[i]A brilliant modern supercar, by [b]iIvanSmith.[/b][/i]
Open Beta Patch 3: Full Changelog
General
- Converted a big chunk of car designer calculations from Lua to C++
- Fixed various issues with competitor car generation
- Fixed lua error when swapping fuel to nitromethane
- Fixed lua error when importing pre-4.2 cars and improved prompt to show body name & UID
- Fixed hard lock while using 4 grid mode and rapidly changing turbo settings
- Fixed Lua error with convertible options in campaign
- Fixed a performance issue with global colors
- Fixed AI using emissions tuning when it doesn't use a cat
- Fixed timing belts stop spinning when changing block material
- Fixed semi-slick tire textures being backwards
- Added lower-res map layers to the test tracks to use when fully zoomed out
Gameplay
- Implemented gearing range reliability penalty and opened up allowed gearing range
- Improved torque converter, CVT, and general shifting logic and test cycle behavior
- Fixed inconsistencies in acceleration calculations and clutch logic
- Applied all changes to shift logic and acceleration test improvements to test track calculations
- Added in engine family stroke length effect on engine fitting
- Added efficiency vs. cruise speed graph
- Added traction tests sheet as a selectable graph
- Fixed issues with downforce and lift calculations
- Hooked up toe effect to tire wear / tire service costs
- Implemented CVT hard torque limit (size-independent) and fixed limits not scaling correctly
- Fixed reliability of CVTs being unexpectedly high
- Fixed 4x4 / manual locker not having expected effects
- Fixed issue in calculation of interior space vs seat rows used for coupes
- Implemented drivability & sportiness gearing dependency (WIP)
- Updated gearbox "grades" for drivability, sportiness, comfort, reliability, and engineering
[i]The new power-traction graphs, which breaks down your car's performance on different surfaces, and with different traction levels at each wheel.[/i]
Campaign
- Changed behavior of country tech pool to be a true offset you don't pay for
- Fixed yearly autosaves in campaign zeroing various market data, including preorders
- Fixed leaded fuel cars selling to other countries despite their leaded fuel ban
- Fixed taking a loan for standalone factories starting payback immediately
- Fixed market tab not updating when open and time is ticking in campaign
UI Changes
- Fixed removing cat not resetting emissions optimization back to zero before locking it
- Added piston / block icon at power density line depending on which item limits it
- Added all-fixture scale controls to advance trim settings to resize of fully 3D fixture cars
- Fixed some fixture slots not accepting light type changes
- Fixed missing units in power / torque graph
- Finished implementation of new detailed stats UI for Test Cycles & Emissions
- Fixed previous decade safety button not working until a safety package is selected
- Fixed inconsistencies in the display of fuel availability
- Fixed mod wheels with incorrectly set up wheel families not displaying in wheel selection
- Added car trim engine sound controls to engine testing UI
- Added "open custom images folder" button to HDRI level widget
- Added tooltip for steering and traction aids PU values
- Fixed issues with drag graph formatting and labeling
- Fixed gear selector for emissions UI not updating on gear change
- Fixed gearbox warnings appearing before a gearbox is selected
- Added various missing icons
[i]The new detailed stats page, for emissions and test cycles.[/i]
Balance
- Significantly increased importance of reliability stat, proportional to demographic desires
- Tweaked R&D branch cost multipliers
- Tweaked costs of undertrays
- Tweaked costs and PU of interiors and entertainment
- Tweaked costs of steering options
- Tweaked costs of traction aids
- Tweaked costs and PU of springs
Car Body Fixes
- 78_TaS_Comp_SWB changed to Truck
- 78Comp/78Plus - Wagon changed to 5 door, Con and Coupe changed to coupe, cargo and ZMPV_Cargo changed to van
- 80s_OR_LWB Wagon changed to SUV
- Kei_Truck/LWB_Truck/MWB_Truck: removed convertible tag
- JD1974_E3 vans adjusted to 3 doors
- BodyEditor_70sFamilyvan and BodyEditor_70sPanelvan changed to 5 door
- CS_Moore: All vans bulk edited to ensure 3 doors
- 65_XMB_Wagon_2Dr_Alt adjusted to 3 doors
- BodyEditor_60sCoupe Targas given hardtop flag
- All eras of GPV 2 doors are now flagged as 3 door, and 4 doors are flagged as 5 doors
- BodyEditor_60sSedan02 wagon variant adjusted to 5 doors
- JD1974_60s_112A van and MPV adjusted to 3 doors
- 60s_Mid_LM longer wheelbase van adjusted to 3 doors
Exporter Fixes & Improvements
- Fixed exported cars sometimes having huge bounding boxes with certain fixtures
- Implemented new sectional body JBeam generation among other minor body generation changes
- Tweaked gearbox shifting logic
- Added "Expand Body Bounds" parameter, controlling if unbreakable fixtures resize bounding box
- Increased tire sliding friction
- Lowered taillight flare intensity
- Added an upper limit to engine braking torque of 60 Nm
- Added a lower limit for speed limiters of 10 km/h
- Fixed CVTs displaying a gear count in the name
- Updated light triggers
- Adjusted force feedback effects of various power steering choices
- Reworked the Zip-Pack mode to modify the archive instead of entirely overwriting it
- Added experimental prop support
- Various optimizations
[i]Retro-futurism at its finest, by [b]Skyline.[/b][/i]
Automation Track Art Survey
We are currently working on a series of new test tracks for Automation, and we want your feedback on the art style! [url=https://forms.gle/jEwJnwajajmqM4xj8]Simply go to the Google Form by clicking on this link[/url], and vote for the three finalists in the survey; it will only take a minute!
With all that out of the way, we've come a lot closer to a public, main-branch release of the Ellisbury Update. Of course there are more issues to address and likely even a few new ones introduced. We will continue to improve the update within the open beta until we believe it to be ready for general adoption.
Cheers!
[i]Banner image credit: [b]Oochya[/b] [url=https://discord.com/invite/automationgame](Automation Discord)[/url][/i]