Merry Christmas, Deceit 2 Community!
It’s Chriiiiiiiiistmas! The Game Master, in true Jack Skellington fashion, has twisted the holiday season into a chilling spectacle. There’s 'snow' time like the present to explore the horrors of Millhaven Asylum, now draped in a deceptive festive guise. We warned you that our last major update of the year was going to be a big one! Today’s release unpacks a sackload of new, spine-tingling surprises in Deceit 2, including:The Christmas Event
Starting today and running through to January 4, 2024, immerse yourself in a sinisterly festive spirit. Accumulate Spirit Points as you procure items from the Peddler, and transform these points into exclusive, eerily delightful rewards. The more Spirit Points you collect, the deeper you delve into the holiday horror:- 1st Item - 50 Spirit Points
- 2nd Item - 100 Spirit Points
- 3rd Item - 150 Spirit Points
- 4th Item - 200 Spirit Points
- 5th Item - 250 Spirit Points. You could earn a total of 750 Spirit Points in a game.
Spruce yourself up with new cosmetics
Our Christmas event introduces an array of Christmas-themed cosmetics, available in the Emporium for Shillings or Spirit Points:- Little Helper Rachel, Snowman Hans, and Zombie Santa Alex: Transform into these nightmarish holiday figures for 600 Shillings or 10,000 Spirit Points.
- Krampus Terror Skin: Embrace the darkness with our newest Terror skin, available for 1,200 Shillings or 20,000 Spirit Points.
- Item skins: Give your Walkie Talkie, Hammer of Mending, and Decoy items a festive makeover, available for 450 Shillings or 7,500 Spirit Points. 'Yule' have a blast!

Ready, set, glow!
The Millhaven Asylum is now a winter wonderland of dread. Take a moment to appreciate the snowy atrium, the festively-decorated skeletons, or discover surprises under the Christmas Tree - if you dare.
Mutation System
Invaluable feedback from the community highlighted the need for a refined Mutation system. Today's update brings a significant overhaul to enhance the Infected gameplay, introducing a shared pool of 6 random Mutations and the guaranteed Turbulence mutation, map-specific traits, and strategic elements that deepen the game. The Mutations are shared between the Infected on a map, so can only be used by one of them. Mutations are also found on Weak Points (two per reality phase) and can be used multiple times - if you can find them! Plus! There are two new Mutations added to the system, and unlocked for everyone by default:- Soul Swap allows you to switch places with a player of your choice
- Multiply spawns a decoy for every player still alive!
Item System
The Peddler now offers a more unpredictable and strategic selection of items each game, with every player being given a random item on their first visit to the store. This item can even be one which has not yet been unlocked, allowing players to experience a wider range of items. As part of the launch of the Christmas Event we now have support for item specific skins! The Walkie Talkie, Decoy and Hammer Of Mending are the first 3 items to sport new styles, but we plan to expand this collection in the near future.The Tasks They Are A-Changin’
The task system has been reviewed and will be updated over the course of several updates. You should notice that tasks feel more rewarding to complete, are themed better to each map, and make sense in context with the Peddler and escaping. More details on our overall goal here in coming updates. With this update we've started to make some improvements. You'll notice that you now have to complete more tasks to earn the key, but the tasks spawn at a faster rate so there's less waiting around without any available. Additionally, there are some tweaks to existing tasks to make them easier, and some new tasks await you in the Morgue, Kitchen, Staff Room and Cleaning Room.Pre and post-game Rework
We have added a little more polish to the pre and post-game experience to help things run more smoothly:- Post-Game Summary Overhaul: Experience the thrill of your characters bursting through new doors in a revitalised post-game summary.
- Transitional Enhancements: The Game Master now adds a layer of ominous oversight between scenes, heightening the suspense.
- Ritual Entrance: Engage more deeply with the game through the new "Escape the Ritual" interactive screen.
Menu Rework
The menu system has have also had a sprinkling of festive sparkle, and has now been refined and refreshed ready for the new year:- UI Makeover: A fresh, modern look and feel awaits in our completely revamped core UI screens. This will roll out to even more parts of the game over future updates.
- Emporium to Collection: Explore the new Collection tab, your hub for all things content and cosmetic.
And that’s not all...
We have a whole host of other tweaks and improvements which we’ll rattle through in quick-fire mode: Escape Key sequence Based on your feedback, we have updated and tweaked various aspects of the Escape Key gameplay:- The Key Who Lives: Once the Key Holder has been banished, the Key will now return to the Peddler.
- One Task At A Time: Whilst holding the Escape Key you can no longer use other items. Fear not, you can hold LMB to return it to the Peddler when in a pickle!
- Not So Fast: Opening the Escape Door has slowed down a touch, adding more suspense to those dramatic getaways.