GENERAL CHANGES
- [p]Added the Warrior's Way Weapon Battle Pass.[/p][/*]
- [p]Reward Log items updated.[/p][/*]
- [p]A new Clan Season has started. Clan Wars now take place on Saturdays.[/p][/*]
- [p]Added the Link Email objective. Completion rewards: 500 Coins, 1 Veteran Container, and 1 Elite Weapon Container. If you have already linked your email, the reward can be claimed in the Objectives window.[/p][/*]
- [p]Added ribbons for applying the Electrified effect.[/p][/*]
- [p]Added a Ribbon for winning in Team Deathmatch mode.[/p][/*]
- [p]Added the nicknames of the cosplay contest winners to the maps: Mas_Phantom (Hospital), PrizrachniKonchik (Depot).[/p][/*]
- [p]Clan Levels: fixed a bug where the current XP earned was displayed incorrectly.[/p][/*]
- [p]Clans, Battle History: fixed an issue where Battle History showed modes instead of sectors and regions.[/p][/*]
- [p]Clan Levels: fixed an issue where the bonus from upgrade #1-1 was not displayed in statistics and upgrade #1-2 did not function as intended.[/p][/*]
- [p]Clan Levels: fixed an issue where the clan level was displayed incorrectly in the clan information window.[/p][/*]
- [p]Clans, UI: fixed incorrect layout in the Clans section.[/p][/*]
- [p]Clan Wars screen: fixed incorrect rating display during the Battle Preparation stage.[/p][/*]
- [p]Fixed an issue where the SEK Collection achievement was not granted.[/p][/*]
- [p]Fixed incorrect firing animation for the Smith and Wesson 500 Magnum .50.[/p][/*]
- [p]Fixed an issue where rewards were automatically granted during the New Mode Available video.[/p][/*]
- [p]Removed the subtitles toggle button from the intro cinematic.[/p][/*]
- [p]User Battles (Spectator): fixed a bug where the spectator could see an incorrect marker.[/p][/*]
- [p]Showdown: fixed a bug where technical text could appear on the victory screen.[/p][/*]
- [p]Containers screen: fixed a bug where the number of openings required for a guaranteed reward was displayed incorrectly. This issue occurred if the player had no containers.[/p][/*]
- [p]Karma: fixed a bug where it was impossible to commend the enemy team if you had already commended one of its players as an ally in a previous match.[/p][/*]
- [p]Pre-battle Operator Setup stage: fixed incorrect display of operator skill slots.[/p][/*]
- [p]UI: fixed a bug where opening a window over a tab (Profile, Clans, Containers, etc.) and instantly pressing "Esc" caused the main tab to close, the UI to freeze, and buttons to become unusable.[/p][/*]
- [p]Fixed an issue where announcer and operator voice lines were not playing, and voice chat sound was not working.[/p][/*]
- [p]Threshold mode: fixed a bug where the intel drop-off marker remained on the map after the intel was dropped.[/p][/*]
- [p]Replays, Simargl emblem: fixed a bug where the emblem was displayed incorrectly when scrolling through the player list.[/p][/*]
- [p]Support Eisen: fixed a bug where COMPM4 and 551 sights were displayed incorrectly on the acquisition screen and in the Weapon Container list.[/p][/*]
- [p]Fixed a bug where bots could move into areas of maps inaccessible to players.[/p][/*]
- [p]Fixed a bug that caused operator control to work incorrectly when the Slowed effect was too intense.[/p][/*]
- [p]Emote wheel: fixed a bug that triggered a preset emote after right-clicking to close the window.[/p][/*]
- [p]Effective Reloading skill: fixed the description. Previously, it suggested that the skill sped up reloading, when it actually slows it down.[/p][/*]
- [p]Tough Nut skill: fixed a bug where the skill did not provide resistance to the Electrified effect.[/p][/*]
- [p]Sixth Sense skill: description updated to add that the skill grants immunity to the Crippled effect.[/p][/*]
- [p]SIG MPX K: fixed a bug where the weapon model was misaligned in the preview screen.[/p][/*]
- [p]Reverse Armor and Shooting Posture skills: fixed a bug where skill effects did not stack.[/p][/*]
- [p]Threshold mode: fixed a bug where the Heavy Fighter bot did not take damage from the Electrified effect.[/p][/*]
- [p]User Battles, Spectator mode: fixed a bug where pressing F1 caused the match view to freeze.[/p][/*]
- [p]Ranked Battles, Battle Preparation stage: fixed a bug where placeholder text was displayed on the Camo icon when equipping weapons with no camo support.[/p][/*]
OPERATORS
[p][img src="https://clan.akamai.steamstatic.com/images/43793126/7aeea1ef5bea3a7b55144dfdf5f05770b7b302da.png"][/img][/p]Recruit
- [p]Fixed a bug that disabled upgrades #1-1 and #4-1.[/p][/*]
Volk, Vympel
- [p]Guardian Legendary Outfit: fixed incorrect primary weapon textures in FPP.[/p][/*]
Sputnik, SSO
- [p]Upgrade #14-2: adjusted the description. The upgrade's functionality remains unchanged.[/p][/*]
Prorok, GROM
