
Patch Notes
Animation
- Updated the Werewolf’s execution animations. Most notably improving them when the Werewolf is executing a feminine character.
Art
- [FIXED] The Locked PC task on Wurgen has an incorrect screen material after completing it.
Audio
- Adjusted the volume levels of the Werewolf’s audio to make it easier to hear it approaching you.
- Updated Wurgen’s Conveyor Belt task’s audio.
- [FIXED] The success audio on Wurgen’s Vinyl Player task can get stuck on loop.
- [FIXED] The ‘Return To Reality’ audio doesn’t play.
Gameplay
- The following items can no longer be used on other players during the Inbetween: Walkie Talkie, Player Tracker, Muzzle, Handcuffs, Ball & Chain and the Bag Scanner.
- Improved Wurgen’s Conveyor Belt & Museum Guide tasks.
- Adjusted the Gas Grenade to significantly increase the DPS, slightly reduce the range and update the VFX.
- Throwables and their effects can now go through the prison cell.
- [FIXED] The Guardian’s protection is removed when any player disconnects from the game.
- [FIXED] The victory cinematics have visual issues when playing in non-English languages.
- [FIXED] The Werewolf can be left unable to move properly if it’s dazed as it leaps.
- [FIXED] Players poisoned by the Chemist are instantly killed after the Escape Key has been collected.
- [FIXED] Subjects can be locked out of the Peddler’s Shop if they already own the random item that they’re meant to receive (e.g. custom setting for the Pistol, or being given a Walkie Talkie).
- [FIXED] The XP table for later levels is incorrectly configured, making it look like you’re progressing multiple levels at once.
- [FIXED] The Return Pad still gets placed even if the placing animation is cancelled.
- [FIXED] The Inspection Machine can show the wrong result if a player leaves towards the end of the scan.
- [FIXED] The blackboard’s chalk colour changes if you Mask as another Subject.
- [FIXED] If a Subject is grabbed as they’re using a Rift Teleport they will automatically teleport after struggling free.
Tech
- Improved the detection of players failing to enter a game so that the game can be cancelled sooner.
- Parties with 7-9 players are now placed into a custom game and will not enter matchmaking.
- [FIXED] Player keybinds can be reset after playing a game.
UI
- Adjusted the Peddler’s Shop UI.
- Added Cursed and Innocent icons to the inspection machine results.
- [FIXED] The Chemist’s XP drops are incorrectly named.
- [FIXED] Several UI elements aren’t configured to use translations.
Translations & Localisation
- Several translations have been updated.
Released since F2P update
- Adjusted the timeout configuration used for players loading into games. This will reduce the likelihood of players on older hardware accidentally causing games to fail to start.
- Adjusted how anti-cheat detects players timing out to reduce the likelihood of players being incorrectly kicked.
- Moved the game server location used for Asia Pacific from Singapore to Japan to better improve connectivity for players in that region.
- Games that fail to start during the role selection will cancel early, rather than having to wait through the loading screen.
- Added connection testing as part of the readying-up flow to reduce the likelihood of games failing to start.
- Improved the matchmaking logic to better guarantee that players of the same language will play together.
- Improved our metrics around map loading and matchmaking to help us identify & fix issues.
- Optimised how long it takes to load both the Millhaven Asylum & Project Wurgen.
- [FIXED] Players can crash if the host of their party leaves the game.
- [FIXED] Players can crash if the person they are spectating leaves the game.
- [FIXED] The public party list isn’t scrollable.
- [FIXED] Experience events from previous games can get stuck on the post-game summary UI.