Multiplayer Balance Changes
[p][/p]General Changes
[p][/p][p]Fixed Gun/Casemate UnitsThis is a quality-of-life improvement, allowing this class of unit to display their limited range and arc.[/p]
- [p]Casemate units will now display their arc when click and drag orders are issued, similar to team weapons [/p][/*]
- [p]StuG III D Support Advance, Marder III M Sight Main Gun, Immobilize and Fortify, and Hulldown always show the arc of fixed gun vehicles when the unit is selected[/p][/*]
- [p]Breach now goes on recharge when the building is taken, but no damage has occurred to the enemy exiting [/p][/*]
- [p]Damage penalty against heavy cover and garrisons increased from 30% to 40% [/p][/*]
- [p]Accuracy penalty against heavy cover increased from 55% to 50% [/p][/*]
- [p]Accuracy penalty against garrisons increased from 40% to 45% [/p][/*]
- [p]Each casualty recovered now grants a flat 25 manpower rather than casualty charge [/p][/*]
- [p]A kicker will now be displayed once a casualty is dropped off indicating the manpower received [/p][/*]
- [p]Set-up time increased from 3 to 3.5 [/p][/*]
- [p]HMG long-range accuracy increased by +15% [/p][/*]
- [p]Veterancy 2 suppression bonus increased from 30% to 40% [/p][/*]
- [p]Veterancy requirements increased from 500/1500/3000 to 700/2100/4200[/p][/*]
- [p]Area of effect far damage increased from 15% to 20% [/p][/*]
- [p]Experience requirements from 1000/3000/6000 to 850/2550/5100 [/p][/*]
- [p]Pack and Le.IG projectile arcs reverted to fire over obstacles [/p][/*]
- [p]Projectile speed increased from 50 to 65[/p][p][/p][/*]
- [p]Infantry mortar experience requirements reduced from 1000/3000/6000 to 750/2250/4500 [/p][/*]
- [p]Mortar halftrack experience requirements reduced from 1000/3000/6000 to 800/2400/4800 [/p][/*]
- [p]Shell time on target increased from 3 to 3.125 [/p][/*]
- [p]Veterancy 2 scatter bonus changed to +10% damage [/p][/*]
- [p]Veterancy 1 health boost replaced with +10% rate of fire [/p][/*]
- [p]Scatter penalty increased from 33% to 125% [/p][/*]
- [p]Reload penalty increased from 25% to 75% [/p][/*]
- [p]Fuel cost increased from 40 to 50 [/p][/*]
- [p]Ability is interrupted if the building takes damage while salvaging [/p][p][/p][/*]
- [p]Capture Experience reduced from 100 to 75 [/p][/*]
- [p]Decapture Experience increased from 50 to 75 [/p][/*]
- [p]Manpower reduced from 20 to 15 [/p][/*]
- [p]Moving accuracy reduced from 0.5 to 0.35 [/p][/*]
- [p]Handheld AT moving scatter increased from 25% to 50% [/p][/*]
- [p]Prioritize vehicle starts active on all squads who gets this ability [/p][/*]
- [p]Jager Squads upgraded with the Panzerschreck start on Prioritize Vehicle [/p][/*]
- [p]Grants the squad who have these upgrades Prioritize Vehicle ability [/p][/*]
US Forces
[p]Advanced Logistics [/p][p]We are slightly changing all the manpower reduction bonuses in the game to tone down some of their power. [/p]- [p]No longer grants increased experience for reinforced squads [/p][/*]
- [p]Manpower reduction reduced from 25% to 20% [/p][/*]
- [p]Ready aim-time increased from 0.5/1 to 1/1.125 [/p][/*]
- [p]Research time increased from 30 to 60 [/p][/*]
- [p]Damage penalty against heavy and garrison cover increased from 30% to 40% for BARS [/p][/*]
- [p]Damage penalty against heavy and garrison cover increased from 30% to 50% for non-BAR weapon [/p][/*]
- [p]Now takes up 2 population, 1 manpower upkeep per population [/p][/*]
