General Fixes
- [p]Fixed a crash in the test track sim[/p][/*]
- [p]Fixed engines with high idle speeds being untestable on the dyno[/p][/*]
- [p]Fixed a lua error cloning an engine in a sandbox car[/p][/*]
- [p]Fixed lua errors when regenerating an incomplete manually created car[/p][/*]
- [p]Fixed loading of additional cars into photo mode not working[/p][/*]
- [p]Fixed MPV demographic choice showing as Pony Budget in Steam rich presence[/p][/*]
- [p]Fixed incorrect spawning of turbocharger components and downpipes in certain configurations[/p][/*]
Gameplay
- [p]Added Dalluha Salt Flats top-speed test track (Note: the track sim doesn't get the correct speed / acceleration values yet, making cars under-perform, we're investigating!)[/p][/*]
- [p]Improved simulation of CVVL, significantly improving fuel economy[/p][/*]
- [p]Implemented forced induction weight calculations[/p][/*]
- [p]Fixed emission optimization slider bug where the range was 0 to 9 instead of 0 to 100[/p][/*]
UI Improvements & Fixes
- [p]Added leaded fuel ban year to show in regulations UI[/p][/*]
- [p]Added keybind for "Duplicate Fixture In Place"[/p][/*]
- [p]Made fuel availability desirability penalty display consistent with other penalties[/p][/*]
- [p]Made small improvements to the photoscene props UI[/p][/*]
- [p]Changed settings button to be a pause menu button in challenges[/p][/*]
- [p]Fixed creating an engine in a car not using the car's target demographic / region as default[/p][/*]
- [p]Fixed twincharging having its avd. boost controls hooked up the wrong way around[/p][/*]
- [p]Fixed car and engine name fields not being prefilled[/p][/*]
- [p]Fixed not being able to see engine graphs fitting an existing engine in a new car[/p][/*]
- [p]Fixed comparison stats between trims not updating until a recalculation happens[/p][/*]
- [p]Fixed morphing not updating tire width UI[/p][/*]
- [p]Fixed previous setup's comparison lines dissapearing for front/rear wing angle sliders[/p][/*]
- [p]Fixed tooltip for power units selection in the settings menu[/p][/*]
- [p]Fixed emissions graph mode in car design not showing region year unlock data[/p][/*]
- [p]Fixed "Locked Fixture" not changing its icon correctly[/p][/*]
- [p]Fixed detailed stats title header always saying "Drivability" for all stats[/p][/*]
Content
- [p]Added new grm_Kompact 1996 unlock car bodies[/p][/*]
- [p]Fixed driveshaft clipping through chassis tunnel in various situations[/p][/*]
- [p]Fixed issues with DCOE centrifugal supercharger configuration intake manifold[/p][/*]
- [p]Fixed turbos not being correctly rotated in various configurations[/p][/*]
- [p]Fixed V and boxer engines spawning twin DCOE mount when using single DCOE[/p][/*]
- [p]Fixed cast mid single turbo issues with non-turbo exhaust connecting pipe[/p][/*]
- [p]Fixes to clipping issues on boxer engines with compound turbos[/p][/*]
- [p]Fixed too large downpipe on 1 of 4 turbos of a quad turbo setup[/p][/*]
Multiplayer
- [p]Fixed kicking a player from the lobby not working correctly[/p][/*]
- [p]Added steam rich presence string for being in a multiplayer lobby/game[/p][/*]
- [p]Added ability to join a multiplayer game via the friends list[/p][/*]
- [p]Fixed issues with UI flow when finishing a multiplayer game[/p][/*]
BeamNG Exporter Fixes & Improvements
- [p]Improved automatic clutch to avoid synchro damage[/p][/*]
- [p]Exported cars now select a maximum of 20 breakable fixtures (largest are prioritized)[/p][/*]
- [p]Fixed cars exporting 10 to 15 % overweight[/p][/*]
- [p]Retuned engine inertia[/p][/*]
- [p]Improved strength of live axle rear[/p][/*]
- [p]Retuned export damping (slow vs fast, bump vs rebound)[/p][/*]