Trophies & Torches
New Trophies: A new Trophy can be found at each of the Lair bosses!- The Decimal System
- The Safety of Slumber
- The Undertow
- The Rancid Feast
- The Fragile Flame
- The Killer’s Glow
- The Star of the Chosen
- The Bastard’s Beacon [i](DESPAIR WARNING: This one is brutal!)[/i]
Grave Robber
Wanderer
[i]Wanderer has been updated to reflect its identity as an evasive, flexible counter-defense kit with a CRIT focus.[/i]- Absinthe and Absinthe+ healing threshold raised from 25% to 33%
- Flashing Daggers DMG increased from 2-3 to 3-5
- Flashing Daggers CRIT increased from 5% to 15%
- Flashing Daggers+ DMG increased from 3-5 to 4-6
- Flashing Daggers+ CRIT increased from 10% to 20%
- Flashing Daggers+ now ignores Dodge if the Grave Robber has Stealth
- Glint in the Dark DMG increased from 4-6 to 4-7
- Glint in the Dark+ DMG increased from 6-8 to 6-9
- Lunge DMG adjusted from 4-8 to 5-8
- Lunge+ DMG adjusted from 6-11 to 7-11
- Lunge now applies a Knockback of 2 on CRIT
- Lunge+ now applies a Knockback of 3 on CRIT
- Pick to the Face CRIT increased from 10% to 15%
- Pick to the Face+ CRIT increased from 15% to 20%
- Pick to the Face+ DMG adjusted from 4-10 to 5-9
- Pick to the Face+ now removes all Block from the target on a successful CRIT
- Pirouette no longer grants Dodge
- Pirouette+ no longer grants Dodge+
- Pirouette and Pirouette+ cooldown reduced from 2 to 1
- Pirouette and Pirouette+ now also apply 1 Weak to the Grave Robber. This cannot be resisted.
- Pirouette does not apply the Daze or Weak if the Grave Robber has Stealth
- Pirouette+ instead applies the Daze and Weak to the targets if the Grave Robber has Stealth
- Pirouette+ DMG increased from 6-8 to 6-9
- Repartee+ CRIT buff has been moved to Deadeye Path
- Repartee+ now applies a 3 round buff that grants a 50% chance of adding a Dodge token whenever attacks miss the Grave Robber. This is only applied if Repartee is used while the Grave Robber has Stealth.
- Shadow Fade+ now grants a Strength token instead of a Speed token
- Thrown Dagger DMG increased from 3-5 to 3-6
- Thrown Dagger+ DMG increased from 4-7 to 4-8
Deadeye
[i]The Deadeye Path has been updated to provide better tools for a back-rank-to-back-rank destroyer with a heavy emphasis on CRIT capabilities.[/i] [olist] [*] Path Seal description and details have been updated [*] Melee skills are no longer negatively impacted by this Path [*] Movement RES is no longer negatively impacted by this Path [*] Absinthe Dodge tokens reduced from 3 to 2 [*] Absinthe+ Dodge+ tokens reduced from 3 to 2 [*] Absinthe and Absinthe+ no longer grant a Speed token [*] Absinthe and Absinthe+ healing threshold raised from 25% to 33% [*] Absinthe now grants a +4% CRIT bonus for the remainder of the current combat, stacking to a maximum bonus of +12% [*] Absinthe+ now grant a +6% CRIT bonus for the remainder of the current combat, stacking to a maximum bonus of +18% [*] Flashing Daggers and Flashing Daggers+ launch ranks changed from 2 3 4 to 3 4 [*] Flashing Daggers and Flashing Daggers+ target ranks changed from 2+3 to 3+4 [*] Flashing Daggers DMG increased from 2-4 to 3-5 [*] Flashing Daggers CRIT increased from 10% to 20% [*] Flashing Daggers+ DMG increased from 4-6 to 4-7 [*] Flashing Daggers+ CRIT increased from 15% to 30% [*] Thrown Dagger and Thrown Dagger+ launch ranks changed from 2 3 4 to 3 4 [*] Thrown Dagger and Thrown Dagger+ no longer ignore Guard [*] Thrown Dagger DMG increased from 4-6 to 4-7 [*] Thrown Dagger+ DMG increased from 5-8 to 5-9 [*] Thrown Dagger+ CRIT reduced from 35% from 30% [*] Thrown Dagger+ now grants +2 SPD for 3 turns on CRIT [*] The version of Repartee+ that grants a CRIT buff when dodging is now exclusive to this Path [/olist]Nightsworn
