Hey Soldier,
Another month, another beat on how the fight is going with regards to cheaters in Battlefield 6.
[b]February: Results & Impact[/b]
[img src="https://clan.akamai.steamstatic.com/images/45712411/e77d11d39e04b3c4029761ccc3088d81cc046b0b.png"][/img]
[i]Match Infection Rate: The percentage of matches across the title that were negatively impacted by at least on cheater. This includes all suspected cheaters, even those we might not have enough evidence to enforce against.[/i]
In February, MIR started at [b]3.72%[/b]. This continued to increase until it peaked at [b]5.01%[/b] on the[b] 15th.[/b] At which point we had new detections and accelerations start to make headway and cause significant impacts to the cheater populations over the weeks to follow. This saw a floor of[b] 2.30%[/b] on the [b]25th[/b], before seeing some gradual increases again as cheat devs began their efforts in response to our work.
Through February, EA Javelin Anti-Cheat prevented [b]256,263[/b] attempts to cheat or tamper with the game before they could impact matches. We are still tracking [b]226 [/b]cheat-related programs, hardware solutions, vendors, resellers, and their associated communities. Of those, now [b]217 [/b]of them ([b]96.01%[/b]) are reporting related feature failures, detection notices, downtime, or fully taking their cheats offline.
We’ll continue reviewing your questions and feedback and will be sharing February’s metrics in roughly another month’s time.
Keep it fair out there - see you on the Battlefield.
