- [p]Right click on Darkest Dungeon II in your Steam library[/p][/*]
- [p]Click Properties[/p][/*]
- [p]Click Betas[/p][/*]
- [p]Choose ‘Coming_in_hot - experimental builds’ from the Beta Participation dropdown menu.[/p][/*]
HEROES
LEPER
[p]Wanderer[/p][p]• Updated Path seal to reflect that, unlike most self-inflicted negative tokens, Leper Blinds are resistable[/p][p]• Reflection+ Debuff RES bonus is no longer capped at 3 instances of +10%[/p][p] Dev Note: This eliminates situations in which newly added instances of the buff were not being applied because the stack was already filled with older instances (with shorter remaining duration) and allows Debuff RES to be pushed to new heights in a bad situation.[/p][p]• Ruin and Ruin+ mouseover tool tip fixed to correctly show token info[/p][p]• Withstand and Withstand+ descriptions received minor adjustments for consistency of common elements between Paths[/p][p][/p][p]Tempest[/p][p]• Updated Path seal to reflect that, unlike most self-inflicted negative tokens, Leper Blinds are resistable[/p][p]• Fixed an issue with Strength token incorrectly appearing in Ruin and Ruin+ mouseover[/p][p]• Fixed an issue with inconsistent reference to Withstand in Revenge and Revenge+ description[/p][p]• Fixed an issue with Break and Break+ token ignores giving the impression they only ignore Block when the target has Combo[/p][p][/p][p]Poet[/p][p]• Updated Path seal to reflect that, unlike most self-inflicted negative tokens, Leper Blinds are resistable[/p][p]Monarch[/p][p]• Updated Path seal to reflect that, unlike most self-inflicted negative tokens, Leper Blinds are resistable[/p][p]• Monarch's Oath rate of gain has been adjusted to +1% for normal kills, +3% for bosses (e.g. Antiquarian, Chirurgeon), and +6% for Lair Bosses[/p][p]• Fixed an issue where Monarch's Oath was not being removed from the Conditions tab if the Leper's Path was changed; it will now clear at the start of the next battle[/p][p]• Fixed an issue where Purge and Purge+ token removal and the innate Dodge removal for ignoring Dodge could conflict, resulting in a seemingly random 2-3 tokens ultimately being removed; innate Dodge removal now has priority over the 2 positive token removal in order of execution[/p]
