Darkest Dungeon II - Kingdoms
“This squalid Kingdom, these corrupted lands. They are yours now, and you are bound to them.”KINGDOMS
Kingdoms is the culmination of a year-long effort to bring an entirely new, stand-alone game mode to Darkest Dungeon II. Additionally, we’re excited to also launch the Inhuman Bondage DLC simultaneously! A full description of Kingdoms is beyond the scope of these notes, but a few key points are important to note: [olist]- Stagecoach skins must be unlocked in Confessions mode before using them in Kingdoms.
- Hero palettes and weapon kits must be unlocked in Confessions/Altar of Hope before using them in Kingdoms.
- The Abomination (included in Inhuman Bondage DLC) will appear in Kingdoms only after his Shrines of Reflection have been completed in Confessions.
GENERAL NOTES (Confessions and/or Confessions + Kingdoms)
Although the headline feature of this update is the new Kingdoms mode, we have also made a number of balance adjustments, bug fixes, and general improvements to the game as whole, many of which apply to Confessions mode. Ordainment- Removed enemy speed buff from ordainment
- Reduced Act 2 ordainment DMG and Max HP from +40% to +30%
- Dev Note: further feedback on Ordainment is welcome, as it’s an area we are keeping an eye on
HEROES
BOUNTY HUNTER Bounty Hunter is usable as a non-hirable hero in Kingdoms mode. Wanderer- Wanderer path available exclusively in Kingdoms mode.
- Professional path available exclusively in Confessions mode.
- SPD increased from 3 to 5
- Bodyguard Guard tokens increased from 2 to 3
- Bodyguard Block tokens increased from 2 to 3
- Caltrops is now a back ranks AoE
- Caltrops DMG increased from 1-3 to 2-3
- Come Hither DMG increased from 2-4 to 3-5
- No Escape now ignores Guard
- No Escape now removes all Guard
- Uppercut CRIT increased from 5% to 10%
- Missing with Fester now correctly clears the missed corpse, keeping it consistent with other, similar skills such as Dead of Night
- Break now ignores Blind vs. Combo
- Break now ignores Blind vs. Combo
- Disorienting Blast no longer has a chance to apply a Weak token
- Disorienting Blast+ chance of Weak token increased from 25% to 100%
- Plague Grenade and Plague Grenade+ now have a cooldown of 1
- Plague Grenade+ CRIT increased from 5% to 10%
- Plague Grenade and Plague Grenade+ now have a cooldown of 1
ENEMIES
CULTISTS
Exemplar- SPD increased from 4 to 6 to account for the loss of Ordainment SPD buff
LOST BATTALION
Dreaming General- Tap Root will no longer use The Growth Recedes on corpses
SWINE
- Dev Note: Swine have received a number of adjustments to improve their threat level in a way that better reflects the optional risk-reward nature of the Sluice
- Skulkers have been adjusted to provide a clear expectation of their combat role in each rank
- HP increased from 15 to 18
- SPD increased from 4 to 5
- Now has a low chance to spawn with 1-2 Stealth tokens
- Innate buff to Blight dealt while Stealthed increased from +2 to +3
- Fouled Shank Blight increased from 2 to 3
- Fouled Shank stress increased from 1 to 1-2
- Fouled Shank launch ranks changed from 3 4 to 4
- Fouled Shank no longer has a cooldown
- Fouled Shank chance of disease increased from 15% to 25%
- Pigsticker DMG increased from 6-9 to 6-10
- Ragged Hook DMG increased from 3-5 to 4-8
- Ragged Hook launch ranks changed from 3 4 to 3
- Ragged Hook now has a 15% chance to inflict disease
- Skitter can no longer be used while unable to gain Stealth
- HP increased from 20 to 22
- SPD increased from 3 to 4
- HP increased from 40 to 50
- Stun RES increased from 40% to 60%
- Now spawns with a buff granting +50% DMG vs. Dazed or Stunned targets
- Block granted on spawn increased from 1-2 to 2
- Smash DMG increased from 6-10 to 8-12
- Smash stress chance increased from 50% to 75%
- Squeal launch ranks changed from 1 2 to 1
- Squeal target ranks changed from 1 2 to 1 2 3 4
- Squeal now hits 2 random targets instead of 1
- Squeal DMG increased from 4-7 to 6-10
- Squeal stress damage reduced from 2 to 1-2
- Squeal now applies Daze
- HP increased from 48 to 56
- Stun RES increased from 50% to 75%
- Obliterate Body now shows the +100% CRIT vs. Combo property in Academic View
