General Fixes
- [p]Overhaul of how exhaust piping, addressing lot of issues with it and allowing multiple exits[/p][/*]
- [p]Updated and improved AI generation car look-up table[/p][/*]
- [p]Improved AI model body selection to now check for engine fitment[/p][/*]
- [p]Improved stress warnings progression and colors[/p][/*]
- [p]Fixed AI attempting to generate engines with block configurations that have not unlocked[/p][/*]
- [p]Fixed issue with acceleration graph spiking with very tall gearing for automatics[/p][/*]
- [p]Fixed crash that could occur AI generating a car for particular demographics and years[/p][/*]
- [p]Fixed fixtures disappearing when morphing with sliders[/p][/*]
- [p]Fixed sandbox car import-as-new not correctly changing to newly imported engine[/p][/*]
- [p]Fixed memory leak that could result in out of memory crashes[/p][/*]
- [p]Fixed negative scale moving fixture upon rotation[/p][/*]
- [p]Fixed lua error using superchargers in scenarios[/p][/*]
- [p]Fixed lua error importing .car and overwriting existing car[/p][/*]
UI Improvements & Fixes
- [p]Greatly improved UI smoothness and performance when switching between parts of the game[/p][/*]
- [p]Added data field and tooltip to quality slider to show maximum setting of other trims / variants[/p][/*]
- [p]Added exhaust count & bypass valves tooltip[/p][/*]
- [p]Improved demographics tooltip UI to show country flags for what regions are averaged[/p][/*]
- [p]Updated stress warnings to only show the most severe warning per part[/p][/*]
- [p]Removed test track being available as a graph (too many inconsistencies / UI headaches)[/p][/*]
- [p]Revised the ordering of the demographics grid[/p][/*]
- [p]Fixed photo mode car selection only showing SANDBOX company cars[/p][/*]
- [p]Fixed Move Car & Engine button not moving engine in sandbox company manager[/p][/*]
- [p]Fixed issue with information in demographics grid display mode[/p][/*]
- [p]Fixed reset of test track not unlocking track location/variant selection[/p][/*]
- [p]Fixed switching between tracks not stopping the simulation[/p][/*]
- [p]Fixed knock warning flashing at 0% with an engine that doesn't flow enough[/p][/*]
- [p]Fixed issue with UI flow after finishing a scenario[/p][/*]
- [p]Fixed default cylinder head art potentially being a mod head[/p][/*]
- [p]Fixed car model quality slider change not causing a recalculate[/p][/*]
- [p]Fixed issue where different model wheelbases were grouped together[/p][/*]
- [p]Fixed fixture list disappearing after visiting photo scene[/p][/*]
- [p]Fixed sandbox project map lua error[/p][/*]
- [p]Fixed sequential displaying RPM instead of Boost pressure when on stage 2[/p][/*]
- [p]Fixed switching between flat- / crossplane crank resulting in different part list order[/p][/*]
- [p]Fixed familiarity UI mode missing / not working \[Left-Alt][/p][/*]
- [p]Fixed issue where sometimes engine part stress would not display correctly[/p][/*]
- [p]Fixed brake size slider maximum not updating until it interacted with[/p][/*]
- [p]Fixed errors caused by pause menu's save button[/p][/*]
- [p]Fixed compound turbo compressor maps defaulting to wrong stage map[/p][/*]
- [p]Fixed empty power to weight and towing capacity data fields in car performance stats[/p][/*]
- [p]Fixed multiplayer to return players to the results screen when a game finishes[/p][/*]
Engine Sim
- [p]Implemented all new ignition timing model for pre-EFI fuel systems, centrifugal & vacuum advance[/p][/*]
- [p]Implemented CVVL as a new variable valve lift design option[/p][/*]
- [p]Improved valve flow utilization parameter by including drop in cam curve (torque) beyond max[/p][/*]
- [p]Implemented a fuel cut linked to MAP levels[/p][/*]
- [p]Removed the concept of hard knock, instead it fully relies on power & reliability penalties[/p][/*]
- [p]Added "current effective octane used" value to assist tuning[/p][/*]
- [p]Tweaked boost progression of lambda mapping for fuel map[/p][/*]
- [p]Improved emissions optimization lambda = 1 area vs. slider mapping[/p][/*]
- [p]Fixed issue with flow calculation behavior of turbo's turbine[/p][/*]
- [p]Made boost creep not be a thing for compound / seq setups[/p][/*]
- [p]Fixed several issues with the simulation implementation giving unexpected behaviors[/p][/*]
Gameplay
- [p]Revamped throttle response calculations, specifically for forced induction setups[/p][/*]
- [p]Added MPV (Minivan) demographic, removed Pony Budget demographic[/p][/*]
- [p]Significantly altered Passenger Fleet and Pony demographics[/p][/*]
- [p]Rebalanced delivery demographics towards more differences in car size[/p][/*]
- [p]Tweaked balance of timing slider effect on reliability[/p][/*]
- [p]Tweaked various demographics and the body preference penalty matrix[/p][/*]
- [p]Changed block and piston power density progression to be more intuitive[/p][/*]
- [p]Added PS as an option for engine power unit of measure[/p][/*]
Content
- [p]Added Rosso_86 car bodies, 11 families, 74 variants total, replaces 90sMR_Cor bodies[/p][/*]
- [p]Added new grm_kompetitor car bodies, replacing 00sSedan02, 1990 unlock[/p][/*]
- [p]Added 30 new headlight families with several variants each added to game[/p][/*]
- [p]Added new eco carb model[/p][/*]
- [p]Many visual improvements for various header configurations[/p][/*]
- [p]Fixed minor cosmetic issues with itl_rosso bodies[/p][/*]
- [p]Fixed issue with z-fighting between chassis and carpet materials[/p][/*]
- [p]Fixed issues with fixture UV problems, specifically regarding wrapping around corners[/p][/*]
- [p]Fixed UV issue for mirrored fixtures on 1966 Sedan body[/p][/*]
- [p]Fixed many car bodies missing accurate camera bounds boxes[/p][/*]
- [p]Fixed 87_us body families have bonnet bounds boxes sitting below the hood[/p][/*]
BeamNG Fixes & Improvements
- [p]Weight distribution slider now works in "soft body" mode with movable mass node[/p][/*]
- [p]Fixed beam export starter motor not having enough torque in some instances[/p][/*]
- [p]Fixed tyre load sensitivity data bug causing rear grip loss, fixes most oversteer issues![/p][/*]
- [p]Rework of all suspension export Jbeams, including:[/p][list]
- [p]More sane roll center heights and roll axis, should improve handling feel[/p][/*]
- [p]Improved camber gain with roll[/p][/*]
- [p]More stable toe gain behaviour, should make cars feel less twitchy[/p][/*]
- [p]Greatly reduced bump steer issues[/p][/*]
- [p]Stiffer and generally more consistent live axle link layout[/p][/*]