The Siege Update is available now! This update completely revamps the way enemies invade your fort, empowering them to dig, build bridges, and overcome old standby defences like water or lava. Invaders will be smarter and have new weapons, but dwarves will also have new defensive tools as well. And to celebrate, the game is currently 20% off until November 10th!
Release notes for 53.01:
This is the Siege Update. Invaders should cause some more trouble now. Aside from a few minor things mentioned below, you don't have to create a new fort or world for this update.
We've done about half of the possible changes we were contemplating on the roadmap and we will certainly be doing some more, especially the magical stuff, as work continues. This update is a nice self-contained improvement for regular siege behavior, so we're posting it without further delay.
Siege update - Attack
- Invaders can build stairs and floors.
- Invaders can break down constructions and many blocking buildings
- Invaders can bring battering rams to bash through constructions and buildings.
- Invaders can dig through natural walls (including trolls with great picks in new worlds.)
- Invaders can be lead by historical military-related position holders.
- Invaders track where deaths and trap incidents have occurred and eventually plan to avoid them.
- Invader army composition is more varied, and invaders have different behavior roles.
- Invader can be more skilled and have better equipment.
- Invaders can free their caged companions.
- Goblins use more of the underground creatures (in new worlds.)
- Flying invaders and invaders with flying mounts behavior improved.
- Invaders enter over a wider edge width.
- Difficulty settings allow you to change invader behavior and add restrictions.
Siege update - Defence
- New bolt thrower siege engine. These fire regular bolts and can be freely rotated to any direction if an operator can stand behind it.
- Catapult and ballista siege engines are placed with fixed firing arcs but can target in the full arc rather than firing only in cardinal directions, and they can fire vertically somewhat.
- Boulders thrown by catapults explode on impact, ejecting sharp rock shards.
- Reinforced walls can be made with two building material and one metal per tile. These are much more resistant to damage.
- Materials of constructions and buildings matter more for damage amount.
- Siege operators aren't as quick to abandon their positions.
- Added siege operator default work detail (in new forts.)
- Made fortress patrollers more careful to hit the nodes of their routes exactly.
- War dogs should stay with their masters when their masters have squad orders.
Audio updates
- New song Danger Room! Plays in the lively tavern.
General updates
- Made carrying of the wounded more reliable.
- Fix for non-square worlds.
- Fix for archery training so they use unquivered ammo stacks properly.
- Fixed issue with cavern critters sometimes failing to enter the map.
- Fixed issue causing wilderness populations to slowly drain.
- Fixed necromancer experimentation.
- Fixed a typo in post world generation settlement placement.
- Major optimization for pond filling.
- Some general optimization and memory safety cleanup.
- Fixed some plural names.
Watch the Out Now trailer that shows off the update features:
[previewyoutube=67qFzcLv8lQ;full][/previewyoutube]
Some FAQs:
Q: Will other factions be effected by the changes?
A: The humans have little pack mules and can build stuff using the blocks they carry. They can also mine with regular picks, so they are slower than trolls but they can do it. And they have battering rams.
Q: Can I use old saves with this update?
A: Old saves should still work with the update, except for great picks and the new mounts which use the new behaviours. If you load an old save, trolls will come with small picks instead of great picks.
Q: I want a more peaceful experience. Is there a way to adjust or turn off sieges?
A: Yes! You can turn off digging, deconstructing, and building separately, and also toggle the speeds. Or you can turn them off entirely.
Mod Jam Results

We just concluded the first official Dwarf Fortress mod jam, Creatures of the Night. We ended up with a menacing collection of mods that you can download and try out for yourself in the modpack. We also did a showcase stream with Tarn and Putnam and you can watch the VOD here. Thank you to all the participants and organizers who put in a ton of work to make the event happen. Special thanks to DPh Kraken, Squamous, dikbutdagrate and rome of oxtrot for their expert help. We hope to do another event like this in the future.
Dwarf Fortress Merch
We have some cool merch lined up for all you collectors and vinyl heads out there. The Dwarf Fortress Adventure Mode vinyl is up for pre-order on GameMusicRecords.com. It includes two LPS with original artwork by by Tomáš Duchek and Kitfox artist Thea Kent. And the first 1000 pre-orders get a special 1st edition version of the set. The B-side also includes the new track Danger Room! which is part of today's update in-game.

There's also the Serenity Forge 20th Anniversary edition, which is up for pre-order now. Serenity Forge has provided us with a well-rounded preview of the gorlak plushie in all his (backside) glory!

If you'd like to discuss the update with your fellow urists, come visit us in the Kitfox Discord. Show off your advanced defence setup!
-Alexandra