- [p]Side armor reduced from 4.5 to 4.25 [/p][/*]
- [p]Fortify Position recharge reduced from 180 to 120 [/p][/*]
- [p]Fortify Position now costs 50 manpower [/p][/*]
- [p]Fuel cost increased from 45 to 50 [/p][/*]
- [p]Reload increased from 2.333/2.333 to 3.25/3.375 [/p][/*]
- [p]Fire-aim time reduced from 1 to 0.125 [/p][/*]
- [p]Target size increased from 16 to 18 [/p][/*]
- [p]Veterancy 1 acceleration bonus changed to +7 vision [/p][/*]
- [p]Manpower cost reduced from 240 to 220 [/p][/*]
- [p]Build time sped up from 45 to 30 seconds [/p][/*]
- [p]Must now purchase its M1919 Light Machine Gun for 50 munitions [/p][/*]
- [p]Munition price reduced from 75 to 60 [/p][/*]
- [p]Now has 3 bazookas rather than 2 [/p][/*]
- [p]Bazooka munitions cost increased from 80 to 100 [/p][/*]
Armored Battlegroup
[p]Veteran Crews [/p][p]Veteran Crews is receiving an increase in Command Point (CP)cost to reduce the Armored Battlegroup’s ability to have multiple picks unlocked in the early game. [/p]- [p]Command Point cost increased from 1 to 2 [/p][/*]
- [p]Command Point cost reduced from 4 to 3 [/p][/*]
- [p]Standard HE auto-fire and barrage attack model damage limit increased from 3 to 4 [/p][/*]
- [p]Command Point cost reduced 3 to 2 [/p][/*]
- [p]Manpower reduction reduced from 25% to 20% [/p][/*]
Special Operations Battlegroup
[p]Special Operations Mark Target [/p]- [p]Now reveals an area of 35m around the target when the loiter is active [/p][/*]
- [p]Can no longer be called in. Must be built from the Tank Depot [/p][/*]
- [p]Production Unlock Command Point cost increased from 0 to 2 [/p][/*]
- [p]Corrected an issue where the unit’s reverse speed was faster at 6 than its forward speed of 5.5 [/p][/*]
Partisan Battlegroup
[p]Several adjustments for the Battlegroup are being made to make it easier to play against the Partisan Battlegroup while also making some of their features less forgiving. [/p][p]We want to retain the uniqueness of the mechanics, but in a skilled player’s hands and on certain maps, this Battlegroup became incredibly difficult to deal with. [/p][p]Tunnel Network [/p]
- [p]Recharge time increased from 15 to 25 [/p][/*]
- [p]Now triggers the Tunnel Network cooldown [/p][/*]
- [p]Units will retreat normally, rather than being transported to the Tunnel Network if given a retreat command in garrisons while the Tunnel Network is on recharge [/p][/*]
- [p]Manpower cost increased from 220 to 240 manpower [/p][/*]
- [p]Molotov Assault wind-up increased from 0.875 to 1.125; increases time to throw [/p][/*]
- [p]Molotov Assault area of effect radius reduced from 4 to 3.5 [/p][/*]
- [p]Molotov Assault burn damage radius reduced from 6 to 4 [/p][/*]
- [p]Molotov Assault munition cost increased from 30 to 35 [/p][/*]
- [p]Ambush accuracy and scatter debuff penalties reduced from 40% to 30% [/p][/*]
- [p]Panzerbuchse ready aim time increased from 0.75 to 1 [/p][/*]
- [p]Command Point cost increased from 1 to 2 [/p][/*]
- [p]Autobuild tunnel recharge bonus reduced from 120 seconds to 60 seconds; total of 120 seconds to recharge [/p][/*]
- [p]Command Point cost decreased from 2 to 1 [/p][/*]
- [p]Command Point cost increased from 2 to 3 [/p][/*]
- [p]Munition cost increased from 40 to 60 [/p][/*]
- [p]The garrison rate of fire bonus always requires an active Forward Heardquarters to be on the field before its effects can occur [/p][/*]
- [p]Garrison rate of fire bonus reduced from 25% to 20% [/p][/*]
