General
- [p]Fixed a bug where clothing-style decals/patches were on a Kriegsmarine helmet[/p][/*]
- [p]Improved/Reduced the chance for Loiter abilities to not always disappear after they have completed. This is a partial fix, we are still investigating additional issues of them persisting for future updates [/p][/*]
In-Game Store
- [p]Fixed an issue with "Error Code 13" that was preventing the purchase of War Bonds and several cosmetic sets, such as Fallen Leaf and Blocking Force[/p][/*]
A.I.
- [p]45-second cooldown applied to newly spawned supply crates, preventing the A.I. from acquiring them in team games too quickly. Health crates are not affected by this cooldown but the A.I. will no longer pick them up when at full health[/p][/*]
- [p]Added a limit to the number of the same constructed items for emplacements and for mines. Additionally, they are now more strict about positions where they can place them. For example: further apart from each other, and away from friendly bases [/p][/*]
Gameplay
- [p]Fixed an issue where non-King Tiger heavy tank call-ins showed the incorrect population requirement [/p][/*]
US Forces
[p]Italian Partisans[/p]- [p]Partisan Tunnel Hideouts can no longer be permanently hidden if constructed within a Greek Ruin floor piece[/p][/*]
- [p]Fixed a tool-tip issue with the Resistance Fighter's Beretta submachinegun stating it only gave two[/p][/*]
- [p]Fixed an issue where Tunnel Hideouts could be constructed in the enemy base sector[/p][/*]
Wehrmacht
[p]Transfer Orders[/p]
- [p]Fixed an issue where the Officer Quarters bonus would apply after the unit had been transferred resulting in more experience earned[/p][/*]
- [p]Fixed an issue where units that transferred at Veterancy level 3 would allow for Advanced Infantry to arrive at Veterancy 3[/p][/*]
- [p]Fixed an issue where the Utility Truck from the Breakthrough Battlegroup still took up population and could not bring in trucks at maximum population [/p][/*]
- [p]Reinforce cost increased from 30 to 35[/p][/*]
- [p]Infrared Detection Kit munitions cost increased from 50 to 75[/p][/*]
- [p]Urban Assault Kit munition cost increased from 50 to 60[/p][/*]
- [p]Veterancy requirements increased from 700/2100/4200 to 850/2550/5100[/p][/*]
- [p]Fixed the cost of recovery being refunded when Sturmpioneers are used to recover vehicles[/p][/*]
- [p]Fixed an issue where Sturmpioneers entities took up 1.5 population, not 1 [/p][/*]
- [p]Fixed an issue where the upkeep for Sturmpioneer entities was 1, not 1.5[/p][/*]
Propaganda Tower[/p]
- [p]Decapture and Capture penalty reduced from 50% to 33%[/p][/*]
- [p]Fixed an issue where the Wehrmacht Tiger call-in tool-tip incorrectly stated 30% for the discount, not 20%[/p][/*]
British Forces
[p]Australian Defense[/p]
- [p]Fixed Royal Engineers with Australian Defense Battlegroup "Vehicle Over Repair" ability getting stuck in their repair behavior after maxing out the over-repair amount. This also fixes being able to shift+queue the ability[/p][/*]
M4A4 Firefly Tank Destroyer[/p]
- [p]Speed increased from 3.9 to 4.25[/p][/*]
- [p]Acceleration increased from 1.5 to 2.25[/p][/*]
- [p]Deceleration increased from 2 to 3[/p][/*]
Deutsches Afrikakorps
- [p]Fixed an issue where Combined Arms and Panzerjager Defensive Positions would stack[/p][/*]
- [p]Fixed an issue where the L6/40 could lose its flamethrower when Tungsten Rounds were upgraded[/p][/*]
