[img src="https://clan.akamai.steamstatic.com/images/43793126/098c99300ee1fbd214d7a9582c6363a1552e96dc.jpg"][/img]
There are a new Warrior's Path Battle Pass with new gear, an updated Reward Log, and start of a new Clan Season. Also, we've added a new objective: link your email to your account and get a Veteran Container, an Elite Weapon Container, and 500 Coins.
Also in this update: Kaiser balance adjustments and bug fixes.
You can read the full list of changes in the patch note.
[b]GENERAL CHANGES[/b]
[u][url="https://playcaliber.com/en/news/1231/warriors-way-battle-pass/"]Added the Warrior's Way Weapon Battle Pass.[/url][/u]
[u][url="https://playcaliber.com/en/news/1222/reward-log-update-1-3-1/"]Reward Log items updated.[/url][/u]
[u][url="https://playcaliber.com/en/news/1227/clan-wars-changes-and-improvements/"]A new Clan Season has started. Clan Wars now take place on Saturdays.[/url][/u]
Added the Link Email objective. Completion rewards: 500 Coins, 1 Veteran Container, and 1 Elite Weapon Container. If you have already linked your email, the reward can be claimed in the Objectives window.
Added ribbons for applying the Electrified effect.
Added a Ribbon for winning in Team Deathmatch mode.
Added the nicknames of the cosplay contest winners to the maps: Mas_Phantom (Hospital), PrizrachniKonchik (Depot).
Clan Levels: fixed a bug where the current XP earned was displayed incorrectly.
Clans, Battle History: fixed an issue where Battle History showed modes instead of sectors and regions.
Clan Levels: fixed an issue where the bonus from upgrade #1-1 was not displayed in statistics and upgrade #1-2 did not function as intended.
Clan Levels: fixed an issue where the clan level was displayed incorrectly in the clan information window.
Clans, UI: fixed incorrect layout in the Clans section.
Clan Wars screen: fixed incorrect rating display during the Battle Preparation stage.
Fixed an issue where the SEK Collection achievement was not granted.
Fixed incorrect firing animation for the Smith and Wesson 500 Magnum .50.
Fixed an issue where rewards were automatically granted during the New Mode Available video.
Removed the subtitles toggle button from the intro cinematic.
User Battles (Spectator): fixed a bug where the spectator could see an incorrect marker.
Showdown: fixed a bug where technical text could appear on the victory screen.
Containers screen: fixed a bug where the number of openings required for a guaranteed reward was displayed incorrectly. This issue occurred if the player had no containers.
Karma: fixed a bug where it was impossible to commend the enemy team if you had already commended one of its players as an ally in a previous match.
Pre-battle Operator Setup stage: fixed incorrect display of operator skill slots.
UI: fixed a bug where opening a window over a tab (Profile, Clans, Containers, etc.) and instantly pressing "Esc" caused the main tab to close, the UI to freeze, and buttons to become unusable.
Fixed an issue where announcer and operator voice lines were not playing, and voice chat sound was not working.
Threshold mode: fixed a bug where the intel drop-off marker remained on the map after the intel was dropped.
Replays, Simargl emblem: fixed a bug where the emblem was displayed incorrectly when scrolling through the player list.
Support Eisen: fixed a bug where COMPM4 and 551 sights were displayed incorrectly on the acquisition screen and in the Weapon Container list.
Fixed a bug where bots could move into areas of maps inaccessible to players.
Fixed a bug that caused operator control to work incorrectly when the Slowed effect was too intense.
Emote wheel: fixed a bug that triggered a preset emote after right-clicking to close the window.
Effective Reloading skill: fixed the description. Previously, it suggested that the skill sped up reloading, when it actually slows it down.
Tough Nut skill: fixed a bug where the skill did not provide resistance to the Electrified effect.
Sixth Sense skill: description updated to add that the skill grants immunity to the Crippled effect.
SIG MPX K: fixed a bug where the weapon model was misaligned in the preview screen.
Reverse Armor and Shooting Posture skills: fixed a bug where skill effects did not stack.
Threshold mode: fixed a bug where the Heavy Fighter bot did not take damage from the Electrified effect.
User Battles, Spectator mode: fixed a bug where pressing F1 caused the match view to freeze.
Ranked Battles, Battle Preparation stage: fixed a bug where placeholder text was displayed on the Camo icon when equipping weapons with no camo support.