- [p]Fixed an issue where the garrison rate of fire bonus ability affects infantry units in vehicle holds[/p][p] [/p][/*]
- [p]The moving fuse now has an additional audio cue that plays and intensifies for the opponent as it approaches its destination [/p][/*]
- [p]Munition cost increased from 125 to 140[/p][p] [/p][/*]
Wehrmacht
[p]Hulldown [/p][p]Hulldown and Immobilize and Fortify are being adjusted to provide greater benefits to fixed/casemate vehicles that are unable to rotate when in this mode. [/p][p]Furthermore, we are giving the StuG an exception when in hulldown to increase its range due to the limitations imposed upon the vehicle. [/p]- [p]Reload and cooldown bonuses changed to overall attack speed [/p][/*]
- [p]Casemate units gain +10 range when in hulldown, rather than +5; applies to the StuG III G [/p][/*]
- [p]Increases the cone of fire for fixed gun/casemate vehicle by 10 and weapon traverse by 5[/p][p] [/p][/*]
- [p]Trip Wire Flare build time reduced from 7.5 to 5[/p][p] [/p][/*]
- [p]Veterancy 2 20% cooldown changed to 15% overall attack speed [/p][p][/p][/*]
- [p]Point-blank Blast range increased from 15 to 20 [/p][/*]
- [p]Point-blank Blast displays a reticule when the ability is active [/p][p][/p][/*]
- [p]Bonus damage against vehicles reduced from 100% to 50% [/p][/*]
- [p]New Ability - High-explosive Rocket Barrage - replaces White Phosphorous Barrage. Has increased blast radius and damage over standard rockets but does not leave damage over time flame patches. 40 Munitions per barrage [/p][p][/p][/*]
- [p]Range increased from 30 to 35 [/p][p][/p][/*]
+ 20% rotation rate
[/p][p]Veterancy 2
+ 20% rate of fire
+ 20% weapon scatter accuracy
[/p][p]Veterancy 3
+ 80 health
+ 50 frontal armor
+ 15% attack speed
[/p][p]2cm Flak Emplacement [/p]
- [p]Accuracy increased from 0.61/0.51/0.36 to 0.75/0.63/0.48 [/p][/*]
- [p]Vision range increased from 35 to 40 [/p][/*]
- [p]Emplacements can be salvaged [/p][p][/p][/*]
- [p]Camouflage toggle on/off time set to 5/15 [/p][p][/p][/*]
- [p]Command Point cost increased from 0 to 2 [/p][p][/p][/*]
- [p]Targeted Supervision bonus increased from 100% to 150% and fire rate bonus from Targeted Supervision now affects overall attack speed [/p][/*]
- [p]Manpower cost reduced from 250 to 220 [/p][p][/p][/*]
- [p]Panzer IV and King Tiger tank coaxial and hull gun suppression increased from 0.00216 to 0.00325 [/p][p][/p][/*]
- [p]Initial manpower cost reduced from 1040 to 910; matches other heavy tanks [/p][/*]
- [p]Fuel penalty reduced from 50% to 25% [/p][/*]
- [p]Reload sped up from 5.5/6 to 5.25/5.625[/p][p] [/p][/*]
- [p]Manpower reduction reduced from 25% to 20% [/p][p][/p][/*]
Last Stand Battlegroup
[p]Nebelwerfer Overwatch [/p]- [p]Center of the target zone now immediately drops flares upon activation to give a warning to enemies [/p][p][/p][/*]
- [p]Rockets will now always attempt to scatter behind the initial target zone rather than being equally distributed front and back. This should increase the chance rockets scatter into the target when they are directly in the center of the ability. [/p][/*]
- [p]Experience requirements reduced from 1250/3750/7500 to 1000/3000/6000 [/p][p][/p][/*]
- [p]Increases the cone of fire for fixed gun/casemate vehicle by 10 and weapon traverse by 5 [/p][/*]
British Forces
[p]Team Weapon Training [/p][p]The price increase better reflects the power this upgrade gives to all team weapons. [/p]- [p]Fuel cost increased from 20 to 25 [/p][p][/p][/*]