[i]The Nightsworn Path has been updated to provide a variety of Stealth-driven offense and counter-defense options.[/i]- Path Seal description and details have been updated
- Maximum Health is no longer negatively impacted by this Path
- Stealth no longer grants a blanket +50% DMG passive buff on this Path
- Flashing Daggers DMG increased from 2-3 to 3-5
- Flashing Daggers+ DMG increased from 3-5 to 4-6
- Flashing Daggers and Flashing Daggers+ target ranks changed from 2+3 to 2+3+4
- Flashing Daggers and Flashing Daggers+ now have a cooldown of 1
- Flashing Daggers and Flashing Daggers+ can now only be used while the Grave Robber has Stealth
- Flashing Daggers now has a 50% chance to remove the Grave Robber's remaining Stealth when used
- Lunge DMG reduced from 5-11 to 5-9
- Lunge+ DMG reduced from 7-13 to 7-11
- Lunge+ no longer ignores Block while Stealth
- Lunge+ now has Execution 1
- Lunge and Lunge+ receive +50% DMG while the Grave Robber has Stealth
- Pirouette and Pirouette+ have no inherent penalties on this Path
- Pirouette+ ignores Block if the Grave Robber has Stealth
- Pirouette and Pirouette+ cooldown reduced from 2 to 1
- Repartee has a new version that is exclusive to this Path
- Repartee and Repartee+ now have a 3 turn cooldown
- Repartee now grants 2 Taunt to a target ally. This Taunt cannot be resisted.
- Repartee now applies a buff for 2 turns that grants the Grave Robber 1 Stealth on Turn Start
- Repartee+ now grants 3 Taunt to a target ally. This Taunt cannot be resisted.
- Repartee+ now applies a buff for 3 turns that grants the Grave Robber 1 Stealth on Turn Start
- Repartee and Repartee+ will remove any remaining Stealth at the end of the Grave Robber's turn for the duration of the buff
- Thrown Dagger and Thrown Dagger+ no longer ignore Guard
- Thrown Dagger and Thrown Dagger+ now ignore Riposte if the Grave Robber has Stealth
Venomdrop
[i]The Venomdrop Path has been updated to better emphasize Blight-oriented interactions without significantly hampering ranged combat options.[/i]- Path Seal description and details have been updated
- Ranged skills are no longer negatively impacted by this Path
- Speed is no longer negatively impacted by this Path
- Stealth no longer grants a blanket +2 Blight dealt passive buff on this Path
- Absinthe no longer grants Dodge
- Absinthe+ no longer grants Dodge+
- Absinthe now removes all Blight
- Absinthe+ now removes all DOTs
- Absinthe and Absinthe+ healing threshold raised from 25% to 50%
- Absinthe and Absinthe+ now provide 30% Blight RES for 3 rounds
- Flashing Daggers DMG increased from 1-2 to 2-3
- Flashing Daggers CRIT increased from 5% to 10%
- Flashing Daggers now deals +2 Blight while the Grave Robber has Stealth
- Flashing Daggers+ DMG increased from 2-4 to 3-4
- Flashing Daggers+ CRIT increased from 10% to 20%
- Flashing Daggers+ Blight reduced from 4 to 3
- Flashing Daggers+ now deals +2 Blight while the Grave Robber has Stealth
- Poison Dart and Poison Dart+ no longer benefit from Combo
- Poison Dart Blight increased from 2 to 3
- Poison Dart now deals +2 Blight while the Grave Robber has Stealth