[b]OPERATORS[/b]
[img src="https://clan.akamai.steamstatic.com/images/43793126/7aeea1ef5bea3a7b55144dfdf5f05770b7b302da.png"][/img]
[b]Recruit[/b]
Fixed a bug that disabled upgrades #1-1 and #4-1.
[img src="https://clan.akamai.steamstatic.com/images/43793126/3831e4c0b622f012694a1b28beb20a04529ed34a.png"][/img]
[b]Volk, Vympel[/b]
Guardian Legendary Outfit: fixed incorrect primary weapon textures in FPP.
[img src="https://clan.akamai.steamstatic.com/images/43793126/8765d1252908e764f49497a35f5f4041815113b9.png"][/img]
[b]Sputnik, SSO[/b]
Upgrade #14-2: adjusted the description. The upgrade's functionality remains unchanged.
[img src="https://clan.akamai.steamstatic.com/images/43793126/91131e1f07be3e16e6fa0b793a65470e41f77a3b.png"][/img]
[b]Prorok, GROM[/b]
Beluga Legendary Outfit: fixed incorrect display of the primary weapon's bolt.
[img src="https://clan.akamai.steamstatic.com/images/43793126/ac61444c486bdef8d6afd044804fe34c353bf007.png"][/img]
[b]Sztylet, GROM[/b]
Hornet Epic Outfit: fixed a bug where placeholders were displayed in the sight preview window.
[img src="https://clan.akamai.steamstatic.com/images/43793126/9adcc689da5cfcc45bc07a67f36d937cbe3d9b03.png"][/img]
[b]Corsair, SEAL[/b]
Basic optical sight: adjusted the display while aiming.
EOTech EXPS3 + G33 procured sight: adjusted the display while aiming.
[img src="https://clan.akamai.steamstatic.com/images/43793126/e430dc5e9c8760c8c1b39ac605cc2f0e8b867653.png"][/img]
[b]Scout, SEAL[/b]
S&W 500 procured secondary weapon: fixed a bug where the bonus from upgrade #5-1 was displayed incorrectly.
M18A1 Claymore: fixed a bug where actual armor penetration was lower than stated in the description.
[img src="https://clan.akamai.steamstatic.com/images/43793126/a9cfcd9d357d44020eefac94ceefabfa68e0101c.png"][/img]
[b]Sly, CST[/b]
Serby Super-Shorty secondary weapon: fixed a bug where, while reloading, the cartridge was moving by itself and not with the operator's hand.
[img src="https://clan.akamai.steamstatic.com/images/43793126/1c57f8db40bce2672ac186bcbfb6f80afc88ce6c.png"][/img]
[b]Bones, CST[/b]
Ms. Christmas Epic Outfit, secondary weapon: fixed a bug where the pistol's point of impact did not match the front sight position.
[img src="https://clan.akamai.steamstatic.com/images/43793126/4f49c20e764f5f3894bd7e15e9ec03af717974ed.png"][/img]
[b]Bishop, TFB[/b]
Jammer ability: updated the description to add that the EMP effect additionally applies the Stunned effect to bots.
[img src="https://clan.akamai.steamstatic.com/images/43793126/d50a85c8f2ef6e27e3f0ea0a14091dd10debf639.png"][/img]
[b]Shersheret, Nesher[/b]
Lamia Legendary Outfit, primary weapon: fixed a bug where the KAC QDDSS NT4 special suppressor was displayed separately from the barrel instead of attached to it.
[img src="https://clan.akamai.steamstatic.com/images/43793126/8730d2fd428df790871188ef47247a97a2ae9947.png"][/img]
[b]Buggy, Arystan[/b]
Iron Curtain special gear: fixed a bug where Marksman Schuss's electric smoke shots were not intercepted.
[img src="https://clan.akamai.steamstatic.com/images/43793126/f14d52983a0bc158d5d91db9283bf0afb45c1972.png"][/img]
[b]Zubr, SSO RB[/b]
To the Мax skill: fixed a bug where, with upgrade #15-2 active, the ability stopped destroying cover after 12 seconds.
[img src="https://clan.akamai.steamstatic.com/images/43793126/3d07bcbce08b8ea93fdde995a5f7c211a8916806.png"][/img]
[b]Cánglóng, Jiaolong[/b]
Type 72 AP special gear: fixed a bug where players outside the blast radius took damage.
