- Tightening up character movement and controls[list]
- Enhancing the basic playability and feel of core controls, including movement, rolling, weapon switching, and firing.
- Improving the usability and placement of items and objects throughout the game’s maps.
- Introducing players to the game’s unique elements gradually and with a more graceful on-ramp.
- Refining some aspects of the game that were originally designed a bit quickly or haphazardly, such as the cost of weapons, the placement of supply boxes, and the quantity of items obtainable from supply boxes.
- Cleaning up aspects of how the gauge is triggered, which currently differs between players and enemies
- Clarifying how the Panic gauge interacts with light or dark areas in the game, and ensuring we’re communicating that relationship to players effectively.
- Looking into various changes related to pausing and resuming gameplay.
- Addressing some basic usability issues with certain weapons
- Improving game balance between weapon-types and Synaptics categories.
