
- More content, including roles, maps and terrors
- A faster and smoother pace of gameplay and movement between games
- A more immersive atmosphere for maps, tasks and the In-Between
- Improved visuals across all human character heads and animations
- New in-game rewards and character levels to allow more meaningful progression
- In-depth re-balancing of all in-game items and mutations
- More optimisation so that Deceit 2 can run on older hardware
Patch Notes
Audio
- Added background music to the loading screen when entering a game.
- The Adrenaline item’s expiration sound has been removed.
Gameplay
- Improved the transitions into interacting with tasks to ensure it’s always smooth.
- Changing the number on the Phone Dial task has been sped up.
- The Cards task has been moved from the Security room to the Kitchen.
- Updated the Prescription task to be more responsive to input.
- When using the Mask you will now use the item skin of the player you're masking as.
- AMD FSR2 has been added, and is configurable in the settings menu.
- The game is now fully compatible with controller.
- [FIXED] Players can occasionally get stuck in the lift.
- [FIXED] Using the Mask during the In-Between breaks your anonymity.
- [FIXED] Terrors can’t execute players when the Paranormal Mutation is active.
- [FIXED] Color Blind settings are reset when re-opening the game.
- [FIXED] Players continue to open the Escape Door when Turbulence is used.
- [FIXED] The Terror can pick up the Painting task’s toys.
- [FIXED] Handcuffed players can continue to sprint if they were doing so when handcuffed.
UI
- The task information shown for the Incinerator and Kettle tasks has been improved.
- [FIXED] The Guardian’s glossary entry describes the out-dated method of protecting players.
Translations and Localisation
- Several translations have been updated.