Patch Schedule
- PST: 3:00 PM, February 16
- EST: 6:00 PM, February 16
- CET: 12:00 AM, February 17
- ICT: 6:00 AM, February 17
- KST: 8:00 AM, February 17
New Content/Features
- Updated the game engine’s version, from UE4 to UE5[list]
- While this may not bring many dramatic changes in this patch, it allows us to have a better foundation for creating a better game and adding new systems & contents down the road
- One immediate benefit is slightly better color saturation
- Our team worked very hard to make the engine upgrade a smooth change, but, if you encounter any issues, please let us know via [url=https://discord.gg/sNAqA9eHnK]Discord[/url] or [url=https://steamcommunity.com/app/2111870/discussions/1/]Steam forums[/url]
[*] Added additional UI in the Lobby screen[/*]- Added a pop-up for creating a room in Squad Mode[list]
- This is where you can set the room’s name, switch between private/public sessions, and allow mid-session joining

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Changes/Improvements
- Adjusted various elements to improve game balance[list]
- Extended roll dodge’s distance and invincibility window
- Adjusted so that harder combat scenarios come later–after clearing the Exosuit at least once
- Adjusted the number of enemy spawns for certain combat scenarios to make them less punishing
- Adjusted the number of Skirmishers & Ravagers in Deep Storage, as well as improved their AI[list]
- This includes slightly different behavior when the Skirmishers (or Ravagers after a Mental Break) are exposed to light

[*] Improved visual effects for the Arc Cannon so that you can more easily recognize when it is hitting an enemy[/*]
[*] Changed the resolution setting as a dropdown for quicker selection, instead of having to cycle through each option[/*]
[*] Polished some weapon perk text for consistency[/*][*] Other miscellaneous improvements[/*][/list]
Bug Fixes
- Addressed the text spilling out the UI with weapon perks in the blueprint unlock UI

- Other bug fixes