- Poison Dart+ now deals +3 Blight while the Grave Robber has Stealth
- Shadow Fade and Shadow Fade+ Blight RES piercing reduced from 30% to 20%
- Shadow Fade+ duration of Blight RES piercing increased from 1 turn to 2
- Thrown Dagger and Thrown Dagger+ no longer ignore Guard
- Thrown Dagger DMG increased from 2-4 to 3-5
- Thrown Dagger+ DMG increased from 3-5 to 4-7
- Thrown Dagger+ now applies Weak to targets with Blight
Trinkets
- Foreclosure Notice: Removed applies Combo on hit while in rank 4 and removed gain Stealth on hit with Flashing Daggers. Added +20% DMG while in Stealth and added Shadow Fade effect to remove all negative tokens
- His Rings: Complete rework. Now applies Combo to attackers when they miss, Pick To The Face Skills have +10% CRIT, Death of Night skills gain +2 Relic, +1 Bauble, and When hit: +1 Stress (15%)
- Stiff Drink: Complete rework. Now applies Blight 1 on crit, +1 Blight Dealt while in Stealth, and Absinthe skills apply Blight 1
Highwayman
All Highwayman Paths have been updated to align with the style & philosophies used by more recent Hero Paths such as those seen on Vestal, Flagellant, Duelist, and Crusader.Wanderer
[i]Wanderer remains mostly the same with some needed value adjustments to strengthen its identity as a flexible damage dealer.[/i]- Double Cross and Double Cross+ now ignore Block
- Double Cross and Double Cross+ no longer apply Vulnerable
- Double Cross and Double Cross+ now clear all Block and Block+ on the target
- Double Cross+ now prevents the target from gaining Block and Block+ for 2 rounds
- Double Cross+ CRIT increased from 5% to 10%
- Double Tap+ CRIT increased from 5% to 10%
- Grapeshot Blast launch ranks changed from 2 3 4 to 1 2 3 4
- Grapeshot Blast DMG increased from 2-4 to 3-5
- Highway Robbery and Highway Robbery+ now have a 5% CRIT chance
- Highway Robbery and Highway Robbery+ now applies a -5% CRIT chance debuff to the target for 3 turns
- Highway Robbery+ now grants +5% CRIT to the Highwayman for 3 turns
- As Highway Robbery and Highway Robbery+ can now apply a debuff, they no longer require that the target have positive tokens
- As Highway Robbery and Highway Robbery+ can now apply a debuff, they no longer ignore CRIT tokens
- Pistol Shot+ DMG increased from 4-8 to 5-8
- Point Blank Shot DMG decreased from 6-12 to 6-10
- Take Aim and Take Aim+ no longer grant Dodge
- Take Aim cooldown increased from 1 to 2
- Take Aim+ cooldown increased from 1 to 2
Rogue
[i]The Rogue Path has been updated to reflect its identity as a front rank brawler.[/i]- Path Seal description and details have been updated
- DMG is no longer affected by the Highwayman's current rank
- Duelist's Advance and Duelist's Advance+ forward move increased from 1 to 2
- Duelist's Advance now grants 1 Block
- Duelist's Advance+ now grants 1 Block+ instead of Dodge
- Duelist’s Advance+ Riposte reduced from 3 to 2
- Grapeshot Blast and Grapeshot Blast+ launch ranks changed from 1 2 3 to 1
- Grapeshot Blast and Grapeshot Blast+ target ranks changed from 1+2 to 1+2+3
- Grapeshot Blast and Grapeshot Blast+ now move the Highwayman back 1 on use
- Grapeshot Blast DMG increased from 2-4 to 3-5
- Point Blank Shot and Point Blank Shot+ no longer apply Combo
- Point Blank Shot and Point Blank Shot+ no longer grant Riposte
- Point Blank Shot and Point Blank Shot+ knockback increased from 1 to 2
- Take Aim and Take Aim+ launch ranks changed from 1 2 3 4 to 1 2 3
