What are those big cans of worms? Campaign being brought back on one hand, and serious changes to how ignition timing works in the engine simulation, requiring testing and re-calibration of engine and fuel system performance figures. That will all be well worth it, but we might be "gone" for 2-3 weeks easily as these things get implemented.
Here below, you find the full changelog of notable fixes and additions in Al Rilma OA Patch 6.
General
- Added a new headlight fixture
- Fixed AI car and engine generation not working
- Fixed issues with exhaust placement
- Fixed issue with double-sided materials
- Fixed supercharger friction data being shown for 0% instead of 100% throttle
- Fixed issues with cars not starting properly on track with automatic or adv. automatic gearboxes
- Fixed track data debug UI tooltip look inconsistency
- Fixed test track crash when returning from photoscene / export
- Fixed gizmo visibility not being possible to turn back on
- Fixed paint merging upon export with multiple paints on the car
- Fixed livery collapsing making textures go missing
- Fixed hiding the chassis only hiding 1 layer of the chassis
- Fixed softbody export option string
Cheers!