News Liste Bleak Faith: Forsaken

Update 1
Bleak Faith: Forsaken
29.06.23 17:23 Community Announcements
We’re back to updating on a weekly basis now that we have laid the groundworks for multiplayer. With the introduction of NG+ we are monitoring the balance of both NG and NG+ and are going to be making adjustments according to player feedback.

We are close to launching the open beta for the co-op campaign as well and NGR (a unique end-game mode) work is already underway. You can expect more improvements across the board to AI, bosses, level design, sound design, animations, etc.

**Multiplayer testing is still open and available on the experimental branch, it is peer-to-peer multiplayer and we recommend only playing with friends or someone you trust. We are however fully focused on the co-op campaign aspects of multiplayer as we’ve gathered enough information from the multiplayer tests and what else needs to be done to fully integrate multiplayer into the game.



NG+ Notes :
-NG+, NG++ and NG+++
-NG+++ is currently repeatable
-Each following iteration of NG+ increases enemies health and damage
-Repeatable NG+++ do not change any stat values
-Inventory is transferred over
-Unlocked belt slots are transferred over
-Quest items are removed from inventory
-Perks are reset and all perk points removed on each NG+, any remaining unstable perk essence are also removed
-Unlocked recipes are transferred over
-Used ladders and gates are reset
-Quests and dialogues are reset

Changes:
-Combo timing adjusted to swing of a weapon for more intuitive use
-Speed penalty for failed combo greatly reduced for smoother/faster combat
-Penalty for missed combo timing decreases damage by 25% and increases stamina cost by 25%
-Adjusted stamina cost of heavier weapons
-Trying to draw or fire a bow while it's holstered will now unholster it
-Adjusted rate at which critical strike chance increases per point of Agility
-Increased damage of heaviest weapons by 60% to correspond their damage better to their slow speed
-Dashes/Rolls phase through enemies at point blank range to prevent being blocked in by enemies
-Blocking costs less stamina now allowing for more aggression and better flow in combat
-Increased mitigation values of all shields - to further bolster frontlining
-Improved health, flux, and stamina Anomalous Crystal stats
-Increased armor rating from resistance anomalous crystals from previous 100/200 to new 200/400

-Attacking from stealth (Invisibility ability) now stuns target
-Using an ability while stealthed now breaks stealth
-Receiving damage while stealthed now breaks stealth

-Using a lever now hides your weapons
-Removed gluttony vfx and sfx effects from looting - ability is still the same
-Slowed debuff now shows % slowed instead of stack

-Transitioning between areas now has a pop-up screen
-Long elevators (60+ seconds) have been replaced by loading screens
-Elevators that lead into different zones are now greatly sped up to reduce waiting times
-Removed autosave limit
-Deleting an autosave now properly deletes its folder
-Exiting to Main Menu or Exiting from Pause Menu now autosaves the game

-Rebalanced all bosses and enemies
-AI behavior overhaul
-Increased number of enemies per map
-Complete reanimation of Konrad the Traitor
-Konrad the Traitor received a new ability

-Overhauled all staff projectiles (visual and behavior):
*Evolved Staff: Updated projectile visuals
*Mechanomad Staff: Spreading damage in 5m radius around initial hit target
*Blessed Crosier: Burst type projectiles
*Vermillion Staff: Fast single target projectiles
-Added aiming offset to staves. (Staves now follow where crosshair is)
-Technomancers stun now only stuns with initial shock
-Adjusted speed of technomancy animations
-Overhauled claymore animations
-Overhauled dagger animations
-Overhauled Faussart, Solaris and Halberds animations
-Overhauled player movement animations in a number of ways to create a smoother experience
-Overhauled SFX in a lot of instances (new enemy sounds, weapon sounds, etc)
-Overhauled shaders for more leveled visuals
-4 new unique weapons with abilities
-5 new armor sets
-5 new enemy types

Fixes:
-Fixed an issue that caused heavy attacks to have increased speed
-Disabling floating HUD setting now properly hides floating HUD
-Removed animation stutter caused by dashing
-Fixed an issue where it was possible to add special characters to autosave name by pressing arrow keys and messing up the save
-Player no longer loses control of character after recalibration
-Fixed music being interrupted if too many sounds play at once
-Blocking during/after roll no longer ignores players input
-Attack input no longer ignored if block is pressed during an attack
-No longer possible to double attack on block release
-Grabbing onto climb point after fall no longer causes fall damage.
-Fixed Traitorous and Berserking Leaps resetting animation mid air
-Fixed wrong guard animation being displayed while crouched
-Fixed technomancy projectiles sometimes being stuck mid air
-Fixed Armored Mrguds spawn
Logo for Bleak Faith: Forsaken
Release:10.03.2023 Genre: Action-Adventure Entwickler: Archangel Studios Vertrieb: Archangel Studios Engine:keine Infos Kopierschutz:keine Infos Franchise:keine Infos
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Minor Hotfix
Bleak Faith: Forsaken
10.03.24 23:22 Community Announcements
Combat Refinement
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04.03.24 19:42 Community Announcements
Minor Patch Notes
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16.01.24 12:51 Community Announcements
Minor Hotfix
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13.01.24 19:22 Community Announcements
Movement, Camera and Archery Overhaul
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13.01.24 16:41 Community Announcements
Minor Hotix
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16.12.23 21:59 Community Announcements
Invincibility Frames Introduced!
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15.12.23 20:36 Community Announcements
Major Update 21st November
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21.11.23 17:01 Community Announcements
Patch Notes 27th October
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27.10.23 21:30 Community Announcements
Minor Hotfix
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11.10.23 08:39 Community Announcements
Minor Hotfix
Bleak Faith: Forsaken
08.10.23 21:45 Community Announcements
Minor Hotfix
Bleak Faith: Forsaken
08.10.23 03:17 Community Announcements
Major Update October 7th
Bleak Faith: Forsaken
07.10.23 20:25 Community Announcements
Patch Notes 20th September
Bleak Faith: Forsaken
20.09.23 09:14 Community Announcements
Patch Notes 12th September
Bleak Faith: Forsaken
12.09.23 09:34 Community Announcements
Regular Update 8th July
Bleak Faith: Forsaken
08.07.23 09:23 Community Announcements
Hotfix
Bleak Faith: Forsaken
02.07.23 22:07 Community Announcements
Hotifx
Bleak Faith: Forsaken
29.06.23 19:38 Community Announcements
Update 1
Bleak Faith: Forsaken
29.06.23 17:23 Community Announcements
Patch Notes April 25th
Bleak Faith: Forsaken
25.04.23 07:13 Community Announcements
Patch Notes April 7th
Bleak Faith: Forsaken
07.04.23 14:21 Community Announcements
Patch Notes March 30th
Bleak Faith: Forsaken
30.03.23 20:12 Community Announcements