Patch Schedule
- PT: 10:00 AM, May 26
- ET: 1:00 PM, May 26
- CEST: 7:00 PM, May 26
- ICT: 12:00 AM, May 27
- KST: 2:00 AM, May 27
New Content/Features
- Added the full narrative content to single-player mode[list]
- The tutorial now includes an intro sequence that touches upon how the agents have been scattered inside Section 13 base
- Added Agent Casefiles entries for each character
[list] - For more details, check out [url=https://store.steampowered.com/news/app/2111870/view/529846874009502865]our dev log on the topic[/url]
[/*]- This is where the final boss fight takes place
- The Cell Sample item now drops after beating the final boss (instead of when you reach the final level)
[/*][*] Added 2 new tactical gear[/*]- BlastWing Prototype: An autonomous combat drone

- Tactical Shield: A deployable barrier

Changes/Improvements
- Increased the amount of healing from medkits
- Increased the chance for medkit crates to spawn
[list] - Supermax Lab and Isolation Chamber levels will have at least 1 guaranteed medkit crate, with chances for up to 2 additional medkit crates to spawn
- Parking Lot level now has a fair chance to spawn a medkit crate
- Sanitation Tunnels level now appears regardless of the difficulty, as long as you picked up the DNS Bypass item

- Location Unknown level now requires the Classified DNS Error Report item to appear
[list] - Location Unknown level has a chance to appear on either the Office level or the Supermax Lab level. It will appear in one or the other, not both
- Classified DNS Error Report item has a high chance of dropping from the Exosuit field boss on the Isolation Chamber level
- Cargo Elevator Code
[list] - Cargo Elevator Code can be found by investigating map objects on the Office level
- The code is permanent; once you obtain it, you can check the code in your Character Info menu (default hotkey: I)
- Increased the drop rate of the code
[/*]- Security Room Code can now be found by investigating map objects in the Deep Storage area, instead of being found in the Safe Area
- The code is permanent; once you obtain it, you can check the code in your Character Info menu (default hotkey: I)
- Increased the drop rate of the code
- Increased the max HP boost values
- Slightly increased the Data Nugs cost
- Fright Response I & II: Increased the damage boost values
[url=https://clan.akamai.steamstatic.com/images/42896238/006cf70e9a6859663b59caae127bdfee669bb14c.jpg]
[/url] - Self Starter: Added back to the game
[url=https://clan.akamai.steamstatic.com/images/42896238/20025e77c063338d83d07b90b7adf66a6d14529a.jpg]
[/url] - Marked Recovery: Now drops in both single-player and multiplayer modes
[url=https://clan.akamai.steamstatic.com/images/42896238/858bfe2d68e34a17ce3419adec69e957d666802f.jpg]
[/url] - Physical Therapy: Now drops in both single-player and multiplayer modes
[url=https://clan.akamai.steamstatic.com/images/42896238/236fe108e973ff124e28d103f34ff2651d7177fd.jpg]
[/url] - Optimist: Changed the effects
[url=https://clan.akamai.steamstatic.com/images/42896238/0f83ad8607879fc6795b5081922d64e399ac798a.jpg]
[/url][list] - Previously, Optimist provided a passive damage reduction to allies within a certain radius of Beaker
- Now, it reduces Beaker’s active skill cooldown, as well as provides a temporary damage reduction to allies within a certain radius (triggered when Beaker uses her active skill)
- For example, the Assault Rifle will see the following changes:[list]
- +25% Critical Damage: Tier 1 → Tier 2
- +10% Clip Size: Tier 1 → Tier 2
- Tracking Bullets: Tier 2 → Tier 1
- 25% Chance to Pierce: Tier 2 → Tier 1
Bug Fixes
- Fixed the issue that could cause the game to crash at the end of the Isolation Chamber level
- Fixed the issue where the game could crash in the Simulation Area and could prevent launching the game afterwards until you reinstalled the game
- Fixed the issue where you could fall indefinitely in one of the Restricted Area layouts
- Fixed the issue where the Pump-Action Shotgun’s reload weapon perk would reload the other firearm as well
- Fixed the issue where Restricted Areas would become unavailable if you were stunned while rerolling rooms
- Fixed the issue where you could get stuck between desks on the Office level
- Fixed the issue where you could get stuck in certain areas on the Isolation Chamber level
- Fixed the issue where an invisible wall blocked bullets on the Isolation Chamber level
Additional Note
- We decided to keep the Plasmoid Launcher out from the game for the time being. We may revisit a full overhaul in the future