[img src="https://clan.akamai.steamstatic.com/images/43793126/e5f049e29e8c3128c15d0625b40920d1413aab41.png"][/img]
[b]Martelo, BOPE[/b]
Upgrade #6-2: fixed a bug where the Shielded effect was not applied when using the alternative ability mode (by holding the key).
[img src="https://clan.akamai.steamstatic.com/images/43793126/c77458e9a3eb59c8e187eb850437599eb5c214d1.png"][/img] [b]Lumen, SAS[/b]
Primary weapon: fixed an issue that caused the flashlight beam to be missing.
[img src="https://clan.akamai.steamstatic.com/images/43793126/3c2180ae59fd4179c510b54352d3a48b2baf8665.png"][/img]
[b]Saif, PÖH[/b]
Upgrades #14-1 and #14-2 now trigger when any number of pellets hits an enemy. Previously, at least four were required. Their descriptions have been adjusted.
Upgrade #14-1: fixed a bug where healing from pellet hits did not trigger on the first shot, requiring a second hit.
Effective Reloading skill: fixed a bug where swapping ammo types replenished the magazine.
Bond ability: fixed a bug where Saif was Stunned by the enemy's Vengeance and Counterattack skills while within the area of effect of his own ability.
[img src="https://clan.akamai.steamstatic.com/images/43793126/bcc9db887879558fe0dd2bc17596cb62407c08b3.png"][/img]
[b]Tirkesh, PÖH[/b]
AI AW50 primary weapon: fixed a bug where the bipod remained equipped after selecting basic grips or an under-barrel grenade launcher.
[img src="https://clan.akamai.steamstatic.com/images/43793126/de7fd31af1154469c5024235092a78bdbfe52543.png"][/img]
[b]Faust, SEK[/b]
Fixed a bug where movement and sprint speed were 0.2 higher than stated in the description.
[img src="https://clan.akamai.steamstatic.com/images/43793126/668b2ac0d42f59db5aa835eb09b49ddf61ad7b40.png"][/img]
[b]Eisen, SEK[/b]
Taser special gear: fixed a bug where the Electrified effect dealt damage outside its area of effect.
[img src="https://clan.akamai.steamstatic.com/images/43793126/3219fe88a4ab896c66a3734d5c12f8664f19f3d9.png"][/img]
[b]Kaiser, SEK[/b]
Kaiser is the first Medic with a shield in the game.
Combining a shield and effective healing into one operator was no easy task. We are glad that the first shield-bearing Medic left no one unimpressed, but based on our analysis and feedback, we have decided to tone down the German soldier a bit.
[b]Spray Bottle special gear:[/b]
No longer passes through obstacles.
Reduced healing: from 15 to 8 HP for allies, from 10 to 4 HP for self.
[b]Upgrade changes:[/b]
#3-1: bonus to ally healing reduced from +3 to +2 HP; added +1 HP self-healing bonus.
#8-1: bonus to ally healing reduced from +5 to +2 HP; added +1 HP self-healing bonus.
#12-2: bonus to ally healing reduced from +7 to +4 HP; added +2 HP self-healing bonus.
Upgrade #6-3: fixed a bug where the Electrified effect continued to apply after deactivating the ability, as well as when using reserves, reviving, or performing an execution.
[img src="https://clan.akamai.steamstatic.com/images/43793126/147d3d18c13c60e4974001338fc955ea3278bd61.png"][/img]
[b]Schuss, SEK[/b]
Fixed operator's eye animations (eye movement and blinking) in the HQ.
[b]MAPS, MODES AND BOTS[/b]
[b]AL-MALIK HOTEL[/b]
[b]PvE Version [/b]
Fixed a bug where textures were missing from a broken wall, and bricks were floating in the air.
[b]OBJECT 903[/b]
[b]PvP Version [/b]
Fixed a bug where it was possible to clip under the map using a crate and deal damage to opponents.
[b]OIL PLATFORM[/b]
[b]PvP Version [/b]
Team Deathmatch mode: fixed a bug where the safe zone did not include the room inside the building.
[b]FROZEN TOWN[/b]
[b]PvP Version [/b]
Polar Station: a сover that was previously floating in the air has been lowered to ground level.
[b]SOUND[/b]
Possessed Emote: fixed a bug where after assigning an Emote to an operator the Emote had no sound.
