GENERAL CHANGES
CONTENT AND EVENTS:
- [p]Added the Scourge of Favelas Battle Pass with the Anhanga Legendary Outfits for the BOPE collection.[/p][/*]
- [p]Gift Hunt event with a thematic game mode started.[/p][/*]
- [p]Back into the Fray event started.[/p][/*]
- [p]Reward Log items updated.[/p][/*]
- [p]In honor of Caliber's Birthday, the Blizzard Epic Outfit for Medic Kaval was added to the New Year Showcase. It can be purchased for 500,000 Credits until January 21.[/p][/*]
- [p]On December 10, 4 PM UTC, Operation: Snowflake, a Twitch Drops campaign, will be launched.[/p][/*]
AS GOOD AS GOLD EMBLEM
[p]According to our annual tradition, all players who have made a significant impact on development and support of Caliber will receive a festive Good as Gold Emblem.[/p][p]Thank you for staying with us and helping us make the game better![/p][p][img src="https://clan.akamai.steamstatic.com/images/43793126/310c036a6f632eed963525d2232fa3af9d44280a.jpg"][/img][/p][p][/p]FIXES AND IMPROVEMENTS:
- [p]User Battles, tournament modes: number of operator bans increased to 6.[/p][/*]
- [p]Now, in all game modes except Ranked, after you’ve picked your operator, you can start setting them up without having to wait for other players.[/p][/*]
- [p]Team Deathmatch mode is now available from account level 3.[/p][/*]
- [p]Special Operation mode is now available from account level 16.[/p][/*]
- [p]Statistics, Team Deathmatch and Showdown 8×8 modes: fixed a bug that prevented the battles that were played before their game modes had been added to statistics from showing there. Also, operator statistics in these modes were fixed.[/p][/*]
- [p]Notifications: fixed a bug that caused notifications about finished battles to display incorrectly.[/p][/*]
- [p]Fixed a bug that caused the surrender voting window to be covered by allied operators’ portraits.[/p][/*]
- [p]Fixed a bug that caused text to overlap when rounds were changing.[/p][/*]
- [p]Training, Medic: fixed a bug that caused bots to spawn indefinitely.[/p][/*]
- [p]Customization: fixed a bug that caused the icon of a chosen Camo to display incorrectly.[/p][/*]
- [p]Replays, Onslaught mode: fixed a bug that prevented round objectives and their timers from displaying.[/p][/*]
- [p]User Battles: fixed a bug that prevented the “Back to the room” button from disappearing when UI was disabled by pressing \[O] button on the operator customization window.[/p][/*]
- [p]Battle results window \[TAB]: fixed a bug that prevented the lowest number of deaths from being highlighted in yellow.[/p][/*]
- [p]Battle Pass episode selection window: fixed an incorrect timer.[/p][/*]
- [p]An area of marking players and objects by pressing \[C] button was increased: marking of important targets became more convenient.[/p][/*]
- [p]Added a voice chat setting selection window which opens for new players after completing Prologue.[/p][/*]
- [p]Replays: added an option to switch between teams by pressing the Space bar.[/p][/*]
- [p]Battle preparation stage: fixed a bug that caused unavailable Camos to display.[/p][/*]
- [p]Reward Log: fixed a bug that caused buttons to flicker when a reward was received.[/p][/*]
- [p]Hints: fixed a number of typos in the hints that are displayed when battles load.[/p][/*]
- [p]User Battles: fixed a bug that caused HQ Backgrounds to display incorrectly.[/p][/*]
- [p]“Always display the HP bar above allied players” setting: fixed a bug that prevented an ally’s Armor from displaying under the Shielded effect bar.[/p][/*]
- [p]Ranked Battles, leaderboards: fixed a bug that prevented players from appearing on the list when they lacked the rating points needed to enter the leaderboards. [/p][/*]
- [p]Settings: fixed a bug that caused a subtitle enabling/disabling button not to be set by default.[/p][/*]
- [p]Replays: fixed a bug that caused round/battle results to display incorrectly.[/p][/*]
- [p]Hint window \[F1]: a number of revival kits that a teammate has is now displayed always.[/p][/*]
- [p]Scopes: lens effect added.[/p][/*]
- [p]Added an intro video, as well as a number of videos about game modes (these videos will be played when access to these modes is granted).[/p][/*]
