General
- Added 1994 Permafrost Truck and SUV bodies
- Fixed -safemode launch option not finishing loading all preview assets
Car Designer
- Added third dimension flip option for 3D fixtures
- Added Y & Z Axis flip 90 buttons to fixtures and consolidated X flip into 1 button
- Added a saved button toggle for default fixture 2D/3D vs custom 2D/3D spawning modes
- Added chassis material & chassis carpet material paint slots
- Added basic display for current track camber, slope, roughness
- Power & Torque Graph now correctly displays in poster mode, without stress lines
- Improved test track gear changes to be much smoother in RPM terms
- Distance mode now moves 3D fixtures in a plane of equal distance from the camera
- Camera now remembers last used camera (freeroam vs locked)
- Fixed another (the final?) instance of fixtures teleporting after specific sequence of actions
- Fixed car model year selection not taking techpool into account, nor updating on year change
- Fixed fender morphs resetting between sessions
- Fixed gearbox with 8 ratios having the same PU/ET as 5 ratios
- Fixed instance where a car causes track simulation failure
- Fixed engine placement changes not checking for engine fitment or rear suspension validity
- Fixed mid transverse and mid longitudinal issues with wrong gearbox art
- Fixed distance input for 3D placement converting numbers in strange ways
- Fixed issue where mesh of a placed fixture would not load
- Fixed solid axles sometimes spawning twice, or spawning wrong meshes
- Fixed morph sliders acting inconsistently & not updating when reset
- Fixed unchangeable material slot on headlight fixture SW_03_A
Engine Simulation
- Fuel maps are now a function of manifold absolute pressure instead of throttle
- Simplified fuel maps generated for engines without EFI
- Removed fuel map emissions optimization for carburetted engines with cats
- Added quality effect for manifold and header volumetric efficiency
- Implemented Boost By RPM option for smart-boosted engines
Engine Designer
- Added a new BSFC graph with normalized torque (y) vs RPM (x)
- Tweaked unlock years of twinscrolls ('91) and VTGs ('03)
- Tweaked unlock years of sequentials ('83) and compound turbo ('87) setups
- Changed scalability settings to help keep to higher engine level of detail (LODs)
- Fixed issue with emissions calculation which was making negative emissions possible
- Fixed boost limit not working for advanced boost control on superchargers
- Fixed intake piping bug for certain supercharged configurations on 60 deg. V6/8/12
- Fixed issues with boxer sequential turbo piping
- Fixed certain configuration piping not being removed on engine change
- Fixed various instances of pinched spline pipes
- Fixed various intake and header art issues
- Fixed there being orange cylinders in the mounting of centrifugals
- Fixed superchargers / turbos not updating when changing their geometry
- Fixed change in engine family quality not triggering a recalculate
- Fixed exhaust pipes connection being broken by engine scaling
- Fixed emissions grade missing from catalytic converter tootips
- Fixed changing catalytic converter type not triggering an exhaust system rebuild
- Fixed inline engine centrifugal superchargers having incomplete engine art
- Fixed turbos meshes not disappearing when changing to supercharger on incomplete engine
- Fixed MFI emissions grade being wrong
UI Fixes
- Improved forced induction stage UI interactions
- Improved turbo slider UI performance
- Improvements to Power and Traction graph showing more data
- Coming back from a photoscene now drops you on the panel you were on before
- Moved custom paint sliders to be next to each other
- Fixed relative cost widget having wrong tooltip
- Fixed icon missing on paste from clipboard button in the Car Designer Manager
- Changed naming of Turbo option in visibility widget to Aspiration
- Fixed comparison engine emission standard always showing N/A in side stats
- Fixed coloring of WES standard change in engine side stats
- Fixed issues with car trim cloning in grid mode
- Fixed fuel economy change coloring the wrong way around for L/100km
- Fixed markets manager and car designer missing the tick button to exit up
- Fixed individual part reliabilities being displayed wrong
- Fixed car stats field in car manager not populating when returning from car designer
BeamNG Exporter
- Overall improvements to the new softbody export functionality
- General improvements to exported car stability
- Improved car crash deformations
- Fixed issue with exporting soft body being stuck on finalizing export
- Fixed engine starter not having enough torque in some cases
- Fixed wheel rims partially exporting as white
- Fixed vanilla automation script decal causing errors in BeamNG exporter
- Fixed radiators being indestructible in exports
- Fixed 3D-placed exhausts not getting exhaust routing to the fixture
- Fixed exhaust routing sometimes going really low
- Fixed it being impossible to stall cars due to constant torque below idle RPM
- Fixed all engines exporting with their bounding box placed too low
- Fixed turbo pipes not exporting
- Fixed default camera positions in exports
