[img src="https://clan.akamai.steamstatic.com/images/43793126/dad7f67d1605d79c07d4c87baba7019fe9d1b464.jpg"][/img]
[b]Update 1.2.1 is Out![/b]
The Halloween 2025 event with the thematic Onslaught: Shadows of Fear 6-player game mode began. Reward Log was updated, a massive operator, skill, and weapon rebalance was performed, Clan Season 6 began. Team Deathmatch, Onslaught: Reinforcement, and Showdown: 8x8 game modes were added to the statistics.
You can find the full list of changes in the patch note.
General changes
[b]CONTENT AND EVENTS:[/b]
[u][url="https://playcaliber.com/ru/news/1180/khellouin-2025/"]Halloween 2025 event [/url][/u]started.
[u][url="https://playcaliber.com/ru/news/1176/natisk-teni-uzhasa/"]Added Onslaught: [/url][/u]Shadows of Fear, a 6-player game mode.
[u][url="https://playcaliber.com/ru/news/1181/zhurnal-nagrad-obnovlenie-1-2-1/"]Reward Log updated:[/url][/u] log into the game every day and collect valuable rewards.
Performed a massive[u][url="https://playcaliber.com/ru/news/1177/re-balans-obnovlenie-1-2-1/"] rebalance of operators, weapons, and skills.[/url][/u]
The 6th Clan Season started.
Statistics: added Team Deathmatch, Onslaught: Reinforcement, and Showdown: 8x8 game modes.
[b]FIXES:[/b]
Kill log: fixed a bug that caused an incorrect icon to be displayed after an elimination with the Electrified effect.
Fixed a bug that caused animated Emblems to be displayed incorrectly in the Statistics tabs.
Onslaught: Reinforcement mode, Karma: fixed a bug that prevented some players from being commended while they were being commended one after another.
Replays: fixed a bug that caused players’ teams to be displayed as three dots instead of letters.
[b]Operators[/b]
[img src="https://clan.akamai.steamstatic.com/images/43793126/3831e4c0b622f012694a1b28beb20a04529ed34a.png"][/img]
[b]Volk, Vympel[/b]
Simargl Mythic Outfit: fixed a bug that caused Volk’s eyes to display incorrectly when the Mythic weapon and a common Camo were chosen.
Don't talk back Execution: fixed an incorrect palm position on a weapon during the execution animation.
[img src="https://clan.akamai.steamstatic.com/images/43793126/8765d1252908e764f49497a35f5f4041815113b9.png"][/img]
[b]Sputnik, SSO[/b]
Shmel special gear: fixed a bug that caused a fire effect to appear during an explosion (it did not add any damage) without the active #14-2 upgrade.
[img src="https://clan.akamai.steamstatic.com/images/43793126/6abab6b0ddc21b442d793ab09a9753497cebcb46.png"][/img]
[b]Vagabond, RAID[/b]
Upgrade #14-1 (Special trait: the drone is replenished every round but all drone stats are decreased) changed.
Now, the upgrade increases the drone’s durability by 15 HP and its movement speed by 10%.
Please note that with the 1.2.0 update, the drone restores after respawn and at the start of each round without using this upgrade. Moreover, the drone’s parameters don’t decrease.
[img src="https://clan.akamai.steamstatic.com/images/43793126/e218b329b74745df65b52624d8dc306bde8977c4.png"][/img]
[b]Aphela, Nesher[/b]
Upgrade #7-1 (Special trait activation cost reduced) changed: after 1.2.0 update, the special trait doesn’t need Stamina to be activated.
Now the upgrade reduces activation cost of the ability by 15 SP.
[img src="https://clan.akamai.steamstatic.com/images/43793126/2f9e58fccca634524498fc6d6c56b26d1f48e7cc.png"][/img]
[b]Faust, SEK[/b]
GL5340 special gear: added a visual effect that appears when a projectile is on a surface.
Fixed the description of upgrade #10-3: now it mentions that Faust additionally receives immunity to the Crippled effect while the ability is active.
[img src="https://clan.akamai.steamstatic.com/images/43793126/6cd37d2207266bf00e761964ab40750e450747f8.png"][/img][b]Eisen, SEK[/b]
Taser special gear: added a visual effect that appears when a projectile is on a surface.
[b]Maps, modes and bots[/b]
[b]GENERAL CHANGE[/b]
Team Deathmatch mode: fixed a bug that caused a border of a capture point to display on the winner’s screen.
Onslaught: Reinforcement mode, Polar Station and Crossing maps: fixed a bug that prevented bipods from working correctly near some covers.
[b]CARAVANSERAI[/b]
[b]PvE-version[/b]
Onslaught: Reinforcement mode, Caravanserai map: fixed a bug that allowed players to fall inside a crate.
[b]AMAL HARBOR[/b]
[b]PvP-version[/b]
Team Deathmatch mode, Amal Harbor map: fixed a bug that caused two crates to float in the air.
[b]AL-RABAD[/b]
[b]All modes:[/b]
All modes: fixed an incorrect display of windows on one of the buildings.
[b]PvE-version[/b]
Onslaught: Reinforcement mode: fixed a bug that made it impossible to execute an important target.
[b]RADAR[/b]
[b]General changes:[/b]
Fixed a bug that caused light from the lower floor to leak to the upper floor when Sunrise weather mode was on.
[b]PvP-version[/b]
Team Deathmatch mode: fixed the light shimmer of a capture point’s border when high graphics preset was on.
Fixed an incorrect camera behavior near one of the containers.
[b]POLAR STATION[/b]
[b]PvE-version[/b]
Onslaught: Reinforcement mode: fixed a bug that caused a fire effect to reappear constantly on one of the map sectors after an explosion.