- Take Aim and Take Aim+ no longer grant CRIT or Dodge
- Take Aim and Take Aim+ no longer remove Blind
- Take Aim and Take Aim+ now grant 2 Riposte
- Take Aim and Take Aim+ now grant 1 Riposte on Round Start for 3 turns
- Take Aim+ now increases Riposte DMG by 25% for 4 turns
- Wicked Slice and Wicked Slice+ launch ranks changed from 1 2 3 to 1 2
- Wicked Slice+ Execution increased from 1 to 2
Sharpshot
[i]The Sharpshot Path has been updated to provide better support for back line assaults.[/i]- Path Seal description and details have been updated
- Ranged skills are no longer positively impacted by this Path
- Melee skills are no longer negatively impacted by this Path
- This Path no longer receives a SPD buff
- Double Tap DMG decreased from 4-8 to 2-4
- Double Tap+ DMG decreased from 6-9 to 3-5
- Double Tap+ CRIT increased from 5% to 10%
- Double Tap and Double Tap+ can no longer target corpses
- Double Tap and Double Tap+ launch ranks changed from 2 3 to 2 3 4
- Double Tap and Double Tap+ target ranks changed from 2 3 to 1 2 3
- Double Tap and Double Tap+ no longer gain bonus DMG if the target has low health
- Double Tap and Double Tap+ now have a cooldown of 1
- Double Tap and Double Tap+ now move the Highwayman back 1
- Double Tap and Double Tap+ now grant an extra action to use the Second Shot skill on the same target if it survives the initial attack [list]
- Mastering Double Tap will also master Second Shot
- Second Shot and Second Shot+ match the base DMG and CRIT values of Double Tap and Double Tap+ respectively
- Second Shot and Second Shot+ launch and target ranks are 1 2 3 4
- Second Shot and Second Shot+ will not activate if the original target is slain by Double Tap
- Second Shot+ has the same Execution 1 value as Double Tap+
- Second Shot+ applies Combo
Yellowhand
[i]The Yellowhand Path has been updated to better reflect its role as flexible offensive support.[/i]- Path Seal description and details have been updated
- This Path no longer increases HP
- Ranged skills are no longer negatively impacted by this Path
- Melee skills no longer debuff Bleed RES
- Double Cross and Double Cross+ removal of Block/Block+ before applying Vulnerable now exists on the skill directly instead of as a Path buff
- Double Cross and Double Cross+ now ignore Block
- Double Cross+ CRIT increased from 5% to 10%
- Grapeshot Blast now applies a -10% Bleed RES debuff to all targets for 3 turns
- Grapeshot Blast+ now applies a -15% Bleed RES debuff to all targets for 3 turns
- Highway Robbery and Highway Robbery+ launch ranks changed from 2 3 4 to 1 2 3
- Highway Robbery and Highway Robbery+ no longer steal an additional Positive token
- Highway Robbery and Highway Robbery+ now have a 5% CRIT chance
- Highway Robbery and Highway Robbery+ now apply -10% Bleed/Blight/Burn RES for 3 turns
- Highway Robbery+ now provides the Highwayman with +10% Bleed/Blight/Burn RES for 3 turns
- As Highway Robbery and Highway Robbery+ can now apply a debuff, they no longer require that the target have positive tokens
- As Highway Robbery and Highway Robbery+ can now apply a debuff, they no longer ignore CRIT tokens
- Wicked Slice and Wicked Slice+ target ranks changed from 1 2 to 1 2 3
- Wicked Slice and Wicked Slice+ no longer have Execution 1
- Wicked Slice DMG reduced from 4-8 to 4-6
- Wicked Slice CRIT reduced from 15% to 10%
- Wicked Slice+ DMG reduced from 6-9 to 5-8
