News Liste Bleak Faith: Forsaken

Update 1
Bleak Faith: Forsaken
29.06.23 17:23 Community Announcements
We’re back to updating on a weekly basis now that we have laid the groundworks for multiplayer. With the introduction of NG+ we are monitoring the balance of both NG and NG+ and are going to be making adjustments according to player feedback. We are close to launching the open beta for the co-op campaign as well and NGR (a unique end-game mode) work is already underway. You can expect more improvements across the board to AI, bosses, level design, sound design, animations, etc. **Multiplayer testing is still open and available on the experimental branch, it is peer-to-peer multiplayer and we recommend only playing with friends or someone you trust. We are however fully focused on the co-op campaign aspects of multiplayer as we’ve gathered enough information from the multiplayer tests and what else needs to be done to fully integrate multiplayer into the game. NG+ Notes : -NG+, NG++ and NG+++ -NG+++ is currently repeatable -Each following iteration of NG+ increases enemies health and damage -Repeatable NG+++ do not change any stat values -Inventory is transferred over -Unlocked belt slots are transferred over -Quest items are removed from inventory -Perks are reset and all perk points removed on each NG+, any remaining unstable perk essence are also removed -Unlocked recipes are transferred over -Used ladders and gates are reset -Quests and dialogues are reset Changes: -Combo timing adjusted to swing of a weapon for more intuitive use -Speed penalty for failed combo greatly reduced for smoother/faster combat -Penalty for missed combo timing decreases damage by 25% and increases stamina cost by 25% -Adjusted stamina cost of heavier weapons -Trying to draw or fire a bow while it's holstered will now unholster it -Adjusted rate at which critical strike chance increases per point of Agility -Increased damage of heaviest weapons by 60% to correspond their damage better to their slow speed -Dashes/Rolls phase through enemies at point blank range to prevent being blocked in by enemies -Blocking costs less stamina now allowing for more aggression and better flow in combat -Increased mitigation values of all shields - to further bolster frontlining -Improved health, flux, and stamina Anomalous Crystal stats -Increased armor rating from resistance anomalous crystals from previous 100/200 to new 200/400 -Attacking from stealth (Invisibility ability) now stuns target -Using an ability while stealthed now breaks stealth -Receiving damage while stealthed now breaks stealth -Using a lever now hides your weapons -Removed gluttony vfx and sfx effects from looting - ability is still the same -Slowed debuff now shows % slowed instead of stack -Transitioning between areas now has a pop-up screen -Long elevators (60+ seconds) have been replaced by loading screens -Elevators that lead into different zones are now greatly sped up to reduce waiting times -Removed autosave limit -Deleting an autosave now properly deletes its folder -Exiting to Main Menu or Exiting from Pause Menu now autosaves the game -Rebalanced all bosses and enemies -AI behavior overhaul -Increased number of enemies per map -Complete reanimation of Konrad the Traitor -Konrad the Traitor received a new ability -Overhauled all staff projectiles (visual and behavior): *Evolved Staff: Updated projectile visuals *Mechanomad Staff: Spreading damage in 5m radius around initial hit target *Blessed Crosier: Burst type projectiles *Vermillion Staff: Fast single target projectiles -Added aiming offset to staves. (Staves now follow where crosshair is) -Technomancers stun now only stuns with initial shock -Adjusted speed of technomancy animations -Overhauled claymore animations -Overhauled dagger animations -Overhauled Faussart, Solaris and Halberds animations -Overhauled player movement animations in a number of ways to create a smoother experience -Overhauled SFX in a lot of instances (new enemy sounds, weapon sounds, etc) -Overhauled shaders for more leveled visuals -4 new unique weapons with abilities -5 new armor sets -5 new enemy types Fixes: -Fixed an issue that caused heavy attacks to have increased speed -Disabling floating HUD setting now properly hides floating HUD -Removed animation stutter caused by dashing -Fixed an issue where it was possible to add special characters to autosave name by pressing arrow keys and messing up the save -Player no longer loses control of character after recalibration -Fixed music being interrupted if too many sounds play at once -Blocking during/after roll no longer ignores players input -Attack input no longer ignored if block is pressed during an attack -No longer possible to double attack on block release -Grabbing onto climb point after fall no longer causes fall damage. -Fixed Traitorous and Berserking Leaps resetting animation mid air -Fixed wrong guard animation being displayed while crouched -Fixed technomancy projectiles sometimes being stuck mid air -Fixed Armored Mrguds spawn
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Release:10.03.2023 Genre: Action-Adventure Entwickler: Archangel Studios Vertrieb: Archangel Studios Engine:keine Infos Kopierschutz:keine Infos Franchise:keine Infos
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15.12.23 20:36 Community Announcements
Major Update 21st November
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21.11.23 17:01 Community Announcements
Patch Notes 27th October
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27.10.23 21:30 Community Announcements
Minor Hotfix
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11.10.23 08:39 Community Announcements
Minor Hotfix
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08.10.23 21:45 Community Announcements
Minor Hotfix
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08.10.23 03:17 Community Announcements
Major Update October 7th
Bleak Faith: Forsaken
07.10.23 20:25 Community Announcements
Patch Notes 20th September
Bleak Faith: Forsaken
20.09.23 09:14 Community Announcements
Patch Notes 12th September
Bleak Faith: Forsaken
12.09.23 09:34 Community Announcements
Regular Update 8th July
Bleak Faith: Forsaken
08.07.23 09:23 Community Announcements
Hotfix
Bleak Faith: Forsaken
02.07.23 22:07 Community Announcements
Hotifx
Bleak Faith: Forsaken
29.06.23 19:38 Community Announcements
Update 1
Bleak Faith: Forsaken
29.06.23 17:23 Community Announcements
Patch Notes April 25th
Bleak Faith: Forsaken
25.04.23 07:13 Community Announcements
Patch Notes April 7th
Bleak Faith: Forsaken
07.04.23 14:21 Community Announcements
Patch Notes March 30th
Bleak Faith: Forsaken
30.03.23 20:12 Community Announcements