
Planned Changes
General Changes
Healing and Camouflage Forward healing and camouflage are powerful tools that were able to re-activate too quickly once the unit had left combat. We are increasing the out of combat duration to make it more difficult to receive healing immediately after encountering the enemy and harder for units to re-camouflage after engagements.- Time before they can be retriggered increased from 6 seconds to 10 seconds
- Healing now only happens when the entire squad is out of combat
- Projectile Speed increased from 0 to 15
- Recharge times standardized to 60 seconds
- Health increased from 480 to 600
US Forces
Rearm and Retrofit Because of the high barrier to entry that had the opportunity cost of delaying light vehicles, this upgrade was generally purchased in late-game scenarios where resources were less of a concern. To allow for easier integration with light vehicle builds, we are reducing the cost of this upgrade.- Rearm and Refit cost reduced from 150 manpower and 30 fuel to 125 manpower and 20 fuel
- Manpower cost reduced from 200 to 180; does not affect Assault Engineer squads.
- Reinforce time reduced from 6 to 3.75; matches Assault Engineers
- Now have access to Satchel Charges; costs 45 munitions per use.
- Now properly cancels on retreat like other timed-based abilities
- Now provides +50% suppression resistance in addition to current bonuses
- Duration increased from 35 to 45
- Plane health increased from 1000 to 2000
- Recharge time increased from 30 to 60 seconds
- Command Point cost reduced from 3 to 2
- Reload speed decreased from 15 to 10 seconds
- Ready-aim time reduced from 2 to 1
- Ability recharge, weapon cooldown, and reload bonuses increased from 25% to 33%
- Health increased from 280 to 480
- Aura radius increased from 30 to 35
- Command Point cost reduced from 4 to 3
- Munitions cost reduced from 120 to 100
Wehrmacht
Grenadier Squad We want the decision of Merge to be more of a calculated choice, rather than a player immediately using Merge to reinforce combat squads every time it takes a single casualty. The delay will force players to decide when they want to Merge during combat situations.- Merge now has a 15 second cooldown
- Cost changed from 240 manpower and 15 fuel to 250 manpower
- Now only provides resources to the owning player. Set at +8 munitions or +5 fuel depending on the point.
- Only one truck can be active at a signal resource point.
- Munitions cost reduced from 125 to 100
British Forces
Requisition Stuart Unlock With the reduction in the Stuart’s power, the fuel cost of the Stuart unlock can now be reduced.- Fuel price decreased from 30 to 25
- Point-blank penetration increased from 180 to 220
- Thompson SMG damage increased from 4 to 5
- Fuel cost increased from 35 to 50
- Loaded speed penalty decreased from 66% to 56%
- Manpower cost reduced from 150 to 125
- Command Point Cost from 2 to 1
- Munition cost reduced from 125 to 100
- Command Point cost increased from 1 to 2
Deutsche Afrikakorps
Goliath- Rotation speed increased from 45 to 55
- Reload and accuracy bonuses set to 20% from 30/40%
- Command Point cost reduced from 2 to 1
- Munition cost reduced from 150 to 120