New Features
Battles
- Added new boss and elite enemy affixes: Pulse Wave, Striking Lightballs
- Added different models and abilities to enemies in different tiers: Urslan Assassin, Crimson Spider, Crimson Crawler
- Added ADS functionality for SSE1 Explosive PMG, Gauss Pulse Cannon, and Defensive Shotshell SX
- Added enemy airdrop behavior
- Added functionality for collecting ores and plants during battles
Base Gameplay
- Added HUD content displayed within the base: Support Level, Hunger Level, Health Level
- Added building attribute: Work Efficiency
- Added buildings: Victory Square, Food Hall, Barracks, Training Camp, Defensive Gate, Treatment Clinic, Propaganda Loudspeaker, Streetlight
- Temporarily removed building: Polymer Synthesizer
- Added the feature to deploy soldiers to work at buildings
- Added a day-night cycle system
- Now can view the materials needed for construction in the building blueprint interface
- Added the feature to dismantle defensive buildings
- After failing a base defense battle, the command center will be destroyed
- Added display for building health during base defense battles
- Soldiers working in buildings will now participate in base defense battles
- Added status display for NPCs in the base
- Added the automation feature for base buildings: Greenhouse, Animal Farm
- Prompt text will be displayed when the base is invaded
Interface
- Hidden the leaderboard feature
- Added an "All" panel to the skill unlock interface
- Added hover tips for the menu bar
- Removed the daily mission reward claiming feature in the mission interface
Star View
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- Added transport aircraft animation when leaving a city
Improvements & Optimizations
Battles
- Added cannons beneath the Massive Fortress
- Optimized the bullet color for Lethal Venomfly
- Optimized the display for selected bosses and elites.
- Optimized the visual effects for the "Reverse Command" debuff's reverse debuff area.
- Optimized new poison mist effects for Cobra
- Optimized ADS performance for the Nebula R-36 Assault Rifle
- Optimized animation transitions during running and other actions (e.g., weapon switching, melee attack).
- Optimized blood splatter effects for enemies upon death
Base Gameplay
- Optimized item crafting in buildings to only display relevant content
- Optimized building income to be 10% after leaving the base
- Removed certain NPCs from the base
- Optimized base defense battle gameplay
- Unlocked buildings will no longer be displayed in the construction wheel
Interface
- Optimized skill icons
- Optimized armor category classifications
- Optimized buff blueprint icons
- Optimized item tracking
Star View
- The acceleration bar will no longer display when the spacecraft is not moving
- Optimized battle reward drops
Others
- Updated the matchmaking event
- Optimized server save logic
- Performance optimizations
- Bug fixes