- [p]Fixed a bug that caused some attached items to drop when an object moved. For example, it affected the “smoke shot” of Assault Volk.[/p][/*]
- [p]Fixed a bug that caused the Battle button to become unavailable when battle search was initiated in a previously chosen game mode.[/p][/*]
- [p]Taurus Raging Hunter secondary weapon: fixed an incorrect cylinder position.[/p][/*]
- [p]Battle Statistics screen: fixed an incorrect icon display.[/p][/*]
OPERATORS
General changes:
- [p]Sixth Sense skill: fixed a bug that caused the skill to work incorrectly. It didn’t increase movement speed and grant immunity to the Slowed effect.[/p][/*]
- [p]R&R skill: fixed a bug that caused incorrect effect icons to display while the skill was active.[/p][/*]
- [p]Guardian of Efforts skill: fixed a bug that didn’t increase dealt damage.[/p][/*]
Sly, CST
- [p]Fixed a bug that disabled upgrade #12-1.[/p][/*]
Eima, Nesher
- [p]T-UGS special gear: fixed a bug that allowed the special gear to be placed inside objects (such as boxes) on a map which made the device invincible.[/p][/*]
[img src="https://clan.akamai.steamstatic.com/images/43793126/668b2ac0d42f59db5aa835eb09b49ddf61ad7b40.png"][/img]
Eisen, SEK
- [p]Primary weapon: added new CompM4 and EoTech551 sights which can be obtained from the Weapon Container. Only for Eisen yet.[/p][p][img src="https://clan.akamai.steamstatic.com/images/43793126/fac3246b33d66e5586a7343d4cba98bc71834b73.jpg"][/img][/p][/*]
Kaiser, SEK
- [p]Fixed a bug that disabled upgrade #15-2.[/p][/*]
Schuss, SEK
- [p]Primary weapon: fixed a bug that disabled a bipod, as well as fixed the incorrect mention of automatic firing mode.[/p][/*]
- [p]Secondary weapon: fixed incorrect applying of Camos.[/p][/*]
- [p]Ability description: the paragraph was moved to improve the text structure.[/p][/*]
MAPS, MODES AND BOTS
SHOPPING MALL
[p]PvE Version [/p]- [p]Point Sweep and Special Operation modes: fixed a bug that caused neighboring roller shutters to display in different colors.[/p][/*]
PALM ROAD
[p]PvP Version [/p][p]Team Deathmatch mode:[/p]- [p]Fixed a bug that caused all items that can be thrown or deployed to disappear from the map after an operator’s respawn.[/p][/*]
- [p]Fixed flickering APC shadows.[/p][/*]
EMIR RESIDENCE
[p]PvE Version [/p]- [p]All modes: fixed a bug that caused floor textures to flicker in the main hall.[/p][/*]
- [p]Special Operation mode: fixed a bug that prevented bots from moving from their initial positions.[/p][/*]
HOSPITAL
[p]PvE Version [/p]- [p]Special Operation mode: fixed incorrect positions of bots on the car.[/p][/*]
AMAL HARBOR
[p]PvP Version [/p]- [p]Team Deathmatch mode: fixed a bug that caused not all operators to display during the victory cutscene.[/p][/*]
AL-MALIK HOTEL
[p]PvE Version [/p]- [p]Point Sweep and Special Operation modes: fixed a bug that prevented bots from moving from their initial positions.[/p][/*]
- [p]Team Deathmatch mode: fixed a bug that caused two Heavy Fighter bots to appear simultaneously.[/p][/*]
DAM
[p]PvE Version [/p]- [p]Fixed a bug that caused the camera to behave incorrectly next to one of the covers.[/p][/*]
DEPOT
[p]PvE Version [/p]- [p]Special Operation mode: fixed a bug that prevented the use of bipods near one of the covers.[/p][/*]
VILLAGE
[p]PvP Version [/p]- [p]Fixed a bug that made it impossible to jump off a number of elevations.[/p][/*]
RADAR
[p]PvP Version [/p]- [p]Team Deathmatch mode: fixed a bug that prevented operator’s ammo from refilling after a respawn.[/p][/*]
- [p]Point Sweep and Special Operation modes: fixed a bug that allowed players to walk through one of the covers.[/p][/*]
SPACEPORT
[p]PvE Version [/p]- [p]All modes: fixed a bug that enabled items that can be thrown to fall through the iron bars into an unavailable area.[/p][/*]
- [p]All Onslaught modes: fixed a bug that made it impossible to walk between two covers on one section of the map.[/p][/*]
- [p]Threshold mode: fixed a bug that allowed the iron bars to move all across the map.[/p][/*]
FROZEN TOWN
- [p]Team Deathmatch mode: fixed a bug that made some covers to be above the ground level.[/p][/*]
SOUND
- [p]Musical Emotes: now they play a Christmas melody during the Gift Hunt event.[/p][/*]
- [p]Gift Hunt mode: voice-over for the English announcer added.[/p][/*]
