Gameplay
- [p]Fixed infantry sometimes losing their equipped weapons such as engineer losing their flamethrower after repairing something[/p][/*]
- [p]Fixed an issue where the A.I. would get stuck trying to pick up a weapon[/p][/*]
- [p]Transfer Orders [/p][list]
- [p]Fixed Transfer Orders to Grenadiers to require the unit to be in the HQ Sector[/p][/*]
- [p]Sturmpioneer Transfer now requires a fully reinforced Pioneer Squad[/p][/*]
- [p]Sturmpioneer Transfer ability recharge set to 120 from 0[/p][/*]
- [p]Fixed an issue where Sturmpioneer Transfer could be applied to Sturmpioneers[/p][/*]
- [p]Fixed an issue where Transfer Orders could spam duplicate units[/p][/*]
UI/UX
- [p]Fixed a bug where A.I. slots in the game lobby which have Battlegroups equipped (that the local player does not own) would show a grey icon instead of the correct battlegroup icon[/p][/*]
- [p]Removed a debug message that would appear when viewing a friendly casualty on the tactical map that can be revived by the Polish Cavalry's No Man Left Behind ability[/p][/*]
- [p]Some debug text that would appear when Sturmpioneer Squads construct Sandbag Shoring has been removed[/p][/*]
Art/VFX/Audio
- [p]Fixed an issue where sometimes the Borgward Wanze explosion VFX would not play[/p][/*]
- [p]Borgward Wanze was spawning with a demo charge - this was a visual issue. They should appear without their charge and obtain it after unlocking[/p][/*]
- [p]The BAR SFX could loop continuously even when the weapon was not firing if the player zoomed in during its firing sequence[/p][/*]
Campaign
- [p]Fixed A.I. sometimes not ending their turn and soft locking the Italy campaign[/p][/*]
