This update includes our Plague Doctor rework, changes to ordainment and more! You can see everything that has changed by checking out our patch notes.
You can start playing now! Remember to leave your thoughts on our most recent update in the Steadfast Steward’s section of our Discord, send your feedback to feedback@redhookgames.com"" target="_blank">feedback@redhookgames.com or discuss it in this Steam discussion thread.
[/p][p]As always, we recommend making a backup of your save file before switching branches![/p][p][/p][p]Save files are found here: C://Users/Username/AppData/LocalLow/RedHook/Darkest Dungeon II/
In other, non-Steadfast Steward related news, we have something exciting to share with you - Hero Origin Skins are coming at the end of the month!
We'll be releasing the long awaited hero origin skins (the version of the Darkest Dungeon II heroes that you see in the Shrine of Remembrance) on PC and Mac June 26th. These skins will be released via a FREE DLC on Steam, Epic Games Store, and GoG. This FREE DLC will also make its way to consoles at a later date as well.
After installing the FREE DLC you will still need to complete each hero’s set of shrines to unlock their skin in your cosmetics tab.
Finally, our effort to bring the origin skins to life had the side benefit of laying the groundwork necessary to expand our modding tools, and allow for character modding. This means at the end of the month, character mods will be possible in Darkest Dungeon II. The ability to create custom character skins is currently on the coming_in_hot version of the Darkside tool. Our documentation is still in process as we develop the tool with our private mod testers. If you are interested in starting to test our character skin mods, head to our Discord and join the Darkest Dungeon II modding channels. Our private test group has been experimenting already and can be a resource for those looking to get started.
We can't wait to see what you create![/p][p][/p][p]And with that....here are this week's coming_in_hot patch notes![/p][p][/p]
[img src="https://clan.akamai.steamstatic.com/images/42562846/7a476a332317dad8c690611e46e0fd4ddeb34abd.png"][/img]2.02.78128 - Steadfast Steward's Update - Coming_In_Hot
[p]Welcome to the second build of our Steadfast Steward's Update. Over the next several weeks we will be deploying a new build with many experimental changes that will live on our public beta branches. Please use the in-game feedback tool or join our Discord to let us know your thoughts on these changes. We are trying out many changes and will be doing adjustments weekly. [/p][p][/p][p]This update features the remaining Plague Doctor path updates as well as experimental changes to Ordainment. [/p]
HEROES
PLAGUE DOCTOR
[p]Wanderer[/p]- [p]Indiscriminate Science and Indiscriminate Science+ cooldown increased from 1 to 2[/p][list]
- [p]Dev Note: token generation is generally high enough that this is more powerful than originally anticipated. Rather than reduce the potency of the heal we felt it more appropriate to match the larger cooldown of various other heals in the game.[/p][/*]
[/p][/*][/list][p]Surgeon[/p][p]Dev Note: It's a well known issue that Surgeon felt fairly locked to rank 3 as the only intersection between Battlefield Medicine and Incision launch ranks. The Surgeon Path has been updated to retain some of the previous healing potency and Incision focus as a key element while freeing up her rank positioning and providing methods of generating self defense in order to operate closer to the front.[/p]
- [p]This Path no longer reduces the efficacy of Blight skills[/p][/*]
- [p]This Path no longer increases the Plague Doctor's base HP[/p][/*]
- [p]Battlefield Medicine and Battlefield Medicine+ launch ranks changed from 3 4 to 1 2 3[/p][/*]
- [p]Battlefield Medicine heal reduced from 27% to 20% to match Wanderer[/p][/*]
- [p]Battlefield Medicine+ heal reduced from 33% to 25% to match Wanderer[/p][/*]
- [p]Battlefield Medicine+ no longer removes the Plague Doctor's Bleed, Blight, or Burn[/p][/*]
- [p]Battlefield Medicine+ gains +33% heal value per type of DOT on the target[/p][list]
- [p]Dev Note: we reduced the raw healing to match Wanderer but wanted to give it a way to retain some of the improved healing when necessary. The more DOTs, the bigger the heal provided when mastered up to double the value.[/p][/*]
- [p]Dev Note: We're getting a bit experimental with this one! When used with surgical precision and timing, it has devastating potential[/p][/*]
