News Liste Bleak Faith: Forsaken

Patch Notes 12th September
Bleak Faith: Forsaken
12.09.23 09:34 Community Announcements
Changes: - User Interface setting now renamed to "General & UI". - Due to popular request new Setting under General & UI : Seamless Transitions; default: Off. - Due to popular request new Setting under General & UI : Corpse Disposal; default: 5 minutes. - New Setting under General & UI : Combo Timing Visuals; default: Off. - New Setting under General & UI : Parry Timing Visuals; default: Bosses Only. - New Setting under General & UI : Soft Lock-On; Default: OFF. - Soft Lock-On grants the player some control over the camera while having a Lock-On target. - New Setting under General & UI : Dynamic Lock-On; Default: ON. - Dynamic Lock-On switches to the closest target in range after the current target dies, is in line of sight or is out of range. - New Setting under General & UI : Maximum Lock-On Distance; Default : 3600 Units. - New Setting under General & UI : Lock-On Sensitivity; Default : 1. - New Setting under General & UI : Strafing; Default : Lock-On. - Control when the character will strafe, move while always facing the direction of the camera. - New Setting under Gamepad : Auto Camera Sensitivity; Default: 1. - Controls the speed of Auto Camera. Set to 0 to disable. - Added auto camera for controller. Camera will now try to correct itself to be looking in the character's movement direction. - Limbs of Giants can now be locked onto. - Added new tutorial: Fast Travel. - Added new tutorial: Essence Extraction. - Added new tutorial: Manufacturing. - Added new tutorial: Boss Scaling. - Added new tutorial: Armor Rating. - Added a new icon in the Handlers menu for easy tutorial access. - Exclamation mark added in inventory when perk or ability point can be used. - Character Stats details are now a tooltip pop up (temporary UI Design) instead of a new overlay. - Details button that previously popped up stat details now hides/unhides new details window. - All Character Stats now display exact values instead of "Slightly, Moderately, Greatly". - Renamed Spellcasting Speed to Techno Casting Speed. - Now displaying total weight in Kg in the Character Stats panel. - Lore Pages are now sorted in lore order instead of last looted. - Tweaked default values for Audio settings. - Stabilising Unstable Perk Essence now displays the same UI as picking up an echo. - Unstable Perk Essence returning to its place of origin displays the same UI as picking up an echo. - Removed proximity check on enemy health bars, arrow damage now properly displays changing to their health. - Majority of bosses and enemies can now properly dodge arrows/projectiles from the player. - All enemies that could previously dodge arrows can now dodge projectiles as well. - Enemies will no longer attempt to dodge arrows/projectiles at point blank range. - Parry now costs stamina, Perfect Parry now returns initial stamina cost. - Due to encounter difficulty increasing, following bosses are now be parriable: Konrad the Traitor, Nurgei the Blademaster, Plagued Nemesis, Vermillion Mirage. - Added a faint glow effect on players weapons to indicate combo timings. : Can be turned on in the settings, off by default. - Added a faint glow effect on enemies weapons to indicate parry timings. : Can be changed in the settings, bosses only by default. - Several updates to maps: Enemy placements and props. - Increased drop rate of Ionization Fluids. - Several VFXs had their brightness toned down. - Increased speed of character turn rotation for better control. - Crablike enemy in Desert received a new model. - Crablike enemy in Desert received longer windup to attacks. - Moved loading screen trigger for HUB<->Rain District transition to be closer. - Enemies' weapons now dissolve upon death. - Arrows that missed the target can now be picked up by walking over them. Balancing: - Slightly increased detection radius of Nurgei the Blademasters grab ability. - Nurgei the Blademaster is now parriable. - Increased Wormlords overall damage on following abilities: Laser, Bombardment and Tornado. - Wormlords Laser now applies burning debuff. - Wormlords Bombardment now applies frost debuff. - Wormlords Tornado now applies bleeding debuff. - Increased duration of Wormlord Tornado to 32.5 seconds. - Increased speed of Wormlords Tornado by additional 15%. - Increased hitbox of Wormlords Tornado by additional 45%. - Increased the hitbox of Wormlords Laser by an additional 10%. - Archinquisitor Belisarius AOE Sentinel shrinks the arena by an additional 0.2m/s. - Konrad the Traitor received 2 distance closer attacks. - Konrad the Traitor now also throws a fire grenade that applies heat debuff. Randomly picking between the two grenades. - Konrad the Traitor will now have reduced cooldowns on his abilities the lower his health gets. - Increased the damage of Konrad the Traitors Spear Ability. - Increased the damage of Konrad the Traitors Shockwave Ability. - Increased the damage of Konrad the Traitors Bubble Ability. - Increased