[/p][p]For full details on what to expect from our Steadfast Steward’s Update and how to participate, please check out our Participation Details blog post, or see our intro post in the #general_info channel on our official Discord. [/p][p][/p][p]You may notice that these patch notes are more detailed than usual. We have included a number of ‘Developer Notes’ beside many of the entries here, to better express the intent behind the changes. By outlining our goals we hope that this will help measure if our intent is matching our implementation.
[/p][p]This update features work on the Runaway’s Arsonist path, as well as a number of trinket updates.[/p][p][/p][p]You can post your thoughts regarding this build in this thread: https://steamcommunity.com/app/1940340/discussions/0/603034244395063779/[/p][p][/p][p]You can also send us your thoughts on our official Discord, or via email at feedback@redhookgames.com"" target="_blank">feedback@redhookgames.com[/p][p] [/p]
HEROES
RUNAWAY
[p]Survivor[/p]- p]Hearthlight and Hearthlight+ share Cauterize's FX and animations on this Path as the skill no longer targets enemies[/p][/*]
- [p]This Path no longer has a 25% chance of gaining 3 Burn on Turn Start[/p][/*]
- [p]This Path no longer reduces DMG on various skills[/p][/*]
- [p]This Path no longer increases CRIT on various skills[/p][/*]
- [p]This Path no longer inherently increases Burn RES Piercing on various skills[/p][/*]
- [p]This Path gains +1 Burn Dealt and +2 SPD, to a max of 3 stacks, if the Arsonist has Burn at the end of a round. These buffs are lost if the Arsonist has no Burn at the end of a round.[/p][list]
- [p]Dev Note: Much of the previous Arsonist's consistency with Burn application has been folded up into Wanderer's adjusted Hearthlight and Stealth synergies, so the Arsonist has been retooled as a high risk mid-ranks damage role that leans into the self-immolation angle with guaranteed self-Burn effects that fuel other skills. Stealth synergies and certain consistencies have been sacrificed for damage and unusual Burn manipulation options. As her Path seal says: "Everything burns."[/p][/*]
- [p]Dev Note: Backdraft is one of the primary outputs for the Arsonist's self-Burn, gaining DMG based on her own immolated state.[/p][/*]
- [p]Dev Note: Controlled Burn, true to its name, does not engage with the self-Burn mechanics of the Arsonist. We felt it was important to retain a method of safely applying Burn without igniting the Arsonist as well, just in case.[/p][/*]
- [p]Dev Note: Dragonfly and Firefly have been adjusted to support Arsonist's self-Burn mechanics.[/p][/*]
- [p]Dev Note: Firestarter has been reworked to provide an alternative method of accruing large amounts of Burn on the Arsonist at a risk.[/p][/*]
- [p]Dev Note: Hearthlight has been reworked as an emergency exit of sorts, displacing any remaining Burn and sacrificing accrued Arsonist buffs to quickly recover health.[/p][/*]
- [p]Dev Note: The Wanderer version of Ransack provides a degree of self-defense that's otherwise missing from this Path and it no longer needs to suffer the previously reduced DMG.[/p][/*]
- [p]Dev Note: Searing Strike has been adjusted to not only serve the Arsonist mechanics but to allow use from further back in the ranks, as the Arsonist is less suited to rank 1 combat. This does give it a bit more overlap with Firefly, but the two remain differentiated by their reach and differences in direct damage output when needed. [/p][/*]
- [p]Carved Toy: Reworked to +15% when self has Stealth, +25% Debuff RES Piercing when target has Burn, and Gain When Moved by Enemy: Daze or Taunt[/p][/*]
- [p]Knitted Blanket: Reworked to Gain on Burn Resist: Stealth, +1 Burn Dealt when target has Negative Token, and When Stress Damaged: Burn 1 (15%)[/p][/*]
- [p]Pile of Ash: Reworked to When Moving: Dodge (50%) or Dodge+ (15%), Apply to Attacker When Missed: Shuffle, and Gain when Hit: Knockback 1 [/p][/*]
- [p]Disabled the 1.5x combat audio when increasing the game speed and moved it to the Dam as a toggleable option[/p][list]
- [p]Dev Note: We wanted to start testing the game speed feature with sync'd audio. Many players reported that it sounded a little too goofy and thus we want to try it out for a week where the audio remains at 1x. This means that some of the animations will be out of sync with audio. Please play and let us know if this is more distracting than the audio being sped up. If you want to try it with the audio sped up, we put that as an option now in the Dam.[/p][/*]
- [p]Dev Note: There are a handful of changes to compensate for the new Weak token functionality. There will be additional changes in future builds.[/p][/*]
- [p]Dev Note: There will likely be some awkward mashes in the first iteration, please provide feedback if you come across any mashes that are particularly frustrating or result in unpleasant gameplay.[/p][/*]
- [p]Dev Note: Military Barricade routes had a weight of 1/28 since they lacked variety. With the change to factions appearing at Military Barricades, the weighted chance has increased from 1 to 2, while Gaunts weighted chance was reduced from 3 to 2 in order to maintain the same ratio of combat routes to other routes.[/p][/*]
- [p]Dev Note: Buffs that provide effects when targeting a hero were always intended to target allies, we didn’t have the functionality at the time. It created unintuitive situations such as Passing turns, as that’s considered a skill that’s targeting the performer. They’ve all been updated to function similarly, with some chances adjusted to compensate for the reduced targeting options.[/p][/*]
- [p]Dev Note: We are considering removing all quirk options when choosing to fight the Shambler[/p][/*]
- [p]Fixed Weak token description to better describe new functionality[/p][/*]
- [p]Fixed token glossary not displaying tokens for reserve heroes[/p][/*]
- [p]Fixed unnecessary duplicate tokens from token glossary and necessary duplicate tokens now have path name added to their description[/p][/*]
- [p]Gamepad fixes for character sheet navigation[/p][/*]
- [p]Fixed issues affecting renaming memoried heroes in certain conditions[/p][/*]
- [p]Fixes to repeating hero goals[/p][/*]
- [p]Fixed short hero stat strings inconsistent character length[/p][/*]
- [p]General tooltip and Academic View fixes and improvements[/p][/*]
- [p]General animation fixes[/p][/*]
- [p]Updated Battle Advantage icons with proper assets[/p][/*]
- [p]Fixed missing SFX on Spearman’s Spear Toss when targeting a hero with combo[/p][/*]
- [p]Fixed Lair combat start heals displaying poptext[/p][/*]
- [p]Fixed missing UI after Lair fights[/p][/*]