- Wicked Slice+ CRIT reduced from 20% to 15%
- Wicked Slice+ ignores Guard
- Wicked Slice and Wicked Slice+ now have a 33% chance to apply Combo
- Wicked Slice+ has a 100% chance to apply Combo on CRIT
Trinkets
- Cursed Coin: Highway Robbery skill effect changed from Gain 2 Riposte Tokens (50%) to Steal Regen. If Relics less than 100: -15% CRIT changed to If Relics less than 50: -10% CRIT
- Rat Skull: Chance to gain Crit Token when first in turn order reduced from 66% to 33%. Removed Duelist’s Advance effect. Added Take Aim effect that provides a self buff where Skills Ignore Blind for 3 turns. Added Tracking Shot effect that applies a -10 Stun RES Debuff for 3 turns
- Tormenting Locket: Removed Melee Skills +15% CRIT. Added +10% CRIT while in Rank 1 or 4. Open Vein skills Bleed Dealt reduced from +2 to +1. Stress chance on Ranged Skill hits reduced from 25% to 15%
COMBAT
[i]Update to CRIT on Non-damaging Skills[/i]- Non-damaging skills can now naturally CRIT without the aid of a CRIT token, based on their CRIT chance
- Non-damaging skills with CRIT values now benefit from CRIT bonuses gained from sources such as quirks and trinkets
- Non-damaging skills that CRIT bypass 20% of a target's relevant resistances, just as they would with a CRIT token
- Non-damaging skills that CRIT can trigger stress healing in party members, just as damaging CRIT skills do. This does not apply when hitting corpses.
- Bounty Hunter: Mark for Death 5%
- Bounty Hunter: Flashbang 5%
- Bounty Hunter: Staredown 5%
- Hellion: Barbaric YAWP 5%
- Hellion: Barbaric YAWP+ 10%
- Jester: Echoing March 5%
- Jester: Echoing March+ 10%
- Man-at-Arms: Bellow 5%
- Man-at-Arms: Bellow+ 5%
- Occultist: Weakening Curse 5%
- Occultist: Weakening Curse+ 10%
- Occultist: Vulnerability Hex 5%
- Occultist: Vulnerability Hex+ 10%
- Occultist: Malediction 10%
- Occultist: Malediction+ 15%
- Plague Doctor: Blinding Gas 5%
- Plague Doctor: Blinding Gas+ 10%
- Plague Doctor: Disorienting Blast 5%
- Plague Doctor: Disorienting Blast+ 10%
- Plague Doctor: Magnesium Rain 5%
- Plague Doctor: Magnesium Rain+ 5%
- Runaway: Smokescreen 5%
- Runaway: Smokescreen+ 10%
- Runaway: Controlled Burn 5%
- Runaway: Controlled Burn+ 5%
- Cultist Cherub: Enfeebling Miasma 5%
- Cultist Cherub: Sightless Miasma 5%
- Fanatic Whipper: Fiery Haze 15%
- The following non-damaging Miniboss skills now have CRIT values:
- Antiquarian: Flashpowder 10%
- Gaunt Chirurgeon: Bloodletting 5%
- Warlord: Paro 5%
- Fanatic Librarian: Smokestack 20%
- Leviathan: Breath of the Sea 5%
- Obsession: Behold 30%
- Cowardice: Catabolism 10%
HEROES
Occultist
- Malediction no longer deals DMG
- Malediction+ no longer deals DMG
- Malediction CRIT rate increased from 5% to 10%
- Malediction+ CRIT rate increased from 5% to 15%
-
Plague Doctor
- Magnesium Rain cooldown increased from 1 to 2 turns
- Magnesium Rain+ cooldown increased from 1 to 2 turns
MONSTERS
Creature Den
- Carrion Eater: Munch CRIT rate increased from 0% to 5%
- Carrion Devourer: Munch CRIT rate increased from 0% to 5%
- Carrion Devourer: Pulverize CRIT rate increased from 0% to 5%
Gaunts
- Ghoul: Howl can no longer CRIT via CRIT token use
Lost Battalion
- Drummer: Focus Fire no longer deals DMG
- Drummer: Focus Fire CRIT rate increased from 5% to 10%
Plague Eaters
- Maid: Backsplash CRIT rate increased from 0% to 5%
Confession 3
- Behold: No longer has a guaranteed chance to copy positive tokens
