Winter weather is no match for this custom SUV by [i]OT motive.[/i]
General Fixes
- Fixed large memory leaks from opening and calculating cars, improving performance
- Made rear engine layouts available on ladder frame chassis
- Tweaked reliability score dependency for demographics, making it weaker
- Tweaked progression of balancing mass slider, making slider 100 less viable
- Fixed loading screens continuing to load images in the background photo scene
- Removed grouping commas from numbers in photoscene slider textboxes
- Fixed AI being able to use more than 15 quality with +15 tech pool
- Fixed lua error changing bottom end parts, family deselected
- Fixed lua error on changing tire diameter
- Fixed rear engine AWD not scaling gearboxes, leading to small rear engines not fitting
- Fixed issue with excessively narrow tires causing all calculations to break down
- Fixed Lua error switching engine orientation
- Fixed mod warning popup is complaining about car mods selecting an engine for a new car
- Improved image caching so it doesn't spawn a new texture for duplicate materials
Campaign Fixes
- Added 2020 sandbox company techpool and made techpool lerp between the set years
- Fixed campaign finish screen having incorrect company score
- Changed step size of cash slider in campaign setup to allow for smaller values
- Added company valuation breakdown to campaign top bar
- Fixed not-yet-bought plots adding to company valuation
- Fixed car and engine factory shift sliders not updating engine/car costs
- Fixed a lua error setting up new engine factory
- Fixed sandbox-only race tires showing up in campaign tech tree as unlocks
- Tweaked difficulty multipliers of HQ countries in campaign setup
- Added WES button to campaign top bar to show emissions standards
- Fixed empty no-tooling factory tooling settings showing when tooling it afterwards
- Fixed factory setup stats not correctly populating on summary / signoff screen
UI Fixes
- Fixed Car Manager list items to now show WES standard for emissions
- Improved quality slider UI clarity for part unlocks happening
- Removed header paint slot due to incompatibility with newer, nicer materials and heat system
- Fixed being unable to transfer cars between sandbox companies
- Removed pin from top-bar, drop-down markets UI
- Fixed sandbox tech pool UI locking the car section without a car
- Fixed engine selection panel not enabling buttons in sandbox if company has no engines
- Replaced trim graph emissions mode UI with detailed stats fuel economy UI
- Fixed multi-select trim delete not working in list mode
- Added disclaimer for interior design feature, or the lack thereof
Exporter Fixes
- Fixed issue with sound configuration in BeamNG exports
- Fixed setup strings file for exporter
- Fixed BeamNG glass not exporting transparent anymore
- Fixed taillights and brake lights not exporting independent of each other
- Fixed remaining issues with carbon fiber exporting with unwanted tints
- Improved various tire and suspension related things for exported cars