the tick rate of Konrad the Traitors grenades. - Reduced Konrad the Traitors Technomancy Armor Rating from 65% to 51%. - Konrad the Traitor now receives an additional 15% speed increase on low health. - Konrad the Traitor is now parriable. - Royal Division Captain Yulia extended weapons are now always enabled. - Removed some easy to dodge melee attacks from the Royal Division Captain Yulia attack pattern. - Greatly increased hitbox precision of Royal Division Captain Yulia melee attacks. - Royal Division Captain Yulias ground slam ability has been moved to the final phase. - Royal Division Captain Yulias ground slam ability hitbox has been halved. - Royal Division Captain Yulia and Vermillion Mirage no longer attack both at same time, but take turns attacking. - Royal Division Captain Yulia received 2 new abilities during her downtime phase. - Vermillion Mirage received a new ability during his downtime phase. - Attacking Vermillion Mirage during his downtime phase causes him to exit the downtime phase and attack the player together with Royal Division Captain Yulia. - Added more wind-up to Vermillion Mirage melee attacks. - Greatly increased precision of Plagued Nemesis hitboxes. - Plagued Nemesis is now parriable. - Rusty Claymore default Mk reduced to Mk.0 from previous Mk.1. - Tweaked damage of several enemies that could potentially one shot players early on. - Increased damage of Restless Knights in Monastery. - Increased impact of Agility on stamina regeneration delay. - Greatly increased hitbox precision of all weapons. - Greatly increased timing precision of all parriable attacks. - Archery Mastery now increases Quiver Size. - Greatly reduced time required before a chain attack is possible after blocking. - Greatly improved viability of great weapons. Fixes: - Nurgei the Blademasters pillars now properly reset on players death. - Nurgei the Blademasters animations no longer jitters during phase ability.+ - Wormlord no longer locks players in combat upon entering Desert Mirage. - Fixed incorrect FX of Wormlords Tornado. - Fixed Wormlords Laser hitbox sometimes missing players if playing under 25 FPS. - Plagued Nemesis no longer teleports players on combat start. - Archinquisitor Belisarius projectiles now properly pass through his Doppleganger. - Archinquisitor Belisarius teleporting player no longer causes fall damage if teleport happens mid jump. - Konrad the Traitor now properly looks at the player. - Fixed Konrad the Traitor moving in slow motion during one of his dodge animations. - Fixed missing FX on player receiving damage from Konrad the Traitors Shockwave Ability. - Fixed missing grunt sound effects from Vermillion Mirage. - Fixed Vermillion Mirage's heavy grunts not being heard from a distance. - Fixed missing grunt sound effects from Royal Division Captain Yulia. - Fixed Royal Division Captain Yulia sometimes having wrong walking animations. - Fixed arrows not working in certain areas of the final boss arena. - Fixed autosave names not properly being displayed while using the controller in the main menu. - Fixed flickering FX in Desert Mirage zone. - Fixed sound of footsteps of giants being heard from far away. - Fixed FPS issues in Uranopolis caused by Uranopolis Taxi. - Fixed several Out of Bound zones. - Fixed incorrect FX on Nodachis tornado ability. - Fixed navigation in Handler tutorial for Upgrading Gear. - Fixed navigation in the Character Stats panel. - Fixed buttons being grayed out in the Character Stats panel if tabbing in from the Crafting panel. - Fixed Health Regen Concoction healing 5 health instead of 5% health. - Ring of Gravitas and Ring of Degravitas have their effects fixed. - Fixed Impenetrable Fortress not detecting if wearing a full set of heavy armor after death. - Fixed Technocasting Speed not affecting all abilities. - Fixed incorrect values used in calculating Movement Speed due to Encumbrance. - Fixed certain enemies in Rain District not dropping aggro at distance. - Fixed HUD not showing/hiding until weapons are drawn after setting has been changed. - Fixed light issues in Monastery caused by killing the mini boss. - Fixed some keybinds being unassigned to new players until settings are checked. - Overwriting the character no longer resets NG+. - Solaris, Greathammer, Armor Buster, Eviscerator and Archangelos are being properly held in hands now. - Fixed Lock-On sometimes switching to the wrong target. - Fixed dodge left/right sometimes being reversed while not using strafe movement. - Fixed camera distance not properly being set while not using strafe movement. - Fixed bosses sometimes dying on player respawn. - Fixed description of certain concoctions to better represent what they do. - No longer possible to access inventory during recalibration sequence.
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Release:10.03.2023 Genre: Action-Adventure Entwickler: Archangel Studios Vertrieb: Archangel Studios Engine:keine Infos Kopierschutz:keine Infos Franchise:keine Infos
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