- Confession 3 Flame level effects had their Healing Given modifiers changed to Healing Given from Skills
Other Enemies
- Swordsman: Gash skills no longer move them forward 1
- Spearman: Jab skills no longer move them forward 1
- Spike Barricade: Now applies a “When Moving: Remove Guard” debuff to allies it guards at the start of the round
- Fixed issue preventing Warlord from being Ordained
- Warlord now has an increased chance to appear in Region 1
- Spiked Barricade and Weapon Rack can no longer be Ordained
GAMEPLAY
- Disabled Stress damage penalty for stalling for the time being
- Several items had their Healing Given modifiers changed to Healing Given from Skills; Minor Protectorate, Protectorate, Greater Protectorate, Ghastly Gruel, Scalded Skull, Shambler’s Eye, Annotated Textbook, Storage Room Key, Dark Impulse (Healing Given Variant), Appalling Apron, and Physician’s Guild Seal, The Hateful Pyre
- The General’s Dream: Neutral Immobilize token is now removed after 5 Rounds
- The Bumper Crop: Replaced +50% Max HP with +50% Healing Received. Reduced Deathblow RES debuff from -50% to -25%
- Trephine Bur: Updated item description for better clarity
- The Corpse Light: Carrion Eaters spawned this way no longer leave a corpse. Reduced enemy Bleed, Blight, and Burn RES buffs at various flame levels. Enemy bonus on successful Bleed, Blight, or Burn resist now enabled at each flame level.
- Inns have increased shop selection for trinkets
- Infernal and Radiant Flames found at the Valley Inn Provisioner under All Items tab have been moved to the bottom. They can still be quickly found under the Flames tab
- Removed Face your Failure! battle modifier from all Confession bosses
- Updated Radiant and Infernal Flame icons
- New Infernal Flames VFX colors have been added
FIXES
- Many heroes have had their VFX polished and improved
- Ghoul now has proper spawn in vfx timelines hooked up
- Thing in the Corner story art is now correctly positioned
- Gamepad improvements and polish as well as helping Steamdeck to prefer using the gamepad instead of mouse and keyboard
- Fixed a bug in the main menu where you can navigate while the profile screen is active
- Updates gamepad cosmetic controls in the Crossroads to use the d-pad
- Combat items equip one at a time with gamepad
- Fixed a bug where user can't deselect their name with a gamepad on new profile creation
- Fixed a bug where a user wasn't able to cancel slot selection in the Crossroads
- Fixed some issues with Grave Robber's daggers and bottle swapping textures when a palette is equipped
- Fixed Faceless Visage combat start shuffle not being prevented by The General's Dream Immobilize
- Fixed issue resulting in Focused Fault skipping its turn in specific conditions
- Fixed an issue where Feed The Hunger failed to enforce use if the Harvest Child itself had Taunt
- Fix to instanced buffs ( infernal / radiant torches ) not instancing buffs till you mouse over them.
- Fixed an issue where new skills at same Shrine of Reflection could be obtained more than once
- Fix to incorrect dmg calculation on skills after AOE skills where targets had block and block+
- Calculate crit on miss to fix hit spoiling in damage preview
- Removed torch highlights on dodge / guard tokens when killing to avoid kill spoiling.
KNOWN ISSUES
- The Radiant Flame will incorrectly display the blue Infernal Flame colour upon equip. This visual issue only occurs on this screen.
