News Liste Bleak Faith: Forsaken

Movement, Camera and Archery Overhaul
Bleak Faith: Forsaken
13.01.24 16:41 Community Announcements
!! IMPORTANT !! Changes below might have caused some issues with your keybinds. It is recommended to reset them to default. Changes: - The camera now automatically corrects itself if no camera input has been pressed for longer than half a second while climbing a Giant. - Improved camera clipping in certain tight places. - Sprinting will now always disable strafing movement. - Turn animations will now complete fully, even if the input is released, making it possible to turn 180 with a slight tap of the movement key. - Greatly reduced bouncing off props and buildings while jumping. - Increased air friction for horizontal velocity while free falling, preventing the character from sliding great distances off ledges. - Forward momentum from weapon attacks can no longer drop the player off ledges. - Running pivots removed from no strafe movement. - The character will no longer enter stop animations if the character hasn't moved for more than 2 seconds. - Greatly improved character movement responsiveness. - Clicking on equipment/belt slots will now automatically assign the item to that slot instead of giving you an option to place it in a different slot. - It's now also possible to sort these options by armor weight. - Increased the visibility of the currently selected item in the Handler Upgrading Panel. - Bosses killed for the second time (either in co-op or NG+) will now give an Anomalous Fragment, which can be turned in to the Handler for a Greater Anomalous Fragment of choice. - New Item: Asylum Brew - Refunds your perk points. Only one is obtained per NG+. - New Setting under "Keyboard & Mouse": Switch Target Type; Default: Camera Input. - Tier 2 Anomalous Crystal and Tactician Amulet recipes are unlocked from the start in NG+. - Adjusted Lock-On angle while having Soft Lock-On disabled. - The keybind for switching weapons will now function as the holster keybind if only one weapon set is equipped. - Blocking while holstered will now unholster weapons. - Arrows stuck in the player will now disappear after a few seconds. - Input delay for switching/holstering weapons after a dodge has been removed. - Mantling will now always holster the weapon. - It is no longer possible to fall off ledges while rolling or dashing if locked-on. - New setting under General & UI: Simplified Stamina Bar; Default: ON. - Removes the green bar from the stamina bar. - Leeches will now display a decimal value if the leech is below 10 points. - While not aiming with bows, pressing the 'Shoot' key will now fire an arrow either at the lock-on target or in front of the character instead of doing nothing. - It's now possible to lock-on enemies while not aiming with the bow, but arrows will perform body shots. - Bow locomotion can now perform strafing movement, following the same logic as with melee weapons. - It's no longer possible to sprint while using consumables. - Increased the walking speed by 40%. - A sound cue now plays if it's not possible to parry. - Parry is now based on enemy weapon range instead of the player's weapon range. - Parry angle increased to a 190-degree angle. - The same enemy spawns will have diminishing returns if farmed. - I-frame timing happens almost instantly in roll animations now. - Locking onto enemies will now forcibly display their health bars. - Confirm button added for assigning attributes. Balancing: - Chaining rolls is now faster. - The cost of chaining dashes has been reduced. - Tweaked the amount of stamina obtained from Anomalous Crystals and the Agility Attribute. - Tweaked the amount of Flux obtained from Anomalous Crystals and the Intelligence Attribute. - Reduced the amount of Flux restored by consumables. - Flux Leech caused by Technomancy projectiles now works in the same way as Stamina Leech for melee weapons. - Tweaked the damage of Technomancy projectiles early to mid-game. - Doubled the quiver size. - Doubled the amount of arrows crafted from the same resources. - Halved the arrow damage. - Increased drawing speed of all bows by 40%. - Plagued Nemesis and Aberrant Knight in NG+ damage tweaked. - Greatly decreased the RNG range of all weapons. - Base Technomancer perk now also grants increased drop rate of Ionization Fluids. - Faithful upgrade 3 now trades 50% of Maximum Health instead of 50% of Constitution Attribute. - Reduced number of Giants weakpoints in Upper Blocks. Fixes: - Fixed an issue where it wasn't possible to switch climbing holds on certain Giants while playing with a controller. - Fixed an issue where it was sometimes possible to hit the wrong weak point while climbing on the Giants. - Fixed a crash caused by gaining 20 Faithful buff stacks at the same time. - Fixed a selection issue when using the mouse wheel to scroll in the Handler Upgrading Panel. - Greatly improved FPS in Machinarium and Blok6147 zones. - Killing Wormlord now properly autosaves. - Fixed the Handler in Monastery (NG+) sometimes not having any recipes. - Fixed the issue where the Desert zone would not load properly if continued from the main menu while seamless transitions are enabled. - Fixed the issue where where it was possible to spam the Switch Weapons animation. - Giants no longer die due to fall damage. - Vampirism no longer Flux Leeches twice with Technomancy projectiles. - Fixed the desynced lower and upper body while using consumables. - Fixed the desynced lower and upper body while falling during bow draw. - Fixed an issue where animations for switching weapons were slowed if a jump interrupted an attack. - Fixed Ratagan holster position. - Fixed parry damage being 0 if the torch is in the offhand. - It's no longer possible to parry with Staves or Bows while holstered. - Fixed perfect parry animation for 2h Hammers and 2h Swords. - Fixed the gray screen outline after a jump if previously fell off the ledge while crouched. - Fixed missing hitboxes during the Recalibration sequence. - Fixed missing Recalibration UI from Uranopolis. - Fixed a visual issue in the details panel where it displayed stagger resistance as +0.1% instead of +10%. - Fixed Monastery mini-boss giving increased XP per kill. - Fixed Plagued Nemesis spin attack sometimes not having any windup. - Fixed camera clipping while rolling in shallow water. - Fixed an issue causing the handler's UI to malfunction during navigation with the mouse. - Fixed an issue where backspace was mistakenly registering as enter while using the fast travel panel. - Fixed an issue that caused the loss of keyboard focus when exiting the panel after selecting abilities. - Adjusted the selection of abilities to ensure that both WASD and D-Pad inputs are responsive for both horizontal and vertical directions. - Fixed an issue where enemies drawing speed was increased. - Fixed an issue where enemy health bars occasionally failed to appear. - Fixed a bug where character would be in constantly falling after secret area. - Fixed Archinquisitor Belisarius clone dropping loot. - Fixed crash caused by closing Handlers UI before it had time to initialize. - Fixed an issue where it was possible to toggle both Handler UI and Inventory UI at same time. - Fixed an issue where it was possible to toggle both Fast Travel UI and Inventory UI at same time.
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Release:10.03.2023 Genre: Action-Adventure Entwickler: Archangel Studios Vertrieb: Archangel Studios Engine:keine Infos Kopierschutz:keine Infos Franchise:keine Infos
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