- [p]Dev Note: The Surgeon needed some additional front ranks punch, so we opted for a little crowd control, chip damage, and defense rolled into one. It retains the classic Daze but sacrifices the Stun vs. Combo in favor of other effects.[/p][/*]
- [p]Dev Note: As this Path doesn't have the "do unto others and unto yourself" effect that Battlefield Medicine does, we felt it would be appropriate to emulate that in Emboldening Vapours so the Plague Doctor can assist others while strengthening herself as well.[/p][/*]
- [p]Dev Note: We wanted Incision to remain an important part of the Surgeon experience so it has some unique qualities to support itself and other skills / items / sources of DOT in a way that no other Plague Doctor Path does.[/p][/*]
- [p]Dev Note: Blanket improved healing was a bit much, especially on a skill that's already as potent as this.[/p][/*]
- [p]Dev Note: No more reduced Blight forcing you to focus entirely on Bleed.[/p][/*]
- [p]Dev Note: We decided to try an experimental version of Ounce of Prevention that provided some self defense while buffing several RES stats that aren't typically seen in party-wide buffs.[/p][/*]
- [p]Dev Note: No more reduced Blight forcing you to focus entirely on Bleed.[/p][/*]
- [p]This Path no longer has reduced HP[/p][/*]
- [p]This Path no longer has increased Stun RES[/p][/*]
- [p]This Path no longer has increased Debuff RES[/p][/*]
- [p]This Path no longer has increased Bleed, Blight, and Burn RES[/p][/*]
- [p]Cause of Death is now a Path skill[/p][/*]
- [p]Cause of Death and Cause of Death+ are considered Melee skills[/p][/*]
- [p]Cause of Death and Cause of Death launch ranks are 1 2 3[/p][/*]
- [p]Cause of Death and Cause of Death+ target ranks are 1 2 3[/p][/*]
- [p]Cause of Death and Cause of Death+ have a cooldown of 1[/p][/*]
- [p]Cause of Death deals 5-8 DMG[/p][/*]
- [p]Cause of Death has 10% CRIT[/p][/*]
- [p]Cause of Death deals +3 DMG if the target has Bleed[/p][/*]
- [p]Cause of Death ignores Block if the target has Blight[/p][/*]
- [p]Cause of Death gains +10% CRIT if the target has Burn[/p][/*]
- [p]Cause of Death+ deals 6-10 DMG[/p][/*]
- [p]Cause of Death+ has 15% CRIT[/p][/*]
- [p]Cause of Death+ deals +4 DMG if the target has Bleed[/p][/*]
- [p]Cause of Death+ ignores Block and Dodge if the target has Blight[/p][/*]
- [p]Cause of Death+ gains +15% CRIT if the target has Burn[/p][list]
- [p]Dev Note: We wanted to experiment with a knife skill that benefits from DOTs in various ways, so the Alchemist now has a potentially high output skill on a short cooldown without interfering with Incision's necessary Bleed capabilities.[/p][/*]
- [p]Dev Note: The Alchemist now has a stun grenade that dishes out some single target Burn as well![/p][/*]
- [p]Dev Note: Magnesium Rain has been overhauled to provide a direct damage option that can also apply multiple conditional DOTs. Yes, the Alchemist now has Hollow Vessel. It's payback time.[/p][/*]
- [p]Dev Note: Noxious Blast and Plague Grenade no longer deal their minor damage but, instead, deal higher values of Blight and can gain bonuses to both RES Piercing and DOT duration without having to consume precious Combo tokens.[/p][/*]
- [p]Cause of Death is now a Path skill[/p][/*]
- [p]Cause of Death has a 5% CRIT chance[/p][/*]
- [p]Cause of Death has a cooldown of 3[/p][/*]
- [p]Cause of Death and Cause of Death+ are classified as Melee skills[/p][/*]
- [p]Cause of Death causes an enemy to receive +1 Bleed, Blight, and Burn from all sources for 3 rounds[/p][/*]
- [p]Cause of Death causes an enemy to deal -1 Bleed, Blight, and Burn for 3 rounds[/p][/*]
- [p]Cause of Death+ reduces the cooldown to 2[/p][/*]
- [p]Cause of Death+ has a 15% CRIT chance[/p][/*]
- [p]Cause of Death+ applies a second time if it CRITs. This additional time cannot be resisted[/p][list]
- [p]Dev Note: We wanted to experiment with this skill in a way that suits both the Plague Doctor's DOT identity and the Physician Path's support identity, allowing her to amplify DOTs applied to the enemy while also reducing their own output.[/p][/*]
- [p]Dev Note: Utility adjustments have been made to Disorienting Blast and Emboldening Vapours to better match the recent changes to the Wanderer versions of these skills in terms of overall effect and mastery while giving them a touch of Physician personality.[/p][/*]