- [p]Cost reduced from 125 manpower and 20 fuel to 100 manpower and 15 fuel [/p][p][/p][/*]
- [p]Experience requirements reduced from 800/2400/4800 to 650/1900/3800 [/p][p][/p][/*]
- [p]Build time sped up from 25 to 20 seconds [/p][/*]
- [p]Rate of fire bonus now uses overall attack speed for Veterancy 2 and 3; this increases rate of fire [/p][/*]
- [p]Veterancy 2 rate of fire bonus reduced from 15% to 10% [/p][p][/p][/*]
- [p]Side armor reduced from 4.5 to 4.25 [/p][p][/p][/*]
- [p]Vickers HMG Focused Gunnery Vision range bonus reduced from 15 to 7.5 [/p][p][/p][/*]
- [p]Range increased from 25 to 30 [/p][/*]
- [p]Deployed range bonus reduced from 25 to 20 [/p][p][/p][/*]
- [p]Removed acceleration from the heavy mortar team; this makes the unit faster to move around the battlefield [/p][/*]
- [p]Heavy mortar airburst scatter angle and max increased from 8 to 9 [/p][/*]
- [p]Heavy mortar airburst scatter ratio increased from 0.135 to 0.15 [/p][/*]
- [p]Area of effect far damage increased from 15% to 20% [/p][/*]
- [p]Experience requirements from 1000/3000/6000 to 850/2550/5100 [/p][p][/p][/*]
- [p]Health increased from 1200 to 1300 [/p][p][/p][/*]
- [p]HE shell range increased from 30 to 35 [/p][p][/p][/*]
+20% rotation rate
[/p][p]Veterancy 2
+ 20% rate of fire
+ 20% weapon scatter accuracy
[/p][p]Veterancy 3
+ 80 health
+ 20% speed
+15% rate of fire
[/p][p]Bofors Anti-air Emplacements [/p][p]We are improving anti-aircraft emplacements by increasing their anti-infantry firepower and vision, allowing them to control an area within weapon range. We are also allowing these emplacements to be salvaged for resources as they taper off mid-to-late game, being primarily anti-light weapons, and not all Battlegroups have aircraft call-ins. [/p]
- [p]Accuracy increased from 0.7/0.6/0.5 to 0.85/0.75/0.7 [/p][/*]
- [p]Vision range increased from 35 to 40 [/p][/*]
- [p]Emplacements can be salvaged [/p][p][/p][/*]
- [p]War Cry now affects Overall Attack Speed rather than just reload and cooldown; speeds up rate of fire [/p][/*]
- [p]Experience requirements increased from 1200/2400/4800 to 1500/4500/9000 [/p][p][/p][/*]
- [p]Manpower reduction reduced from 25% to 20% [/p][p][/p][/*]
- [p]Sabot Round range increased from 45 to 50 [/p][/*]
- [p]Reload sped up from 6.75/7.25 to 6.375/6.875 [/p][/*]
Deutsches Afrikakorps
[p]Panzerbuchse AT Rifle [/p][p]Following the changes to Bazookas, we are increasing ready-aim time to allow vehicles an easier time kiting squads armed with these weapons. [/p]- [p]Ready aim time increased from 0.75 to 1 [/p][p][/p][/*]
- [p]Damage bonus against vehicles reduced from 25% to 20% [/p][p][/p][/*]
- [p]Now require Fire Support or Mechanized Kompanie completed before they can be called in [/p][p][/p][/*]
- [p]Reinforce cost increased from 25 to 28 [/p][p][/p][/*]
- [p]Can now reverse at a slower rate of 4.5; top forward speed is 13 [/p][/*]
- [p]Note the unit always prefers to drive forward and only reverses when given a manual reverse order[/p][p] [/p][/*]
- [p]Experience requirements decreased from 1000/3000/6000 to 900/2700/5400 [/p][/*]
- [p]MG 34 cost reduced from 100 to 90 munitions [/p][p][/p][/*]
- [p]250/9 horizontal Tracking speed increased from 60 to 90 [/p][p][/p][/*]
- [p]Health increased from 120 to 160 [/p][p][/p][/*]
- [p]Command mode recharge for toggling on/off set to 15/15 [/p][/*]