- [p]Beluga Legendary Outfit: fixed incorrect display of the primary weapon's bolt.[/p][/*]
Sztylet, GROM
- [p]Hornet Epic Outfit: fixed a bug where placeholders were displayed in the sight preview window.[/p][/*]
Corsair, SEAL
- [p]Basic optical sight: adjusted the display while aiming.[/p][/*]
- [p]EOTech EXPS3 + G33 procured sight: adjusted the display while aiming.[/p][/*]
Scout, SEAL
- [p]S&W 500 procured secondary weapon: fixed a bug where the bonus from upgrade #5-1 was displayed incorrectly.[/p][/*]
- [p]M18A1 Claymore: fixed a bug where actual armor penetration was lower than stated in the description.[/p][/*]
Sly, CST
- [p]Serby Super-Shorty secondary weapon: fixed a bug where, while reloading, the cartridge was moving by itself and not with the operator's hand.[/p][/*]
Bones, CST
- [p]Ms. Christmas Epic Outfit, secondary weapon: fixed a bug where the pistol's point of impact did not match the front sight position.[/p][/*]
Bishop, TFB
- [p]Jammer ability: updated the description to add that the EMP effect additionally applies the Stunned effect to bots.[/p][/*]
Shersheret, Nesher
- [p]Lamia Legendary Outfit, primary weapon: fixed a bug where the KAC QDDSS NT4 special suppressor was displayed separately from the barrel instead of attached to it.[/p][/*]
Buggy, Arystan
- [p]Iron Curtain special gear: fixed a bug where Marksman Schuss's electric smoke shots were not intercepted.[/p][/*]
Zubr, SSO RB
- [p]To the Мax skill: fixed a bug where, with upgrade #15-2 active, the ability stopped destroying cover after 12 seconds.[/p][/*]
Cánglóng, Jiaolong
- [p]Type 72 AP special gear: fixed a bug where players outside the blast radius took damage.[/p][/*]
Martelo, BOPE
- [p]Upgrade #6-2: fixed a bug where the Shielded effect was not applied when using the alternative ability mode (by holding the key).[/p][/*]
[img src="https://clan.akamai.steamstatic.com/images/43793126/c77458e9a3eb59c8e187eb850437599eb5c214d1.png"][/img]
Lumen, SAS
- [p]Primary weapon: fixed an issue that caused the flashlight beam to be missing.[/p][/*]
Saif, PÖH
- [p]Upgrades #14-1 and #14-2 now trigger when any number of pellets hits an enemy. Previously, at least four were required. Their descriptions have been adjusted.[/p][/*]
- [p]Upgrade #14-1: fixed a bug where healing from pellet hits did not trigger on the first shot, requiring a second hit.[/p][/*]
- [p]Effective Reloading skill: fixed a bug where swapping ammo types replenished the magazine.[/p][/*]
- [p]Bond ability: fixed a bug where Saif was Stunned by the enemy's Vengeance and Counterattack skills while within the area of effect of his own ability.[/p][/*]
Tirkesh, PÖH
- [p]AI AW50 primary weapon: fixed a bug where the bipod remained equipped after selecting basic grips or an under-barrel grenade launcher.[/p][/*]
Faust, SEK
- [p]Fixed a bug where movement and sprint speed were 0.2 higher than stated in the description.[/p][/*]
Eisen, SEK
- [p]Taser special gear: fixed a bug where the Electrified effect dealt damage outside its area of effect.[/p][/*]
Kaiser, SEK
[p]Kaiser is the first Medic with a shield in the game.[/p][p]Combining a shield and effective healing into one operator was no easy task. We are glad that the first shield-bearing Medic left no one unimpressed, but based on our analysis and feedback, we have decided to tone down the German soldier a bit.[/p][p]Spray Bottle special gear:[/p]- [p]No longer passes through obstacles.[/p][/*]
- [p]Reduced healing: from 15 to 8 HP for allies, from 10 to 4 HP for self.[/p][/*]
- [p]#3-1: bonus to ally healing reduced from +3 to +2 HP; added +1 HP self-healing bonus.[/p][/*]
- [p]#8-1: bonus to ally healing reduced from +5 to +2 HP; added +1 HP self-healing bonus.[/p][/*]
- [p]#12-2: bonus to ally healing reduced from +7 to +4 HP; added +2 HP self-healing bonus.[/p][/*]
- [p]Upgrade #6-3: fixed a bug where the Electrified effect continued to apply after deactivating the ability, as well as when using reserves, reviving, or performing an execution.[/p][/*]
Schuss, SEK
- [p]Fixed operator's eye animations (eye movement and blinking) in the HQ.[/p][/*]
MAPS, MODES AND BOTS
[p][/p]AL-MALIK HOTEL
[p]PvE Version [/p]- [p]Fixed a bug where textures were missing from a broken wall, and bricks were floating in the air.[/p][/*]
OBJECT 903
[p]PvP Version [/p]- [p]Fixed a bug where it was possible to clip under the map using a crate and deal damage to opponents.[/p][/*]
OIL PLATFORM
[p]PvP Version [/p]- [p]Team Deathmatch mode: fixed a bug where the safe zone did not include the room inside the building.[/p][/*]
FROZEN TOWN
[p]PvP Version [/p]- [p]Polar Station: a сover that was previously floating in the air has been lowered to ground level.[/p][/*]
SOUND
- [p]Possessed Emote: fixed a bug where after assigning an Emote to an operator the Emote had no sound.[/p][/*]
