
- The peddler and escape doors are now adorned with brand new runes
- The Blood Altars have been given a makeover, and are now much more detailed and ominous
- The Banishing Ritual has been overhauled with brand new effects

- 10% Faster Sprints: Both Humans and Terrors can now sprint 10% faster, intensifying the pace of your encounters.
- Adjusted (De)acceleration for Humans: We've refined the (de)acceleration mechanics to improve precision when hitting players that are rapidly turning around.
- Increased Gravity: We’ve increased gravity to make jumping snappier, enhancing overall movement responsiveness.


- Button Remapping for Gamepads: You can now - finally! - fully customise your gamepad controls, allowing for a more personalised and comfortable gaming experience.
- Heat Goggles Tweak: In response to your feedback, we've made adjustments to the heat goggles visuals to enhance clarity and usability. This change comes as a response to concerns about the strength of these visuals when pushed to their limit.

- Each character now has a unique animation when first spawning into the game.
- [FIXED] The head of a downed player will rotate based on where they’re looking.
- [FIXED] Feminine characters have larger than intended heads in-game. This can cause clipping with cosmetics that cover their faces.
- Updated the visual of the Blood Altars.
- Updated the visual of banishing rituals, used when voting players out of the game.
- Updated both Millhaven & Wurgen to address several map exploits, commonly leading to players being inaccessible to the Terrors.
- Added audio to several emotes.
- Updated the effects applied in the Inbetween to increase the reverb.
- Adjusted the volume of several sounds, including the Final Showdown music, tasks and executions.
- Added audio for transforming into and out of the Werewolf Terror.
- [FIXED] The Dialogue volume slider doesn’t affect the Game Master’s VO.
- [FIXED] The sound for the Wolf AI spawning is played in 2D.
- [FIXED] Beck plays Hans’ scream when being executed by a Terror.
- [FIXED] Terror execution sounds, and passive idle sounds, can play shortly after returning to Reality.
- Reporting Blood Altars is now done via the Pinging system rather than an interaction.
- Updated the Heat Goggles, primarily to help address how dominant they can be when pushed to their limit: [list] [list]
- Revealed players will no longer have a black silhouette behind the red ‘haze’, revealing extra animation information.
- Added a fade to/from black when going in/out of the view.
- Once the Heat Goggle view is active, there is a brief delay before players are revealed.
- You can no longer re-equip the Heat Goggles as you’re unequipping them.
- Slowed down the battery drain tick rate from 0.1s to 0.25s. This results in the minimum drain being higher than before.
- [FIXED] After using the Heat Goggles your hand is left as if it’s holding the Heat Goggles.
- [FIXED] Very infrequently it’s possible for the Heat Goggles to contain to drain your charge despite not being active.
- Added support for changing button mappings on Gamepads.
- Added native compatibility with DualSense (PS4/PS5) gamepads on PC. If you previously were using Steam Input for this, it’s now recommended that you disable it.
- Items were previously unlocked when you leveled up a Subject whilst playing on the Innocent team. This was unintentional and, since last week, you will now unlock items any time you level up a Subject, regardless of team.
- Players being voted on will now be waypointed to you, showing their current vote status and distance.
- Updated the UI shown when voting players out of the game. Most notably the interaction prompt is now separate to the vote status.
- Updated how 3D UI is rendered so that it is consistent across different maps and lighting setups.
- Added a UI element to the bottom left to indicate when the Generator is destroyed.
- Reduced the delay before the voting UI appears above a downed player.
- The Escape Door now displays the win conditions for each team when you look at it.
- Infected players will now see the global popup informing them that a player has been banished after executing a Subject.
- Added a link to our Medium webpage on the Menu, allowing players to view the latest patch notes through the game.
- [FIXED] Waypoints don’t correctly show directional arrows when the target is off screen.