- [p]Target size increased from 16 to 18 [/p][p][/p][/*]
- [p]Speed bonus during Engine Burnout increased from 30% to 40% [/p][/*]
- [p]Engine Burnout causes Crew Shock critical if health is above 50% - after the health damage occurs from the ability - when the buff ends [/p][p][/p][/*]
- [p]Units hit by the ability now count as being in-combat [/p][/*]
- [p]Suppression penalty against suppressed targets reduced from 50% to 25% [/p][p][/p][/*]
Armored Support Battlegroup
[p]Rapid Salvage [/p]- [p]Command Point cost increased from 1 to 3 [/p][p][/p][/*]
- [p]Bonus damage reduced from 100% to 50% [/p][p][/p][/*]
- [p]Cost reduced from 100 to 80 [/p][/*]
- [p]No longer prevents Engine Damage, prevents Crew Shock criticals [/p][/*]
- [p]Recharge time increased from 80 to 120 [/p][p][/p][/*]
Kriegsmarine Battlegroup
[p]Supply Reserves [/p]- [p]Now generates an additional random crate [/p][/*]
- [p]Recharge time reduced from 120 to 60 seconds [/p][p][/p][/*]
- [p]Munition cost reduced from 200 to 175 [/p][p][/p][/*]
- [p]Munition cost increased from 180 to 200 [/p][/*]
Bug Fixes
Art & Animation
- [p]Fixed some animation issues with Flags on the Campaign Map [/p][p][/p][/*]
Audio
- [p]The Goliath is now audible when it turns/rotates and moves even if it is camouflaged or in the fog of war [/p][/*]
UI/UX
- [p]Fixed an issue where the Quick Match screen could lock-up if too many map vetos were combined with random faction selection [/p][/*]
- [p]Fixed Error Code 13 on purchase for the Fallen Leaf and Blocking Force cosmetic sets [/p][p][/p][/*]
Gameplay
[p]US Forces [/p]- [p]Fixed a case where Partisan Tunnels sometimes used the incorrect cooldown value [/p][p][/p][/*]
- [p]Fixed an issue where objects could be built inside a vehicle model under the effects of Immobilized and Fortify [/p][/*]
- [p]Fixed an issue where the tool-tip for the King Tiger Wreck used the incorrect name [/p][/*]
- [p]Fixed an issue where Sturmpioneer Recovery, when active, would take double the population requirement of the vehicle they were recovering [/p][/*]
- [p]Fixed an issue where Stosstruppen Shock Assault could be activated again when a Scavenge Doctrine crate was picked up [/p][/*]
- [p]Fixed an issue where the Kettenkrad would be revealed when camouflage by capture points and at distances that were further away than normal detection range [/p][p][/p][/*]
- [p]Fixed an issue where the 17-pounder Anti-tank Gun Team's experience requirements were set to 1000/3000/6000 rather than 1800/5400/10800 [/p][/*]
- [p]Polish Lancer can no longer do long-distance team weapon recrewing while Range-In is activated [/p][/*]
- [p]Fixed an issue where the Churchill Black Prince could be Crew Shocked by Crew Shock Tactics [/p][/*]
- [p]Fixed an issue where Panzerjager Squads did not gain First Strike Ambush Bonuses [/p][/*]
- [p]Fixed an issue where Panzerjager Squads did not benefit from Battlefield Espionage Ambush Tactics [/p][/*]
- [p]Fixed an issue where Panzerjager Squads could not camouflage when under the influence of Funkpanzerwagens or Intel Radio Beacons [/p][/*]
- [p]Fixed an issue where Hardpoint and Observation Post upgrades would stall if the point it was on was cut-off [/p][/*]
- [p]Fixed an issue where Forward Retreat could be upgraded in cut-off territory [/p][/*]
- [p]Fixed the upgrade weapon icon not showing up on some units after completing the weapon upgrade such as Kriegsmarine with StG 44[/p][/*]
