News Liste Blackout Protocol

0.31.0 Balance Patch Notes
Blackout Protocol
10.04.25 00:30 Community Announcements

Patch Schedule


  • PT: 6:00 PM, April 9th[/*]
  • ET: 9:00 PM, April 9th[/*]
  • CEST: 3:00 AM, April 10th[/*]
  • ICT: 8:00 AM, April 10th[/*]
  • KST: 10:00 AM, April 10th[/*]

Agents,

Here comes the April balance patch (Ver. 0.31.0), containing various adjustments, improvements, and fixes–especially those reported by our Agents! After we deployed the “Party Up” patch last month, we have been reading all feedback and taking note of various playstyles, both singleplayer and multiplayer. Your feedback has been crucial for us to come up with many of the changes in this patch.

We continue to work towards our official launch next month, as well as keep listening to your suggestions and thoughts. Please do not hesitate to share your thoughts via the Steam discussion boards or our Discord server!

For the list of changes in this patch, please see below.

New Content/Features


  • Added the new power-up unlock structure in the DNS Defragmenter [/*][list]
  • Synaptic Enhancements are now grouped in specific tiers instead of everything being available from the start
  • [/*]
  • Permanent upgrades are grouped in specific tiers as before [/*]
  • STAR Pins are used to unlock each of these tiers, gradually providing access to more powerful upgrades[/*]
  • This applies only to new Agents. Agents with an existing save will retain their unlock progress[/*]
[*] Added Japanese language
[/*]
  • All in-game text will be localized in Japanese, while the voiceover remains in English[/*]
  • We have not been able to complete a full check of the text, so please share any feedback as a comment on this Steam discussion board post[/*]
[/list]

Community-Based Changes/Improvements


  • Large Medkits now heal some of the injury damage[/*]
  • Chillax Corners in the Parking Lot and the Lobby levels will now have a fair chance to sell medkits[/*]
  • Chillax Corners in the Office and the Isolation Chamber levels will now have a high chance to sell medkits[/*]
  • Decreased Beaker’s active skill cooldown: 300 seconds → 240 seconds[/*]
  • Adjusted enemy HP[/*][list]
  • Adjusted the HP scaling of mid-to-large enemy types[/*]
  • Lowered the base HP of the Exosuit by 50%[/*]
  • Adjusted the HP scaling of the Exosuit based on difficulty & single/multiplayer mode modifiers[/*]
[*] Changed Scalpel’s active skill to deal a fixed amount of damage, no longer impacted by damage reduction[/*][*] Changed so that the access code items can now be obtained in multiplayer (for unlocking the Parking Lot level’s security room and the Cargo Elevator level)
[/*][/list]

Other Changes/Improvements


  • Made weapon attachments (items that give weapon perks) easier to obtain[/*][list]
  • New Agents will receive level 1 attachments for the Assault Rifle, the SMG, and the Pump-Action Shotgun by default
  • [/*]
  • Adjusted the weapon attachment drop table so that they drop more frequently than before[/*]
[*] Improved Chillax Corners (shops) to provide better options[/*]
  • In multiplayer, Chillax Corner items are now specific to each player, instead of being shared by the whole group[/*]
  • Chillax Corners in the Office and the Isolation Chamber levels now have increased number of selections sold
  • [/*]
  • Made weapon purchases more affordable by adjusting the number of perks they spawn with[/*]
[*] Increased Credit and Data Nug drops[/*]
  • Increased the max Credit drop per bundle, resulting in a higher potential to find more Credits by searching objects[/*]
  • Increased the drop rate of Data Nugs[/*]
  • New Agents will start with at least 30 Data Nugs[/*][list]
  • Skipping the tutorial gives 30 Data Nugs[/*]
  • Playing the tutorial guarantees at least 30 Data Nugs[/*]
[*] Added guaranteed Data Nug drops for defeating mid-boss enemies for the first time: Disposer (25 Data Nugs) and Exosuit (75 Data Nugs)[/*][/list][*] Adjusted Injury build-up rates[/*]
  • We are continuously monitoring Injury build-up and plan to make balance tweaks as necessary[/*]
[*] Adjusted the Jackpot Synaptic Enhancement to scale better across tiers[/*]
  • Each tier of Jackpot is split into different grades, instead of all 3 tiers being Platinum grade[/*]
  • Adjusted the credit amounts according to their respective grades[/*]
    Zitat:
    [list]
  • Jackpot I[/*][list]
  • Grade: Platinum → Silver[/*]
  • Credits: 1,000 → 500[/*]
[*] Jackpot II[/*]
  • Grade: Platinum → Gold[/*]
  • Credits: 2,000 → 1000[/*]
[*] Jackpot III[/*]
  • Grade: Platinum (unchanged)[/*]
  • Credits: 3,000 (unchanged)[/*]
[/list]
[/list]
  • Added the option to remove keybindings (i.e., disabling the action)
  • [/*]
  • Improved self-revival perks that trigger automatically (e.g., Second Wind permanent upgrade)[/*]
    • Added a brief invincibility window upon being revived[/*]
    • Added sound effects for better indication when they trigger[/*]
    [*] Now you can only recruit one character per session. If you recruited a character and still have more to recruit, you will see another one in the next run[/*][/list]
  • Community-Reported Bug Fixes


    • Fixed various locations where players could fall through the map or get stuck/locked out, including those reported in the Deep Storage, the Crucible, and the Isolation Chamber levels[/*]
    • Fixed the issue where some map objects could not be searched in the Isolation Chamber level[/*]
    • Fixed the issue where the Tactical Crossbow’s reload speed bonus perk was not working properly[/*]
    • Fixed the issue where spent STAR Pins were given back if you disconnected from multiplayer[/*]

    Other Bug Fixes


    • Addressed various issues that could cause the game to crash[/*]
    • Fixed the issue where killing an enemy with Scalpel’s active skill did not grant Astral status if you were Panicked[/*]
    • Addressed the invisible walls (some blocking movement, some blocking only projectiles) in the Supermax Lab and the Isolation Chamber levels[/*]
    • Fixed the issue where your Fear gauge would be full if you died while Panicked and were revived by a teammate[/*]

    Known Issue


    • Joining the same multiplayer room with different save files will display character information from the previous save file instead of the new one[/*][list]
    • When switching save files while playing multiplayer, we recommend creating a new room instead of rejoining the same room[/*]
    [/list]
    Please note that if you are playing at this time, your game will not be interrupted. You will be prompted to download the patch the next time you open Section 13. For the best gameplay experience, we recommend installing the update as soon as possible.


    - ODS Team

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