- Obliterate Body DMG increased from 10-14 to 10-16
- Obliterate Body now has a cooldown of 1, similar to Fulgore's Combo-targeting skill
- Obliterate Masses DMG increased from 8-11 to 8-12
- Obliterate Masses stress chance increased from 50% to 75%
- Shattering Squeal launch ranks changed from 1 2 to 1
- Shattering Squeal target ranks changed from 1 2 to 1 2 3 4
- Shattering Squeal now hits 2 random targets instead of 1
- Shattering Squeal DMG increased from 6-8 to 8-11
- Skewer now shows the +100% CRIT vs. Combo property in Academic View
MILITARY BARRICADES
- Added additional Military Barricade mashes
- Warlord no longer has mashes with Spiked Barricade
- Ranged Skills DMG Taken buff reduced from -50% to -25%
- Removed permanent Immobilize token
- Move RES reduced from immune to 75%
- Debuff RES reduced from 50% to 30%
- Fixed combo skills applying combo effects to guarding heroes without combo
CHIRURGEON’S TABLE
Chirurgeon- HP reduced from 75 to 50
- Leucotomy now applies Death Armor to Ghouls
- Now has a second action while alone
- HP reduced from 26 to 21
(SPOILERS) CONFESSIONS END BOSSES
CONFESSION 1 BOSS [spoiler]- Dev Note: We have slightly adjusted this fight to allow players to engage with some previously blocked tactical options
- Latch of Regret Move RES reduced from IMMUNE to 30%
- Bolt of Lamentation Move RES reduced from IMMUNE to 40%
- Padlock of Wasting Move RES reduced from IMMUNE to 30%
- Shackle of Despair Move RES reduced from IMMUNE to 10%
- Dev Note: Numerous adjustments have been made to this fight to help smooth the difficulty transition across Confessions. These changes are intended to allow a wider variety of effective parties and improve available counterplay while also clarifying some of the fight’s mechanics.
- Body HP reduced from 280 to 250
- Body Stun RES reduced from 60% to 30%
- Body Bleed RES reduced from 40% to 30%
- Body Blight RES reduced from 40% to 30%
- Body Burn RES reduced from 40% to 30%
- Body Debuff RES reduced from 30% to 20%
- Front Lung Debuff RES reduced from 10% to 0%
- Back Lung Debuff RES reduced from 10% to 0%
- Death Armor reduced from 3 to 2
- Threshold for initial access to Deep Breath lowered from 70% HP to 50% HP
- Threshold for continuous Deep Breath use lowered from 30% to 20%
- Sundering Exhalation with 1 Breath token DMG reduced from 10-20 to 8-16
- Sundering Exhalation with 2 Breath tokens DMG reduced from 20-30 to 12-20
- Sundering Exhalation with 1 Breath token Stress reduced from 2 to 1
- Sundering Exhalation with 2 Breath tokens Stress reduced from 3 to 2
- Sundering Exhalation CRIT chance reduced from 5% to 0%; it can still CRIT via outside influences such as CRIT tokens
- Sundering Exhalation with 2 Breath tokens no longer grants a permanent increase in Burn dealt
- Sundering Exhalation Academic View description updated for clarity
- When destroying one of the Lungs, a visible buff is now added to the main body to make it clear that the targeting capabilities of certain skills have been improved
- Wrath and Rancor CRIT reduced from 20% to 10%
- Wrath and Rancor Stress reduced from 2 to a range of 1-2
- Hysteria no longer has a low chance of applying Shuffle
- Blind Rage Blind tokens reduced from 2 to 1
- Blind Rage no longer grants Block+
- Blind Rage no longer primes Combo
- Blind Rage no longer gains +50% DMG below 50% HP for clarity
- Blind Rage DMG increased from 4-7 to 6-8
- Threshold for use of Dying Light raised from 50% HP to 70% HP
- Dying Light has been redesigned to focus on Horror and Knockback, and no longer interacts with Combo or damages the Torch
- Dying Light target ranks changed from 1 2 3 4 to 1 2
- Dying Light cooldown has been increased from 1 to 2
- Fixed an issue with Strange Axis having a very slim chance of not inverting all tokens on the target
ITEMS
- Reduced cost of Vague trinkets from 10 to 5 Baubles
- Healing Salve: No longer considered a common item in loot tables
- Thrilling Tablet: Effects now check for Missing Ally rather than Missing Hero
- Chalk Dust: Added -10% Debuff RES (3 Turns)
- Shred of Decency: Added -33% Debuff RES (3 Turns) and no longer requires target to have Worship.
