Release notes for 53.04:
Continuing to improve the Siege Update. You can now view and set the status of your siege engines from a centralized tab. Lots of improvement for invader AI, and ogres look properly scary now. There are also some general improvements to item pictures, as well as various stability fixes. [b]Siege updates[/b]- Randomized attack times throughout a given season.
- Added siege engines to Places.
- Fixed some issues with invader building targeting.
- Fixed issue causing humans and elves to sometimes be unable to send serious attacks.
- Fixed an issue causing more brazen thieves to not have their support groups.
- Fixed issue stopping beasts from exploring the map.
- Stopped immediate fleeing of non-ranged support groups.
- Made support groups want to leave soon after the group being supported is done or aborts.
- Ogres and blind cave ogres have new graphics, including respect of blocks and great picks.
- Fixed error making certain creatures like ogres appear with incorrect ages.
- Fixed issue causing catapult/ballista firing job not to cancel when requested.
- Fixed catapult and ballista hover instructions.
- Updated various item graphics.
- Fixed occasional crash in the justice screen.
- Fixed justice menu in Classic Mode.
- Fixed potential crash from constructed walls without materials.
- Fixed potential load crash from corrupt strings.
- Fixed issue causing necromancers to always have summons.
- Fixed lua type issue with world gen seeds.
- Fixed issue with kitchen ingredient hash.
- Made multithreading option save after choice during popup.
- Fixed issue with identity selection of infiltrators versus buildings available for visitors.
- Some additional stability changes.
[i]Scarier Ogre portrait[/i]
