Step Right Up! The Circus Comes to Town!
Subjects, Roll up, roll up! The Circus has come to town, and it brings with it a host of nightmares. With Update 4.2, chaos abounds as Morgus, the deranged clown unleashes his twisted revelry. Brace yourself for the madness of the Clown Pack and venture into the circus ring of our brand new map, Cirque du Solara.Unleash Morgus

Morgus’s Abilities

- 0% to 33%: Sad and slow (90% of the Experiment's speed).
- 33% to 66%: Neutral and steady (100% speed).
- 66% to 100%: Playful and fast (110% speed).
- Speed: Moves at a speed equal to the Experiment’s sprint speed.
- Strength: Gains immunity to light damage.
- Wall Destruction: Can smash through barriers with ease.


- Activation: Triggers a scare, draining sanity, slowing the victim, and marking them for the Infected.
- Destruction: Can be destroyed by light or will vanish when the Inbetween ends.
New Curse: The Phantom

New Item: The Blindfold

New Ritual Site: Cirque du Solara

Prepare for Season 5 - The Circus of Secrets

Embrace the Madness
The Inbetween has undergone a significant overhaul, transforming from its previously dark atmosphere to a reimagined fog-filled Ritual. Extensive work has gone into making it more immersive and exhilarating, creating a new experience for players. With these exciting updates comes the Clown Pack. Whether you embrace Morgus, wield the Phantom's power, or plunge your foes into confusion with the Blindfold, this update promises a carnival of horrors like no other. The stakes have never been higher, and the thrills have never been more torturous. See you in the Ritual, Subjects! Let the games begin!
Patch Notes
- Both the Experiment & Clown now show “Immune” above their head when they are immune to light damage.
- A ‘Roles’ tab has been added to the menu - where you can see all of the roles in the game and their abilities.
- The Experiment now has an animation when destroying a wall crack.
- The ‘Ascension’ tab on the menu has been visually reworked.
- Significant amount of optimisation work across a large number of assets.
- Lighting has been substantially reworked to improve both look, feel, and optimisation.
- ‘Lollipop’ Hammer of Mending, ‘Candy’ Experiment, ‘Sweetheart’ Rachel, and ‘Sweet Enough’ Chang are now available in the in-game store.
- A new default loading screen has been added for Cirque du Solara.
- Accolades have been added for Cirque du Solara, Clown, The Blindfold, and The Phantom.
- Your team’s colour now shows on your implant at the beginning of the game.
- Your implant now shows your team colour when using second sight.
- Your assigned role now shows at the beginning of the game.
- The Game Summary screen now shows the terror name & icon, rather than just ‘Infected’.
- Terror icons now display for both yourself & your terror partner in-game.
- Health/Sanity no longer shows unnecessarily whilst spectating.
- Glossary entries have been added for the Butler & Reactor.
- The Conveyor belt task is no longer usable when in Terror Form.
- Improved the collision on the stairs on the Manor to improve the Werewolf’s mobility.
- The ‘Ready Up’ button has been visually updated on the menu.
- Localisation has been updated throughout the game.
- [FIXED] Implant’s ‘soul capture’ pulse does not always work.
- [FIXED] Several maps have spots unintended for humans to reach.
- [FIXED] The ski mask heat goggles can disappear at certain angles.
- [FIXED] Players can carry on dying when the Chemist disconnects.
- [FIXED] Handcuffs do not apply to someone who is handcuffed