- Grim Mask: Flame threshold for above and below updated from 40 to 50
- Bone Mallet: Added If target has Daze: +25% DMG. Flame threshold updated from 40 to 50
- Rousing Ringer: Replaced If any Enemy Team has Daze: +25% Debuff Res with If target has Daze: +33% Debuff RES Piercing. Flame threshold updated from 40 to 50
- Covert Cloak: Flame threshold updated from 40 to 50
- Goading Gargoyle: Flame threshold updated from 40 to 50
- Pig Sticker: Flame threshold updated from 40 to 50
- Staggering Striker: Flame threshold updated from 40 to 50
- Searing Scripture: Steal Negative token and Combo on Endure Skills changed to Target Hero
- His Prison: Replaced +10% Negative Banter with -20% Blight RES
- Inert Indicia: Removed Gain when Hit with Stun/Daze buff. Added +100% Stun RES. On Stun/Daze resist now provides an additional positive token and regen 2
- Charred Litany: Replaced +3 Burn Dealt and -2 Burn Duration Dealt with Apply to Attacker when Hit: Burn 1 and If target has Burn: +20% Stun RES Piercing.
- Dark Impulse (Stress RES): Replaced stress damage effect 25% chance to deal 1 DMG with 10% chance to apply Horror 1
- Holy Hymnal: Replaced If has Consecration: +25% Max HP (1 Region) with Turn Start: If has Consecration: -1 Stress (1 Region)
- Impermeable Poultice: Now appears correctly in certain loot tables
QUIRKS
- New quirk: Last Stand (bonus tokens if last ally alive)
- Converted quirk Sluice Scrounger to Chthonic Scrounger so it will now function in the Sluice and the Catacombs
- Converted quirk Sluice Tactician to Chthonic Tactician so it will now function in the Sluice and the Catacombs
- Converted quirk Swine Slayer to Chthonian Slayer so it will now function in the Sluice and the Catacombs
- Converted quirk Swine Hater to Chthonian Hater so it will now function in the Sluice and the Catacombs
- Converted quirk Swine Fearing to Chthonian Fearing so it will now function in the Sluice and the Catacombs
- Breacher story choices: changed from a STR benefit to a CRIT benefit because breacher already conferred str bonuses
GENERAL
- Numerous bug fixes
- General tutorial edits
- Loot tables have been refactored to support Confessions and Kingdoms
- Battle configuration tables have been refactored to support Confessions and Kingdoms
- Increased Field Hospital shop variety
- Road debris loot tables have been updated
- Removed torch cost from shambler interaction choice so it will still show up even if player has low torch already
- The temporary Stun RES buff received after being stunned has been increased from +40% to +50%. This applies to Heroes and monsters alike.
- Fixed Newborn Mutation tooltip description to clarify 33% chance to gain a Block token when hit, not on hit
BINDING BLADE DLC
DUELIST Intrepide- Fixed an issue with Disengage+ unintentionally granting Guard to corpses