Patch Schedule
- PT: 6:00 PM, April 9th
- ET: 9:00 PM, April 9th
- CEST: 3:00 AM, April 10th
- ICT: 8:00 AM, April 10th
- KST: 10:00 AM, April 10th
New Content/Features
- Added the new power-up unlock structure in the DNS Defragmenter
[list] - Synaptic Enhancements are now grouped in specific tiers instead of everything being available from the start

- Permanent upgrades are grouped in specific tiers as before

- STAR Pins are used to unlock each of these tiers, gradually providing access to more powerful upgrades
- This applies only to new Agents. Agents with an existing save will retain their unlock progress
[/*]- All in-game text will be localized in Japanese, while the voiceover remains in English
- We have not been able to complete a full check of the text, so please share any feedback as a comment on [url=https://steamcommunity.com/app/2111870/discussions/2/600775381612496032/]this Steam discussion board post[/url]
Community-Based Changes/Improvements
- Large Medkits now heal some of the injury damage
- Chillax Corners in the Parking Lot and the Lobby levels will now have a fair chance to sell medkits
- Chillax Corners in the Office and the Isolation Chamber levels will now have a high chance to sell medkits
- Decreased Beaker’s active skill cooldown: 300 seconds → 240 seconds
- Adjusted enemy HP[list]
- Adjusted the HP scaling of mid-to-large enemy types
- Lowered the base HP of the Exosuit by 50%
- Adjusted the HP scaling of the Exosuit based on difficulty & single/multiplayer mode modifiers
[/*][/list]
Other Changes/Improvements
- Made weapon attachments (items that give weapon perks) easier to obtain[list]
- New Agents will receive level 1 attachments for the Assault Rifle, the SMG, and the Pump-Action Shotgun by default

- Adjusted the weapon attachment drop table so that they drop more frequently than before
- In multiplayer, Chillax Corner items are now specific to each player, instead of being shared by the whole group
- Chillax Corners in the Office and the Isolation Chamber levels now have increased number of selections sold

- Made weapon purchases more affordable by adjusting the number of perks they spawn with
- Increased the max Credit drop per bundle, resulting in a higher potential to find more Credits by searching objects
- Increased the drop rate of Data Nugs
- New Agents will start with at least 30 Data Nugs[list]
- Skipping the tutorial gives 30 Data Nugs
- Playing the tutorial guarantees at least 30 Data Nugs
- We are continuously monitoring Injury build-up and plan to make balance tweaks as necessary
- Each tier of Jackpot is split into different grades, instead of all 3 tiers being Platinum grade
- Adjusted the credit amounts according to their respective grades[quote][list]
- Jackpot I[list]
- Grade: Platinum → Silver
- Credits: 1,000 → 500
- Grade: Platinum → Gold
- Credits: 2,000 → 1000
- Grade: Platinum (unchanged)
- Credits: 3,000 (unchanged)
[/quote][/list][*] Added the option to remove keybindings (i.e., disabling the action)
[/*][*] Improved self-revival perks that trigger automatically (e.g., Second Wind permanent upgrade)[/*]- Added a brief invincibility window upon being revived
- Added sound effects for better indication when they trigger
Community-Reported Bug Fixes
- Fixed various locations where players could fall through the map or get stuck/locked out, including those reported in the Deep Storage, the Crucible, and the Isolation Chamber levels
- Fixed the issue where some map objects could not be searched in the Isolation Chamber level
- Fixed the issue where the Tactical Crossbow’s reload speed bonus perk was not working properly
- Fixed the issue where spent STAR Pins were given back if you disconnected from multiplayer
Other Bug Fixes
- Addressed various issues that could cause the game to crash
- Fixed the issue where killing an enemy with Scalpel’s active skill did not grant Astral status if you were Panicked
- Addressed the invisible walls (some blocking movement, some blocking only projectiles) in the Supermax Lab and the Isolation Chamber levels
- Fixed the issue where your Fear gauge would be full if you died while Panicked and were revived by a teammate
Known Issue
- Joining the same multiplayer room with different save files will display character information from the previous save file instead of the new one[list]
- When switching save files while playing multiplayer, we recommend creating a new room instead of rejoining the same room