- [p]Dev Note: We wanted to differentiate Noxious Blast as a Physician skill by providing it with both a moderate level of Blight and debuff effects. It also boasts the recently added Wanderer Combo effect with an added twist.[/p][/*]
- [p]Dev Note: Physician's Ounce of Prevention has been adjusted to better align with the revised Wanderer, trading that version's new Debuff RES when mastered for an enhanced Stress RES buff.[/p][/*]
OCCULTIST
[p]Aspirant[/p]- [p]Reduced amount of Immobilize applied by Unchecked Power penalty from 2 to 1[/p][/*]
- [p]Fixed an issue with Aspirant Unchecked Power still stating that it applied 2 Immobilize when it has since been reduced to 1[/p][/*]
- [p]Fixed an issue with Wyrd Reconstruction's Bleed not correctly applying in conjunction with Unchecked Power under certain circumstances[/p][/*]
DUELIST
[p]Antagoniste[/p]- [p]Increased the Debuff RES Piercing of Aggressive Stance from 10% to 15%[/p][/*]
- [p]Fixed an issue with Aggressive Stance token description stating an incorrect amount of Debuff RES Piercing[/p][/*]
ORDAINMENT
- [p]Chance to spawn based on Confession and Region remains unchanged[/p][/*]
- [p]DMG buffs changed from % to flat and now scale based on region along with Max HP buffs as follows[/p][list]
- [p]Denial: Region 1: +10% Max HP, Region 2: +20% Max HP & +1 DMG[/p][/*]
- [p]Resentment: Region 1: +10% Max HP, Region 2: +20% Max HP & +1 DMG, Region 3: +30% Max HP & +2 DMG[/p][/*]
- [p]Obsession/Ambition/Cowardice: Region 1: +20% Max HP & +1 DMG, Region 2: +30% Max HP & +2 DMG, Region 3: +40% Max HP & +3 DMG[/p][/*]
- [p]Dev Note: Flat damage is something we're experimenting with to help address Weak tokens feeling underpowered when facing the previous % based DMG buffs. Untested feedback has already been shared speculating that flat DMG buffs across the board brings risk that the power discrepancy between enemy skills is too great. We have contingency plans to revert back to % DMG buffs, however, we ask you try out this experimental version before providing feedback. Even if it ends up being short lived, we hope you enjoy trying out these tuning changes![/p][/*]
- [p]Denial specific buffs remain unchanged[/p][/*]
- [p]Resentment specific buffs have been changed from Apply On Hit: Burn 1 (10%) to Round End: gain Apply On Hit: Burn 3 when self HP is 100[/p][/*]
- [p]Obsession specific buffs remain unchanged[/p][/*]
- [p]Ambition specific buffs have been changed from Apply On Hit: Bleed (10%) & Vulnerable (5%) to Round End: Convert Block+ to Strength, Block to Block+, Dodge+ to Crit, Dodge to Dodge+[/p][/*]
- [p]Cowardice specific buffs have been changed from Apply On Hit: Blight (10%) and Round Start: gain Crit (10%) & Vulnerable (5%) to Apply On Critical Hit: Invert 1 Positive Token and Target: Apply to Attack When Hit: Blight 1 (3 Turns) (Until Hit) when target Monster[/p][/*]
- [p]Dev Note: There are certain buffs that will not be taken advantage of by all enemies. This is intentional as Ordainment effects should add texture to fights through situational power that should make players consider mashes differently when these effects come into play. We'll be monitoring these unique buffs and effects, all of which are subject to tuning changes.[/p][/*]
[/p]
GAMEPLAY
- [p]Fixed Winded, Controlled Burn, Field Surgeon, and Pyromaniac not appearing in token glossary correctly[/p][/*]
- [p]Fixed Widow and Chirurgeon Academic View and buffs strings[/p][/*]
- [p]Patient now only applies diseases when Chirurgeon is present[/p][/*]
- [p]Necrosis: Tooltip now explains Heal 5% per target[/p][/*]
- [p]Hero trinket tooltips no longer say \[SKILL NAME] Skills: and will now just say \[SKILL NAME]:[/p][/*]
- [p]More string fixes to replace instances of If with When[/p][/*]
- [p]Fixed an issue that could cause On CRIT effects to sometimes express that they occurred when they weren't CRITs[/p][/*]
- [p]Fixed the blade orientation on Plague Doctor's infernal dagger to match her other weapon kits[/p][/*]
- [p]Fixed incorrect token categories[/p][/*]
- [p]Fixed coloring of increased/decreased loathing color in tooltips to better match the gold/blue paradigm[/p][/*]
- [p]Fixed Plague doctor bomb not resting in hand during positive relationship presentation[/p][/*]
- [p]Issues with Gamepad Text entry for the Begin New Adventure screen have been addressed[/p][list]
- [p]Dev Note: On Steamdeck we recommend updating to Steam OS 3.7 if you're experiencing loss of input after resuming the game from sleep mode[/p][/*]