[/p][p]The Crimson Courtiers have returned! Insatiable Bloodsuckers have swarmed your Kingdom, carrying with them the dreaded Crimson Curse. Contain the spread, find the cure, and eradicate these vampirically-corrupted nobles before it’s too late.[/p][p][/p][p]Today’s update also includes new Achievements to earn, new music by Stuart Chatwood, and 3 new Kingdoms maps, featuring unique layouts each with their own set of challenges. These new maps are playable on any of the three different Kingdoms modules.[/p][p][/p][p]HEROES[/p][p]FLAGELLANT[/p][p]Wanderer[/p]
- [p]Punish+ now increases Blight duration by +1 if the target has Combo[/p][/*]
- [p]Acid Rain+ now increases Blight dealt by +1 if the target has Combo[/p][/*]
- [p]Acid Rain and Acid Rain+ no longer have +30% Blight RES Piercing vs. Combo[/p][/*]
- [p]Acid Rain and Acid Rain+ now increase Blight duration by +1 if the target has Combo[/p][/*]
- [p]Punish and Punish+ no longer have +30% Blight RES Piercing vs. Combo[/p][/*]
- [p]Punish and Punish+ now increase Blight duration by +1 if the target has Combo[/p][list]
- [p]Dev Note: We've re-tooled most skills that give RES Pierce vs. Combo to do a little more but Exanimate is already capable of dishing out heavy amounts of Blight. We decided to lean into that and replaced the RES Pierce with increased duration. Exanimate has a ton of punch but lacks innate ways to pierce RES, setting it a bit further apart from the other Flagellant Paths. [/p][/*]
- [p]Fixed broken Academic View descriptions in several Shrines of Reflection[/p][/*]
- [p]Fixed Timeworn Volumes choice appearing before possible options have been unlocked at the Altar of Hope[/p][/*]
- [p]Fixed certain Kingdom boss tokens not appearing in the token glossary correctly[/p][/*]
- [p]Fixed hero specific tokens appearing in the token glossary when they should be hidden[/p][/*]
- [p]Fixed region specific tokens appearing in the token glossary outside their respective regions[/p][/*]
- [p]Fixed an issue with the Occultist Ritualist Path’s Weakening Curse+ debuff tool tip not correctly stating what it does[/p][/*]
- [p]Fixed an issue with the Pass skill in the Runaway’s first Shrine of Reflection combat presenting itself as a healing version of Pass[/p][/*]
- [p]Fixed an issue with the Dreaming General’s Strangle DOT occasionally not showing its remaining duration[/p][/*]
- [p]Fixed tooltip for vitrine panel in crossroads to now dynamically match custom keybind[/p][/*]
- [p]Crash fix which occurred when hovering the Smite skill in paths panel[/p][/*]
- [p]Fixed misaligned question mark on the Unknown Node at the Kingdoms boss regions[/p][/*]
- [p]Fixed items tooltip overlapping selected item in Kingdoms Inn and region detailed window[/p][/*]
- [p]Updated the control scheme so you can now drag Kingdoms map while side panel is open[/p][/*]
- [p]Fixed Inn panel on Kingdoms map screen activating the "Set Route" button purely based on distance without checking that the connection is valid. [/p][/*]
- [p]Fixed Conditions and Quirks gained from Kingdom Inns to now show which Inn is the cause rather than a random Inn[/p][/*]
- [p]Fixed an issue where Inn delivery travelogue entry text would disappear after quit & load[/p][/*]
- [p]Fixed an obscure case involving the Murder Weapon trinket and a very low-health enemy: the skill damage and the instant-kill effect both killed the enemy, which confused the presentation side and left the enemy in a weird visual state. Now if there's an instant-kill effect, we skip the kill from the skill damage, leaving you with a corpse that behaves normally.[/p][/*]
- [p]Fixed the idle animation reset after Hero Story Abomination transformation[/p][/*]
- [p]Fixed driving banter from not firing correctly[/p][/*]
- [p]Fixed game logic to prevent militia from firing positive barks as the heroes are attacking them[/p][/*]
- [p]Updated user flow when changing/viewing hero paths at the crossroads to now have confirmation when path is switched[/p][/*]
- [p]Fixed an issue where deliverable items displayed with white placeholder in Travelogue[/p][/*]
- [p]Fixed road indicator positioning for ultrawide screen resolutions [/p][/*]
- [p]Various ultrawide resolution fixes for Inn navigation, Kingdoms difficulty selection, Kingdom Maps selection[/p][/*]
- [p]Fixed an issue where Heal preview isn't displayed if skill is quickly selected at turn start[/p][/*]
- [p]Updated Driving minimap to darken unchosen paths[/p][/*]
- [p]Corrected an awkward overlap on the Inn Upgrade panels in German [/p][/*]
- [p]Fixed an issue where some Heal Pop-ups in battle are larger than they should[/p][/*]
- [p]Fixed an issue where Replaced Heroes portraits at the party selection disappears when being swapped with another hero[/p][/*]
- [p]Added horizontal scroll to heroes in hero select screen (this is for new mod heroes to be accessible)[/p][/*]
- [p]Rearranged application of skill results so that skills that steal tokens and also happen to kill the enemy will have tokens to steal.[/p][/*]
- [p]Fixed path description getting cut off in hero select in other languages[/p][/*]
- [p]Fixed a Kingdoms map panel flicker when clicking quickly between regions[/p][/*]
- [p]Fixed an issue where location loathing mouseover tooltips stop appearing after map is closed once[/p][/*]
- [p]Added the notice and hotkey to Boss emblem at The Crossroads to access the Infernal Flame screen[/p][/*]
- [p]Combined Mastery Points awards in Travelogue[/p][/*]
- [p]Fixed hero, path, and biome tokens not showing up in the glossary while "Show all tokens in glossary" is active[/p][/*]
- [p]Fixed hero specific tokens appearing in the token glossary when they should be hidden[/p][/*]
- [p]Fixed region specific tokens appearing in the token glossary outside their respective regions[/p][/*]
- [p]Disabled orange vfx glow when selecting Bounty Hunter at the crossroads[/p][/*]
- [p]Gamepad: Updated flow to clearly display which difficulty is selected when navigating on the difficulty bar[/p][/*]
- [p]Gamepad: Fixed Bundle of Herbs effect out of alignment with Hero Sheet Conditions tab[/p][/*]
- [p]Gamepad: Adjusted button prompt locations in Academics View for skills in ultrawide[/p][/*]
- [p]Gamepad: Adjusted cycling prompt location on the Kingdoms map[/p][/*]
- [p]Gamepad: Fixed issue where highlighting arrow on the Path Comparison panel wouldn't go on Confirmation button[/p][/*]
- [p]Gamepad: Changed behavior when attempting to compare Paths to require input to select which path to compare[/p][/*]