if a player want to sell an animal that price is modified by age.
