Patch Schedule
- PDT: 12:45 AM, March 13th
- EDT: 3:45 AM, March 13th
- CET: 9:45 AM, March 13th
- ICT: 2:45 PM, March 13th
- KST: 4:45 PM, March 13th
Returning Content
- Re-enabled online multiplayer * Please note that, in multiplayer, you will only have access to features you already unlocked in singleplayer. These include Body Mods, Weapon Mods, and characters.[list]
- Online co-op is back after adjustments to suit the current gameplay loop
- Multiplayer features can be accessed via the phone booth located at the Command Center

- Agents can join a room at any given point, instead of only within the first level
- Friendly fire and limited ammo are toggleable on the mission preparation screen

- Multiplayer UI has been improved[list]
- Teammates’ information is shown in the General menu (default hotkey: I)
- Mission preparation screen displays the online mode effects tooltip
- You can adjust in-game voice chat volumes for each player in the Esc menu

[/*]- Beaker’s active ability has been adjusted to provide a gradual heal over time, instead of a burst heal
- The potency of her heal is impacted by the number of Agents healed. The more Agents being healed, the less healing each Agent will receive
- Skill cooldown has also been adjusted for balance
- Beaker’s passives provide her with faster movement speed, longer HP regain window, and lower max Fear
New Content/Features
- Added 3 new levels[list]
- Supermax Lab[list]
- After defeating the Exosuit in the Crucible, you will find yourself delving deeper into the base to find the laboratory where highly confidential–possibly off-the-books–research was conducted

- Beyond the Supermax Lab, you will find quarantined sections created to contain entities that the S2P Corporation has been trying so hard to keep away from the public

- Agents who venture Section 13 alone may find the entrance into this bonus level presenting itself as a gaping white hole
* The white hole will appear only in singleplayer mode

- Unlike any other area in Section 13 base, this level is habitat to its own set of threats awaiting Agents
- General[list]
- Patcher[list]
- Reports say Section 13’s medical staff have fallen victim to the hivemind that overrun the base
- Better-trained and better-equipped UN-X operatives have been spotted within Section 13 base

- Sanitation Tunnels[list]
- Spider

- Redlight Man
- Cuddles
- Mannequin

- Arc Barrier: Absorbs both physical and psychological damage Agents would have taken

- Portable Ripper: A compact turret that automatically senses and neutralizes threats

- Valued Customer: Reduces all Credit costs (e.g., SE reroll, weapon mod reroll, Chillax Corner purchase, etc.)
- Technical Supply: Restores HP whenever you use tactical gear
- Worker’s Comp: Gain Credit for HP loss
- Let There Be Light: Soups up your flashlight
- Employee Lounge: Restores HP when you enter a Safe Room
- Feather-Light: Negates fall damage
- Big Bang: Randomly swaps out all currently held Synaptic Enhancements

- Hoarse voice that affects voice chat
- Visual impairment upon taking damage[list]
- This replaces Retro Mode, a setting that used to add a pixelated visual filter to the game
[/*][/list][*] Added medkit drop points in different levels, especially locations where there is a high chance of prolonged combat[/*][*] Added new narrative/lore elements[/*]- Added VO for some dialogues and barks
- Added character unlock events[list]
- New Agents start as Red and unlock other characters by rescuing them in various Restricted Areas on different levels

- Veteran Agents can experience the character unlocks by creating a new save file
- You will see a brief dialogue at first encounter with each character, as well as mid-combat barks during the fight

- This is a singleplayer-only feature that makes Agents more resistant to enemy attacks, allowing Agents to laser-focus on their mission
- Overclocked Mode can be toggled under Settings - Gameplay
- Added the Synaptic Enhancement Codex

- Added more videos to the repertoire of clips showing on the mainframe’s screen
Changes/Improvements
- Adjusted Arc Cannon weapon perks[list]
- Consolidated the dual arc weapon perk into the Beam Splitter weapon perk
- Intense Fear is now split into 3 tiers, instead of 2
- Hardbody effects changed to reduced damage taken, instead of providing additional Max HP

- Changed the Electric Shock effect to have a chance to briefly stun enemies, instead of increasing the chance to take critical hits
- Streamlined the 2 tiers of elemental effects: now weapons come with tier 1 elemental effects, which can be boosted to tier 2 with Synaptic Enhancement
- Quick overview of different elements:[list]
- Burn: Damages enemies over time
- Acid: Damages and slows enemies over time
- Freeze: Drastically slows enemies
- Electric Shock: Has a chance to briefly stun enemies
[/*][*] Applied different max carriable count for different tactical gear[/*]- Max 3: Hologram Decoys and Portable Rippers
- Max 5: Claymores and Arc Barriers
- Max 10: Frag Grenades, Stun Grenades, Hot Shots, and Cold Brew
- Max 20: Meteolights
- This information can also be found in the Inventory menu, the Armory, and the item tooltips
- An item bundle’s stack count (e.g., a single bundle containing Meteolight x3) now display in the item tooltip before picking it up

- Surveillance Reports (the session results screen) now list detailed information

- Added the ability to open the Esc menu within the tutorial, which also allows skipping the tutorial entirely
- Adjusted speech bubbles above characters to be better visible
- Rebalanced some levels
- Optimized the game for better performance
- Other various improvements and adjustments
Bug Fixes
- Addressed community-reported issues[list]
- Addressed the corner where you could get stuck in the Office level’s Restricted Area
- Adjusted text to better indicate when certain weapon perks and Synaptic Enhancements do not stack
